1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232 233 234 235 236 237 238 239 240 241 242 243 244 245 246 247 248 249 250 251 252 253 254 255 256 257 258 259 260 261 262 263 264 265 266 267 268 269 270 271 272 273 274 275 276 277 278 279 280 281 282 283 284 285 286 287 288 289 290 291 292 293 294 295 296 297 298 299 300 301 302 303 304 305 306 307 308 309 310 311 312 313 314 315 316 317 318 319 320 321 322 323 324 325 326 327 328 329 330 331 332 333 334 335 336 337 338 339 340 341 342 343 344 345 346 347 348 349 350 351 352 353 354 355 356 357 358 359 360 361 362 363 364 365 366 367 368 369 370 371 372 373 374 375 376 377 378 379 380 381 382 383 384 385 386 387 388 389 390 391 392 393 394 395 396 397 398 399 400 401 402 403 404 405 406 407 408 409 410 411 412 413 414 415 416 417 418 419 420 421 422 423 424 425 426 427 428 429 430 431 432 433 434 435 436 437 438 439 440 441 442 443 444 445 446 447 448 449 450 451 452 453 454 455 456 457 458 459 460 461 462 463 464 465 466 467 468 469 470 471 472 473 474 475 476 477 478 479 480 481 482 483 484 485 486 487 488 489 490 491 492 493 494 495 496 497 498 499 500 501 502 503 504 505 506 507 508 509 510 511 512 513 514 515 516 517 518 519 520 521 522 523 524 525 526 527 528 529 530 531 532 533 534 535 536 537 538 539 540 541 542 543 544 545 546 547 548 549 550 551 552 553 554 555 556 557 558 559 560 561 562 563 564 565 566 567 568 569 570 571 572 573 574 575 576 577 578 579 580 581 582 583 584 585 586 587 588 589 590 591 592 593 594 595 596 597 598 599 600 601 602 603 604 605 606 607 608 609 610 611 612 613 614 615 616 617 618 619 620 621 622 623 624 625 626 627 628 629 630 631 632 633 634 635 636 637 638 639 640 641 642 643 644 645 646 647 648 649 650 651 652 653 654 655 656 657 658 659 660 661 662 663 664 665 666 667 668 669 670 671 672 673 674 675 676 677 678 679 680 681 682 683 684 685 686 687 688 689 690 691 692 693 694 695 696 697 698 699 700 701 702 703 704 705 706 707 708 709 710 711 712 713 714 715 716 717 718 719 720 721 722 723 724 725 726 727 728 729 730 731 732 733 734 735 736 737 738 739 740 741 742 743 744 745 746 747 748 749 750 751 752 753 754 755 756 757 758 759 760 761 762 763 764 765 766 767 768 769 770 771 772 773 774 775 776 777 778 779 780 781 782 783 784 785 786 787 788 789 790 791 792 793 794 795 796 797 798 799 800 801 802 803 804 805 806 807 808 809 810 811 812 813 814 815 816 817 818 819 820 821 822 823 824 825 826 827 828 829 830 831 832 833 834 835 836 837 838 839 840 841 842 843 844 845 846 847 848 849 850 851 852 853 854 855 856 857 858 859 860 861 862 863 864 865 866 867 868 869 870 871 872 873 874 875 876 877 878 879 880
