1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232 233 234 235 236 237 238 239 240 241 242 243 244 245 246 247 248 249 250 251 252 253 254 255 256 257 258 259 260 261 262 263 264 265 266 267 268 269 270 271 272 273 274 275 276 277 278 279 280 281 282 283 284 285 286 287 288 289 290 291 292 293 294 295 296 297 298 299 300 301 302 303 304 305 306 307 308 309
|
# Version: 1
setRenderHint Antialiasing
image_load zebra.png zebra_png
image_convertToFormat zebra_png zebra ARGB32_Premultiplied
translate 75 100
# standard draw
begin_block row
drawImage zebra -50 -50
translate 90 0
save
rotate_y 50
drawImage zebra -50 -50
restore
translate 65 0
save
rotate_y 60
drawImage zebra -50 -50
restore
translate 50 0
save
rotate_y 70
drawImage zebra -50 -50
restore
translate 30 0
save
rotate_y 80
drawImage zebra -50 -50
restore
translate 24 0
save
rotate_y 82
drawImage zebra -50 -50
restore
translate 20 0
save
rotate_y 84
drawImage zebra -50 -50
restore
translate 16 0
save
rotate_y 86
drawImage zebra -50 -50
restore
translate 12 0
save
rotate_y 87
drawImage zebra -50 -50
restore
translate 8 0
save
rotate_y 88
drawImage zebra -50 -50
restore
translate 6 0
save
rotate_y 89
drawImage zebra -50 -50
restore
translate 6 0
save
rotate_y 91
drawImage zebra -50 -50
restore
translate 6 0
save
rotate_y 92
drawImage zebra -50 -50
restore
translate 8 0
save
rotate_y 93
drawImage zebra -50 -50
restore
translate 12 0
save
rotate_y 94
drawImage zebra -50 -50
restore
translate 16 0
save
rotate_y 96
drawImage zebra -50 -50
restore
translate 20 0
save
rotate_y 98
drawImage zebra -50 -50
restore
translate 24 0
save
rotate_y 100
drawImage zebra -50 -50
restore
translate 30 0
save
rotate_y 110
drawImage zebra -50 -50
restore
translate 50 0
save
rotate_y 120
drawImage zebra -50 -50
restore
translate 65 0
save
rotate_y 130
drawImage zebra -50 -50
restore
translate 90 0
save
rotate_y 180
drawImage zebra -50 -50
restore
end_block
resetMatrix
translate 75 280
setRenderHint SmoothPixmapTransform
repeat_block row
resetMatrix
setPen black
translate 300 20
drawText 0 0 "Fast Pixmap Transform"
resetMatrix
translate 300 210
drawText 0 0 "Smooth Pixmap Transform"
resetMatrix
translate 0 400
image_load dome_argb32.png the_pixmap
image_convertToFormat the_pixmap dome ARGB32
setRenderHint SmoothPixmapTransform false
translate 75 100
# standard draw
begin_block row
drawImage dome -50 -50
translate 90 0
save
rotate_y 50
drawImage dome -50 -50
restore
translate 65 0
save
rotate_y 60
drawImage dome -50 -50
restore
translate 50 0
save
rotate_y 70
drawImage dome -50 -50
restore
translate 30 0
save
rotate_y 80
drawImage dome -50 -50
restore
translate 24 0
save
rotate_y 82
drawImage dome -50 -50
restore
translate 20 0
save
rotate_y 84
drawImage dome -50 -50
restore
translate 16 0
save
rotate_y 86
drawImage dome -50 -50
restore
translate 12 0
save
rotate_y 87
drawImage dome -50 -50
restore
translate 8 0
save
rotate_y 88
drawImage dome -50 -50
restore
translate 6 0
save
rotate_y 89
drawImage dome -50 -50
restore
translate 6 0
save
rotate_y 91
drawImage dome -50 -50
restore
translate 6 0
save
rotate_y 92
drawImage dome -50 -50
restore
translate 8 0
save
rotate_y 93
drawImage dome -50 -50
restore
translate 12 0
save
rotate_y 94
drawImage dome -50 -50
restore
translate 16 0
save
rotate_y 96
drawImage dome -50 -50
restore
translate 20 0
save
rotate_y 98
drawImage dome -50 -50
restore
translate 24 0
save
rotate_y 100
drawImage dome -50 -50
restore
translate 30 0
save
rotate_y 110
drawImage dome -50 -50
restore
translate 50 0
save
rotate_y 120
drawImage dome -50 -50
restore
translate 65 0
save
rotate_y 130
drawImage dome -50 -50
restore
translate 90 0
save
rotate_y 180
drawImage dome -50 -50
restore
end_block
resetMatrix
translate 0 400
translate 75 280
setRenderHint SmoothPixmapTransform
repeat_block row
resetMatrix
setPen black
translate 0 400
translate 300 20
drawText 0 0 "Fast Pixmap Transform"
resetMatrix
translate 0 400
translate 300 210
drawText 0 0 "Smooth Pixmap Transform"
|