File: shadowmap.vert

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qtbase-opensource-src 5.15.8%2Bdfsg-11%2Bdeb12u3
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#version 440

layout(location = 0) in vec4 position;

layout(std140, binding = 0) uniform buf {
    mat4 mvp;
} ubuf;

out gl_PerVertex { vec4 gl_Position; };

void main()
{
    gl_Position = ubuf.mvp * position;
}