|
/****************************************************************************
**
** Copyright (C) 2013 Klaralvdalens Datakonsult AB (KDAB).
** Contact: https://www.qt.io/licensing/
**
** This file is part of the QtGui module of the Qt Toolkit.
**
** $QT_BEGIN_LICENSE:LGPL$
** Commercial License Usage
** Licensees holding valid commercial Qt licenses may use this file in
** accordance with the commercial license agreement provided with the
** Software or, alternatively, in accordance with the terms contained in
** a written agreement between you and The Qt Company. For licensing terms
** and conditions see https://www.qt.io/terms-conditions. For further
** information use the contact form at https://www.qt.io/contact-us.
**
** GNU Lesser General Public License Usage
** Alternatively, this file may be used under the terms of the GNU Lesser
** General Public License version 3 as published by the Free Software
** Foundation and appearing in the file LICENSE.LGPL3 included in the
** packaging of this file. Please review the following information to
** ensure the GNU Lesser General Public License version 3 requirements
** will be met: https://www.gnu.org/licenses/lgpl-3.0.html.
**
** GNU General Public License Usage
** Alternatively, this file may be used under the terms of the GNU
** General Public License version 2.0 or (at your option) the GNU General
** Public license version 3 or any later version approved by the KDE Free
** Qt Foundation. The licenses are as published by the Free Software
** Foundation and appearing in the file LICENSE.GPL2 and LICENSE.GPL3
** included in the packaging of this file. Please review the following
** information to ensure the GNU General Public License requirements will
** be met: https://www.gnu.org/licenses/gpl-2.0.html and
** https://www.gnu.org/licenses/gpl-3.0.html.
**
** $QT_END_LICENSE$
**
****************************************************************************/
#include "qopengltimerquery.h"
#include "qopenglqueryhelper_p.h"
#include <QtCore/private/qobject_p.h>
#include <QtGui/QOpenGLContext>
#include <QtGui/QOpenGLFunctions>
QT_BEGIN_NAMESPACE
// Helper class used as fallback if OpenGL <3.3 is being used with EXT_timer_query
class QExtTimerQueryHelper
{
public:
QExtTimerQueryHelper(QOpenGLContext *context)
{
Q_ASSERT(context);
GetQueryObjectui64vEXT = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , GLenum , GLuint64EXT *)>(context->getProcAddress("glGetQueryObjectui64vEXT"));
GetQueryObjecti64vEXT = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , GLenum , GLint64EXT *)>(context->getProcAddress("glGetQueryObjecti64vEXT"));
}
inline void glGetQueryObjectui64vEXT(GLuint id, GLenum pname, GLuint64EXT *params)
{
GetQueryObjectui64vEXT(id, pname, params);
}
inline void glGetQueryObjecti64vEXT(GLuint id, GLenum pname, GLint64EXT *params)
{
GetQueryObjecti64vEXT(id, pname, params);
}
private:
void (QOPENGLF_APIENTRYP GetQueryObjectui64vEXT)(GLuint id, GLenum pname, GLuint64EXT *params);
void (QOPENGLF_APIENTRYP GetQueryObjecti64vEXT)(GLuint id, GLenum pname, GLint64EXT *params);
};
class QOpenGLTimerQueryPrivate : public QObjectPrivate
{
public:
QOpenGLTimerQueryPrivate()
: QObjectPrivate(),
context(nullptr),
ext(nullptr),
timeInterval(0),
timer(0)
{
}
~QOpenGLTimerQueryPrivate()
{
delete core;
delete ext;
}
bool create();
void destroy();
void begin();
void end();
GLuint64 waitForTimeStamp() const;
void recordTimestamp();
bool isResultAvailable() const;
GLuint64 result() const;
// There are several cases we must handle:
// OpenGL >=3.3 includes timer queries as a core feature
// ARB_timer_query has same functionality as above. Requires OpenGL 3.2
// EXT_timer_query offers limited support. Can be used with OpenGL >=1.5
//
// Note that some implementations (OS X) provide OpenGL 3.2 but do not expose the
// ARB_timer_query extension. In such situations we must also be able to handle
// using the EXT_timer_query extension with any version of OpenGL.
//
// OpenGL 1.5 or above contains the generic query API and OpenGL 3.3 and
// ARB_timer_query provide the 64-bit query API. These are wrapped by
// QOpenGLQueryHelper. All we need to handle in addition is the EXT_timer_query
// case and to take care not to call the Core/ARB functions when we only
// have EXT_timer_query available.
