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/****************************************************************************
**
** Copyright (C) 2013 Digia Plc and/or its subsidiary(-ies).
** Contact: http://www.qt-project.org/legal
**
** This file is part of the test suite of the Qt Toolkit.
**
** $QT_BEGIN_LICENSE:LGPL$
** Commercial License Usage
** Licensees holding valid commercial Qt licenses may use this file in
** accordance with the commercial license agreement provided with the
** Software or, alternatively, in accordance with the terms contained in
** a written agreement between you and Digia. For licensing terms and
** conditions see http://qt.digia.com/licensing. For further information
** use the contact form at http://qt.digia.com/contact-us.
**
** GNU Lesser General Public License Usage
** Alternatively, this file may be used under the terms of the GNU Lesser
** General Public License version 2.1 as published by the Free Software
** Foundation and appearing in the file LICENSE.LGPL included in the
** packaging of this file. Please review the following information to
** ensure the GNU Lesser General Public License version 2.1 requirements
** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html.
**
** In addition, as a special exception, Digia gives you certain additional
** rights. These rights are described in the Digia Qt LGPL Exception
** version 1.1, included in the file LGPL_EXCEPTION.txt in this package.
**
** GNU General Public License Usage
** Alternatively, this file may be used under the terms of the GNU
** General Public License version 3.0 as published by the Free Software
** Foundation and appearing in the file LICENSE.GPL included in the
** packaging of this file. Please review the following information to
** ensure the GNU General Public License version 3.0 requirements will be
** met: http://www.gnu.org/copyleft/gpl.html.
**
**
** $QT_END_LICENSE$
**
****************************************************************************/
#include <QtCore>
#include <QtTest/QtTest>
enum { OneMinute = 60 * 1000,
TwoMinutes = OneMinute * 2 };
struct Functor
{
void operator()() const {};
};
class tst_QObjectRace: public QObject
{
Q_OBJECT
private slots:
void moveToThreadRace();
void destroyRace();
};
class RaceObject : public QObject
{
Q_OBJECT
QList<QThread *> threads;
int count;
public:
RaceObject()
: count(0)
{ }
void addThread(QThread *thread)
{ threads.append(thread); }
public slots:
void theSlot()
{
enum { step = 35 };
if ((++count % step) == 0) {
QThread *nextThread = threads.at((count / step) % threads.size());
moveToThread(nextThread);
}
}
void destroSlot() {
emit theSignal();
}
signals:
void theSignal();
};
class RaceThread : public QThread
{
Q_OBJECT
RaceObject *object;
QTime stopWatch;
public:
RaceThread()
: object(0)
{ }
void setObject(RaceObject *o)
{
object = o;
object->addThread(this);
}
void start() {
stopWatch.start();
QThread::start();
}
void run() {
QTimer zeroTimer;
connect(&zeroTimer, SIGNAL(timeout()), object, SLOT(theSlot()));
connect(&zeroTimer, SIGNAL(timeout()), this, SLOT(checkStopWatch()), Qt::DirectConnection);
zeroTimer.start(0);
(void) exec();
}
signals:
void theSignal();
private slots:
void checkStopWatch()
{
if (stopWatch.elapsed() >= 5000)
quit();
QObject o;
connect(&o, SIGNAL(destroyed()) , object, SLOT(destroSlot()));
connect(object, SIGNAL(destroyed()) , &o, SLOT(deleteLater()));
}
};
void tst_QObjectRace::moveToThreadRace()
{
RaceObject *object = new RaceObject;
enum { ThreadCount = 6 };
RaceThread *threads[ThreadCount];
for (int i = 0; i < ThreadCount; ++i) {
threads[i] = new RaceThread;
threads[i]->setObject(object);
}
object->moveToThread(threads[0]);
for (int i = 0; i < ThreadCount; ++i)
threads[i]->start();
while(!threads[0]->isFinished()) {
QPointer<RaceObject> foo (object);
QObject o;
connect(&o, SIGNAL(destroyed()) , object, SLOT(destroSlot()));
connect(object, SIGNAL(destroyed()) , &o, SLOT(deleteLater()));