QOpenGLContext *context;
QOpenGLQueryHelper *core;
QExtTimerQueryHelper *ext;
mutable GLuint64 timeInterval;
GLuint timer;
};
bool QOpenGLTimerQueryPrivate::create()
{
QOpenGLContext *ctx = QOpenGLContext::currentContext();
if (timer && context == ctx)
return true;
context = ctx;
if (!context) {
qWarning("A current OpenGL context is required to create timer query objects");
return false;
}
if (context->isOpenGLES()) {
qWarning("QOpenGLTimerQuery: Not supported on OpenGL ES");
return false;
}
// Resolve the functions provided by OpenGL 1.5 and OpenGL 3.3 or ARB_timer_query
core = new QOpenGLQueryHelper(context);
// Check to see if we also need to resolve the functions for EXT_timer_query
QSurfaceFormat f = context->format();
if (f.version() <= qMakePair<int, int>(3, 2)
&& !context->hasExtension(QByteArrayLiteral("GL_ARB_timer_query"))
&& context->hasExtension(QByteArrayLiteral("GL_EXT_timer_query"))) {
ext = new QExtTimerQueryHelper(context);
} else if (f.version() <= qMakePair<int, int>(3, 2)
&& !context->hasExtension(QByteArrayLiteral("GL_ARB_timer_query"))
&& !context->hasExtension(QByteArrayLiteral("GL_EXT_timer_query"))) {
qWarning("QOpenGLTimerQuery requires one of:\n"
" OpenGL 3.3 or newer,\n"
" OpenGL 3.2 and the ARB_timer_query extension\n"
" or the EXT_timer query extension");
return false;
}
core->glGenQueries(1, &timer);
return (timer != 0);
}
void QOpenGLTimerQueryPrivate::destroy()
{
if (!timer)
return;
core->glDeleteQueries(1, &timer);
timer = 0;
context = nullptr;
}
// GL_TIME_ELAPSED_EXT is not defined on OS X 10.6
#if !defined(GL_TIME_ELAPSED_EXT)
#define GL_TIME_ELAPSED_EXT 0x88BF
#endif
// GL_TIME_ELAPSED is not defined on OS X 10.7 or 10.8 yet
#if !defined(GL_TIME_ELAPSED)
#define GL_TIME_ELAPSED GL_TIME_ELAPSED_EXT
#endif
void QOpenGLTimerQueryPrivate::begin()
{
core->glBeginQuery(GL_TIME_ELAPSED, timer);
}
void QOpenGLTimerQueryPrivate::end()
{
core->glEndQuery(GL_TIME_ELAPSED);
}
void QOpenGLTimerQueryPrivate::recordTimestamp()
{
// Don't call glQueryCounter if we only have EXT_timer_query
#if defined(GL_TIMESTAMP)
if (!ext)
core->glQueryCounter(timer, GL_TIMESTAMP);
else
qWarning("QOpenGLTimerQuery::recordTimestamp() requires OpenGL 3.3 or GL_ARB_timer_query");
#else
qWarning("QOpenGLTimerQuery::recordTimestamp() requires OpenGL 3.3 or GL_ARB_timer_query");
#endif
}
GLuint64 QOpenGLTimerQueryPrivate::waitForTimeStamp() const
{
GLint64 tmp = 0;
#if defined(GL_TIMESTAMP)
if (!ext)
core->glGetInteger64v(GL_TIMESTAMP, &tmp);
else
qWarning("QOpenGLTimerQuery::waitForTimestamp() requires OpenGL 3.3 or GL_ARB_timer_query");
#else
qWarning("QOpenGLTimerQuery::waitForTimestamp() requires OpenGL 3.3 or GL_ARB_timer_query");
#endif
GLuint64 timestamp(tmp);
return timestamp;
}
bool QOpenGLTimerQueryPrivate::isResultAvailable() const
{
GLuint available = GL_FALSE;
core->glGetQueryObjectuiv(timer, GL_QUERY_RESULT_AVAILABLE, &available);
return available;
}
GLuint64 QOpenGLTimerQueryPrivate::result() const
{
if (!ext)
core->glGetQueryObjectui64v(timer, GL_QUERY_RESULT, &timeInterval);
else
ext->glGetQueryObjectui64vEXT(timer, GL_QUERY_RESULT, &timeInterval);
return timeInterval;
}
/*!
\class QOpenGLTimerQuery
\brief The QOpenGLTimerQuery class wraps an OpenGL timer query object.
\inmodule QtGui
\since 5.1
\ingroup painting-3D
OpenGL timer query objects are OpenGL managed resources to measure the
execution times of sequences of OpenGL commands on the GPU.
OpenGL offers various levels of support for timer queries, depending on
the version of OpenGL you have and the presence of the ARB_timer_query or
EXT_timer_query extensions. The support can be summarized as:
\list
\li OpenGL >=3.3 offers full support for all timer query functionality.
\li OpenGL 3.2 with the ARB_timer_query extension offers full support
for all timer query functionality.
\li OpenGL <=3.2 with the EXT_timer_query extension offers limited support
in that the timestamp of the GPU cannot be queried. Places where this
impacts functions provided by Qt classes will be highlighted in the
function documentation.
\li OpenGL ES 2 (and OpenGL ES 3) do not provide any support for OpenGL
timer queries.
\endlist
OpenGL represents time with a granularity of 1 nanosecond (1e-9 seconds). As a
consequence of this, 32-bit integers would only give a total possible duration
of approximately 4 seconds, which would not be difficult to exceed in poorly
performing or lengthy operations. OpenGL therefore uses 64 bit integer types
to represent times. A GLuint64 variable has enough width to contain a duration
of hundreds of years, which is plenty for real-time rendering needs.
As with the other Qt OpenGL classes, QOpenGLTimerQuery has a create()
function to create the underlying OpenGL object. This is to allow the developer to
ensure that there is a valid current OpenGL context at the time.
Once created, timer queries can be issued in one of several ways. The simplest
method is to delimit a block of commands with calls to begin() and end(). This
instructs OpenGL to measure the time taken from completing all commands issued
prior to begin() until the completion of all commands issued prior to end().
At the end of a frame we can retrieve the results by calling waitForResult().
As this function's name implies, it blocks CPU execution until OpenGL notifies
that the timer query result is available. To avoid blocking, you can check
if the query result is available by calling isResultAvailable(). Note that
modern GPUs are deeply pipelined and query results may not become available for
between 1-5 frames after they were issued.
Note that OpenGL does not permit nesting or interleaving of multiple timer queries
using begin() and end(). Using multiple timer queries and recordTimestamp() avoids
this limitation. When using recordTimestamp() the result can be obtained at
some later time using isResultAvailable() and waitForResult(). Qt provides the
convenience class QOpenGLTimeMonitor that helps with using multiple query objects.
\sa QOpenGLTimeMonitor
*/
/*!
Creates a QOpenGLTimerQuery instance with the given \a parent. You must call create()
with a valid OpenGL context before using.
*/
QOpenGLTimerQuery::QOpenGLTimerQuery(QObject *parent)
: QObject(*new QOpenGLTimerQueryPrivate, parent)
{
}
/*!
Destroys the QOpenGLTimerQuery and the underlying OpenGL resource.
*/
QOpenGLTimerQuery::~QOpenGLTimerQuery()
{
QOpenGLContext* ctx = QOpenGLContext::currentContext();
Q_D(QOpenGLTimerQuery);
QOpenGLContext *oldContext = nullptr;
if (d->context != ctx) {
oldContext = ctx;
if (d->context->makeCurrent(oldContext->surface())) {
ctx = d->context;
} else {
qWarning("QOpenGLTimerQuery::~QOpenGLTimerQuery() failed to make query objects's context current");
ctx = nullptr;
}
}
if (ctx)
destroy();
if (oldContext) {
if (!oldContext->makeCurrent(oldContext->surface()))
qWarning("QOpenGLTimerQuery::~QOpenGLTimerQuery() failed to restore current context");
}
}
/*!
Creates the underlying OpenGL timer query object. There must be a valid OpenGL context
that supports query objects current for this function to succeed.
Returns \c true if the OpenGL timer query object was successfully created.
*/
bool QOpenGLTimerQuery::create()
{
Q_D(QOpenGLTimerQuery);
return d->create();
}
/*!
Destroys the underlying OpenGL timer query object. The context that was current when
create() was called must be current when calling this function.