QTest::qWait(10);
}
// the other threads should finish pretty quickly now
for (int i = 1; i < ThreadCount; ++i)
QVERIFY(threads[i]->wait(300));
for (int i = 0; i < ThreadCount; ++i)
delete threads[i];
delete object;
}
class MyObject : public QObject
{ Q_OBJECT
public slots:
void slot1() { emit signal1(); }
void slot2() { emit signal2(); }
void slot3() { emit signal3(); }
void slot4() { emit signal4(); }
void slot5() { emit signal5(); }
void slot6() { emit signal6(); }
void slot7() { emit signal7(); }
signals:
void signal1();
void signal2();
void signal3();
void signal4();
void signal5();
void signal6();
void signal7();
};
namespace {
const char *_slots[] = { SLOT(slot1()) , SLOT(slot2()) , SLOT(slot3()),
SLOT(slot4()) , SLOT(slot5()) , SLOT(slot6()),
SLOT(slot7()) };
const char *_signals[] = { SIGNAL(signal1()), SIGNAL(signal2()), SIGNAL(signal3()),
SIGNAL(signal4()), SIGNAL(signal5()), SIGNAL(signal6()),
SIGNAL(signal7()) };
typedef void (MyObject::*PMFType)();
const PMFType _slotsPMF[] = { &MyObject::slot1, &MyObject::slot2, &MyObject::slot3,
&MyObject::slot4, &MyObject::slot5, &MyObject::slot6,
&MyObject::slot7 };
const PMFType _signalsPMF[] = { &MyObject::signal1, &MyObject::signal2, &MyObject::signal3,
&MyObject::signal4, &MyObject::signal5, &MyObject::signal6,
&MyObject::signal7 };
}
class DestroyThread : public QThread
{
Q_OBJECT
MyObject **objects;
int number;
public:
void setObjects(MyObject **o, int n)
{
objects = o;
number = n;
for(int i = 0; i < number; i++)
objects[i]->moveToThread(this);
}
void run() {
for (int i = number-1; i >= 0; --i) {
/* Do some more connection and disconnection between object in this thread that have not been destroyed yet */
const int nAlive = i+1;
connect (objects[((i+1)*31) % nAlive], _signals[(12*i)%7], objects[((i+2)*37) % nAlive], _slots[(15*i+2)%7] );
disconnect(objects[((i+1)*31) % nAlive], _signals[(12*i)%7], objects[((i+2)*37) % nAlive], _slots[(15*i+2)%7] );
connect (objects[((i+4)*41) % nAlive], _signalsPMF[(18*i)%7], objects[((i+5)*43) % nAlive], _slotsPMF[(19*i+2)%7] );
disconnect(objects[((i+4)*41) % nAlive], _signalsPMF[(18*i)%7], objects[((i+5)*43) % nAlive], _slotsPMF[(19*i+2)%7] );
QMetaObject::Connection c = connect(objects[((i+5)*43) % nAlive], _signalsPMF[(9*i+1)%7], Functor());
disconnect(c);
disconnect(objects[i], _signalsPMF[(10*i+5)%7], 0, 0);
disconnect(objects[i], _signals[(11*i+6)%7], 0, 0);
disconnect(objects[i], 0, objects[(i*17+6) % nAlive], 0);
if (i%4 == 1) {
disconnect(objects[i], 0, 0, 0);
}
delete objects[i];
}
}
};
#define EXTRA_THREAD_WAIT 3000
#define MAIN_THREAD_WAIT TwoMinutes
void tst_QObjectRace::destroyRace()
{
enum { ThreadCount = 10, ObjectCountPerThread = 2777,
ObjectCount = ThreadCount * ObjectCountPerThread };
MyObject *objects[ObjectCount];
for (int i = 0; i < ObjectCount; ++i)
objects[i] = new MyObject;
for (int i = 0; i < ObjectCount * 17; ++i) {
connect(objects[(i*13) % ObjectCount], _signals[(2*i)%7],
objects[((i+2)*17) % ObjectCount], _slots[(3*i+2)%7] );
connect(objects[((i+6)*23) % ObjectCount], _signals[(5*i+4)%7],
objects[((i+8)*41) % ObjectCount], _slots[(i+6)%7] );
connect(objects[(i*67) % ObjectCount], _signalsPMF[(2*i)%7],
objects[((i+1)*71) % ObjectCount], _slotsPMF[(3*i+2)%7] );
connect(objects[((i+3)*73) % ObjectCount], _signalsPMF[(5*i+4)%7],
objects[((i+5)*79) % ObjectCount], Functor() );
}
DestroyThread *threads[ThreadCount];
for (int i = 0; i < ThreadCount; ++i) {
threads[i] = new DestroyThread;
threads[i]->setObjects(objects + i*ObjectCountPerThread, ObjectCountPerThread);
}
for (int i = 0; i < ThreadCount; ++i)
threads[i]->start();
QVERIFY(threads[0]->wait(MAIN_THREAD_WAIT));
// the other threads should finish pretty quickly now
for (int i = 1; i < ThreadCount; ++i)
QVERIFY(threads[i]->wait(EXTRA_THREAD_WAIT));
for (int i = 0; i < ThreadCount; ++i)
delete threads[i];
}
QTEST_MAIN(tst_QObjectRace)
#include "tst_qobjectrace.moc"
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