*/
void QOpenGLTimerQuery::destroy()
{
Q_D(QOpenGLTimerQuery);
d->destroy();
}
/*!
Returns \c true if the underlying OpenGL query object has been created. If this
returns \c true and the associated OpenGL context is current, then you are able to issue
queries with this object.
*/
bool QOpenGLTimerQuery::isCreated() const
{
Q_D(const QOpenGLTimerQuery);
return (d->timer != 0);
}
/*!
Returns the id of the underlying OpenGL query object.
*/
GLuint QOpenGLTimerQuery::objectId() const
{
Q_D(const QOpenGLTimerQuery);
return d->timer;
}
/*!
Marks the start point in the OpenGL command queue for a sequence of commands to
be timed by this query object.
This is useful for simple use-cases. Usually it is better to use recordTimestamp().
\sa end(), isResultAvailable(), waitForResult(), recordTimestamp()
*/
void QOpenGLTimerQuery::begin()
{
Q_D(QOpenGLTimerQuery);
d->begin();
}
/*!
Marks the end point in the OpenGL command queue for a sequence of commands to
be timed by this query object.
This is useful for simple use-cases. Usually it is better to use recordTimestamp().
\sa begin(), isResultAvailable(), waitForResult(), recordTimestamp()
*/
void QOpenGLTimerQuery::end()
{
Q_D(QOpenGLTimerQuery);
d->end();
}
/*!
Places a marker in the OpenGL command queue for the GPU to record the timestamp
when this marker is reached by the GPU. This function is non-blocking and the
result will become available at some later time.
The availability of the result can be checked with isResultAvailable(). The result
can be fetched with waitForResult() which will block if the result is not yet
available.
\sa waitForResult(), isResultAvailable(), begin(), end()
*/
void QOpenGLTimerQuery::recordTimestamp()
{
Q_D(QOpenGLTimerQuery);
return d->recordTimestamp();
}
/*!
Returns the current timestamp of the GPU when all previously issued OpenGL
commands have been received but not necessarily executed by the GPU.
This function blocks until the result is returned.
\sa recordTimestamp()
*/
GLuint64 QOpenGLTimerQuery::waitForTimestamp() const
{
Q_D(const QOpenGLTimerQuery);
return d->waitForTimeStamp();
}
/*!
Returns \c true if the OpenGL timer query result is available.
This function is non-blocking and ideally should be used to check for the
availability of the query result before calling waitForResult().
\sa waitForResult()
*/
bool QOpenGLTimerQuery::isResultAvailable() const
{
Q_D(const QOpenGLTimerQuery);
return d->isResultAvailable();
}
/*!
Returns the result of the OpenGL timer query.
This function will block until the result is made available by OpenGL. It is
recommended to call isResultAvailable() to ensure that the result is available
to avoid unnecessary blocking and stalling.
\sa isResultAvailable()
*/
GLuint64 QOpenGLTimerQuery::waitForResult() const
{
Q_D(const QOpenGLTimerQuery);
return d->result();
}
class QOpenGLTimeMonitorPrivate : public QObjectPrivate
{
public:
QOpenGLTimeMonitorPrivate()
: QObjectPrivate(),
timers(),
timeSamples(),
context(nullptr),
core(nullptr),
ext(nullptr),
requestedSampleCount(2),
currentSample(-1),
timerQueryActive(false)
{
}
~QOpenGLTimeMonitorPrivate()
{
delete core;
delete ext;
}
bool create();
void destroy();
void recordSample();
bool isResultAvailable() const;
QVector<GLuint64> samples() const;
QVector<GLuint64> intervals() const;
void reset();
QVector<GLuint> timers;
mutable QVector<GLuint64> timeSamples;
QOpenGLContext *context;
QOpenGLQueryHelper *core;
QExtTimerQueryHelper *ext;
int requestedSampleCount;
int currentSample;
mutable bool timerQueryActive;
};
bool QOpenGLTimeMonitorPrivate::create()
{
if (!timers.isEmpty() && timers.at(0) != 0 && timers.size() == requestedSampleCount)
return true;
QOpenGLContext *ctx = QOpenGLContext::currentContext();
if (context && context != ctx) {
qWarning("QTimeMonitor: Attempting to use different OpenGL context to recreate timers.\n"
"Please call destroy() first or use the same context to previously create");
return false;
}
context = ctx;
if (!context) {
qWarning("A current OpenGL context is required to create timer query objects");
return false;
}
// Resize the vectors that hold the timers and the recorded samples
timers.resize(requestedSampleCount);
timeSamples.resize(requestedSampleCount);
// Resolve the functions provided by OpenGL 1.5 and OpenGL 3.3 or ARB_timer_query
core = new QOpenGLQueryHelper(context);
// Check to see if we also need to resolve the functions for EXT_timer_query
QSurfaceFormat f = context->format();
if (f.version() <= qMakePair<int, int>(3, 2)
&& !context->hasExtension(QByteArrayLiteral("GL_ARB_timer_query"))
&& context->hasExtension(QByteArrayLiteral("GL_EXT_timer_query"))) {
ext = new QExtTimerQueryHelper(context);
} else if (f.version() <= qMakePair<int, int>(3, 2)
&& !context->hasExtension(QByteArrayLiteral("GL_ARB_timer_query"))
&& !context->hasExtension(QByteArrayLiteral("GL_EXT_timer_query"))) {
qWarning("QOpenGLTimeMonitor requires one of:\n"
" OpenGL 3.3 or newer,\n"
" OpenGL 3.2 and the ARB_timer_query extension\n"
" or the EXT_timer query extension");
return false;
}
core->glGenQueries(requestedSampleCount, timers.data());
return (timers.at(0) != 0);
}
void QOpenGLTimeMonitorPrivate::destroy()
{
if (timers.isEmpty() || timers.at(0) == 0)
return;
core->glDeleteQueries(timers.size(), timers.data());
timers.clear();
delete core;
core = nullptr;
delete ext;
ext = nullptr;
context = nullptr;
}
void QOpenGLTimeMonitorPrivate::recordSample()
{
// Use glQueryCounter() and GL_TIMESTAMP where available.
// Otherwise, simulate it with glBeginQuery()/glEndQuery()
if (!ext) {
#if defined(GL_TIMESTAMP)
core->glQueryCounter(timers.at(++currentSample), GL_TIMESTAMP);
#endif
} else {
if (currentSample == -1) {
core->glBeginQuery(GL_TIME_ELAPSED_EXT, timers.at(++currentSample));
timerQueryActive = true;
} else if (currentSample < timers.size() - 1) {
core->glEndQuery(GL_TIME_ELAPSED_EXT);
core->glBeginQuery(GL_TIME_ELAPSED_EXT, timers.at(++currentSample));
} else {
if (timerQueryActive) {
core->glEndQuery(GL_TIME_ELAPSED_EXT);
timerQueryActive = false;
}
}
}
}
bool QOpenGLTimeMonitorPrivate::isResultAvailable() const
{
// The OpenGL spec says that if a query result is ready then the results of all queries
// of the same type issued before it must also be ready. Therefore we only need to check
// the availability of the result for the last issued query
GLuint available = GL_FALSE;
core->glGetQueryObjectuiv(timers.at(currentSample), GL_QUERY_RESULT_AVAILABLE, &available);
return available;
}
QVector<GLuint64> QOpenGLTimeMonitorPrivate::samples() const
{
// For the Core and ARB options just ask for the timestamp for each timer query.
// For the EXT implementation we cannot obtain timestamps so we defer any result
// collection to the intervals() function
if (!ext) {
for (int i = 0; i <= currentSample; ++i)
core->glGetQueryObjectui64v(timers.at(i), GL_QUERY_RESULT, &timeSamples[i]);
} else {
qWarning("QOpenGLTimeMonitor::samples() requires OpenGL >=3.3\n"
"or OpenGL 3.2 and GL_ARB_timer_query");
}
return timeSamples;
}
QVector<GLuint64> QOpenGLTimeMonitorPrivate::intervals() const
{
QVector<GLuint64> intervals(timers.size() - 1);
if (!ext) {
// Obtain the timestamp samples and calculate the interval durations
const QVector<GLuint64> timeStamps = samples();
for (int i = 0; i < intervals.size(); ++i)
intervals[i] = timeStamps[i+1] - timeStamps[i];
} else {
// Stop the last timer if needed
if (timerQueryActive) {
core->glEndQuery(GL_TIME_ELAPSED_EXT);
timerQueryActive = false;
}
// Obtain the results from all timers apart from the redundant last one. In this
// case the results actually are the intervals not timestamps
for (int i = 0; i < currentSample; ++i)
ext->glGetQueryObjectui64vEXT(timers.at(i), GL_QUERY_RESULT, &intervals[i]);
}
return intervals;
}
void QOpenGLTimeMonitorPrivate::reset()
{
currentSample = -1;
timeSamples.fill(0);
}
/*!
\class QOpenGLTimeMonitor
\brief The QOpenGLTimeMonitor class wraps a sequence of OpenGL timer query objects.
\inmodule QtGui
\since 5.1
\ingroup painting-3D
The QOpenGLTimeMonitor class is a convenience wrapper around a collection of OpenGL
timer query objects used to measure intervals of time on the GPU to the level of
granularity required by your rendering application.
The OpenGL timer queries objects are queried in sequence to record the GPU
timestamps at positions of interest in your rendering code. Once the results for
all issues timer queries become available, the results can be fetched and
QOpenGLTimerMonitor will calculate the recorded time intervals for you.
The typical use case of this class is to either profile your application's rendering
algorithms or to adjust those algorithms in real-time for dynamic performance/quality
balancing.
Prior to using QOpenGLTimeMonitor in your rendering function you should set the
required number of sample points that you wish to record by calling setSamples(). Note
that measuring N sample points will produce N-1 time intervals. Once you have set the
number of sample points, call the create() function with a valid current OpenGL context
to create the necessary query timer objects. These steps are usually performed just
once in an initialization function.
Use the recordSample() function to delimit blocks of code containing OpenGL commands
that you wish to time. You can check availability of the resulting time
samples and time intervals with isResultAvailable(). The calculated time intervals and
the raw timestamp samples can be retrieved with the blocking waitForIntervals() and
waitForSamples() functions respectively.
After retrieving the results and before starting a new round of taking samples
(for example, in the next frame) be sure to call the reset() function which will clear
the cached results and reset the timer index back to the first timer object.
\sa QOpenGLTimerQuery
*/
/*!
Creates a QOpenGLTimeMonitor instance with the given \a parent. You must call create()
with a valid OpenGL context before using.
\sa setSampleCount(), create()
*/
QOpenGLTimeMonitor::QOpenGLTimeMonitor(QObject *parent)
: QObject(*new QOpenGLTimeMonitorPrivate, parent)
{
}
/*!
Destroys the QOpenGLTimeMonitor and any underlying OpenGL resources.
*/
QOpenGLTimeMonitor::~QOpenGLTimeMonitor()
{
QOpenGLContext* ctx = QOpenGLContext::currentContext();
Q_D(QOpenGLTimeMonitor);
QOpenGLContext *oldContext = nullptr;
if (d->context != ctx) {
oldContext = ctx;
if (d->context->makeCurrent(oldContext->surface())) {
ctx = d->context;
} else {
qWarning("QOpenGLTimeMonitor::~QOpenGLTimeMonitor() failed to make time monitor's context current");
ctx = nullptr;
}
}
if (ctx)
destroy();
if (oldContext) {
if (!oldContext->makeCurrent(oldContext->surface()))
qWarning("QOpenGLTimeMonitor::~QOpenGLTimeMonitor() failed to restore current context");
}
}
/*!
Sets the number of sample points to \a sampleCount. After setting the number
of samples with this function, you must call create() to instantiate the underlying
OpenGL timer query objects.
The new \a sampleCount must be at least 2.
\sa sampleCount(), create(), recordSample()
*/
void QOpenGLTimeMonitor::setSampleCount(int sampleCount)
{
// We need at least 2 samples to get an interval
if (sampleCount < 2)
return;
Q_D(QOpenGLTimeMonitor);
d->requestedSampleCount = sampleCount;
}
/*!
Returns the number of sample points that have been requested with
setSampleCount(). If create was successfully called following setSampleCount(),
then the value returned will be the actual number of sample points
that can be used.
The default value for sample count is 2, leading to the measurement of a
single interval.
\sa setSampleCount()
*/
int QOpenGLTimeMonitor::sampleCount() const
{
Q_D(const QOpenGLTimeMonitor);
return d->requestedSampleCount;
}
/*!
Instantiate sampleCount() OpenGL timer query objects that will be used
to track the amount of time taken to execute OpenGL commands between
successive calls to recordSample().
Returns \c true if the OpenGL timer query objects could be created.
\sa destroy(), setSampleCount(), recordSample()
*/
bool QOpenGLTimeMonitor::create()
{
Q_D(QOpenGLTimeMonitor);
return d->create();
}
/*!
Destroys any OpenGL timer query objects used within this instance.
\sa create()
*/
void QOpenGLTimeMonitor::destroy()
{
Q_D(QOpenGLTimeMonitor);
d->destroy();
}
/*!
Returns \c true if the underlying OpenGL query objects have been created. If this
returns \c true and the associated OpenGL context is current, then you are able to record
time samples with this object.
*/
bool QOpenGLTimeMonitor::isCreated() const
{
Q_D(const QOpenGLTimeMonitor);
return (!d->timers.isEmpty() && d->timers.at(0) != 0);
}
/*!
Returns a QVector containing the object Ids of the OpenGL timer query objects.
*/
QVector<GLuint> QOpenGLTimeMonitor::objectIds() const
{
Q_D(const QOpenGLTimeMonitor);
return d->timers;
}
/*!
Issues an OpenGL timer query at this point in the OpenGL command queue. Calling this
function in a sequence in your application's rendering function, will build up
details of the GPU time taken to execute the OpenGL commands between successive
calls to this function.
\sa setSampleCount(), isResultAvailable(), waitForSamples(), waitForIntervals()
*/
int QOpenGLTimeMonitor::recordSample()
{
Q_D(QOpenGLTimeMonitor);
d->recordSample();
return d->currentSample;
}
/*!
Returns \c true if the OpenGL timer query results are available.
\sa waitForSamples(), waitForIntervals()
*/
bool QOpenGLTimeMonitor::isResultAvailable() const
{
Q_D(const QOpenGLTimeMonitor);
return d->isResultAvailable();
}
/*!
Returns a QVector containing the GPU timestamps taken with recordSample().
This function will block until OpenGL indicates the results are available. It
is recommended to check the availability of the result prior to calling this
function with isResultAvailable().
\note This function only works on systems that have OpenGL >=3.3 or the
ARB_timer_query extension. See QOpenGLTimerQuery for more details.
\sa waitForIntervals(), isResultAvailable()
*/
QVector<GLuint64> QOpenGLTimeMonitor::waitForSamples() const
{
Q_D(const QOpenGLTimeMonitor);
return d->samples();
}
/*!
Returns a QVector containing the time intervals delimited by the calls to
recordSample(). The resulting vector will contain one fewer element as
this represents the intervening intervals rather than the actual timestamp
samples.
This function will block until OpenGL indicates the results are available. It
is recommended to check the availability of the result prior to calling this
function with isResultAvailable().
\sa waitForSamples(), isResultAvailable()
*/
QVector<GLuint64> QOpenGLTimeMonitor::waitForIntervals() const
{
Q_D(const QOpenGLTimeMonitor);
return d->intervals();
}
/*!
Resets the time monitor ready for use in another frame of rendering. Call
this once you have obtained the previous results and before calling
recordSample() for the first time on the next frame.
\sa recordSample()
*/
void QOpenGLTimeMonitor::reset()
{
Q_D(QOpenGLTimeMonitor);
d->reset();
}
QT_END_NAMESPACE
|