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/****************************************************************************
**
** Copyright (C) 2017 The Qt Company Ltd.
** Contact: https://www.qt.io/licensing/
**
** This file is part of the demonstration applications of the Qt Toolkit.
**
** $QT_BEGIN_LICENSE:BSD$
** Commercial License Usage
** Licensees holding valid commercial Qt licenses may use this file in
** accordance with the commercial license agreement provided with the
** Software or, alternatively, in accordance with the terms contained in
** a written agreement between you and The Qt Company. For licensing terms
** and conditions see https://www.qt.io/terms-conditions. For further
** information use the contact form at https://www.qt.io/contact-us.
**
** BSD License Usage
** Alternatively, you may use this file under the terms of the BSD license
** as follows:
**
** "Redistribution and use in source and binary forms, with or without
** modification, are permitted provided that the following conditions are
** met:
** * Redistributions of source code must retain the above copyright
** notice, this list of conditions and the following disclaimer.
** * Redistributions in binary form must reproduce the above copyright
** notice, this list of conditions and the following disclaimer in
** the documentation and/or other materials provided with the
** distribution.
** * Neither the name of The Qt Company Ltd nor the names of its
** contributors may be used to endorse or promote products derived
** from this software without specific prior written permission.
**
**
** THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
** "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
** LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
** A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
** OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
** SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
** LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
** OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE."
**
** $QT_END_LICENSE$
**
****************************************************************************/
import QtQuick 2.0
Item {
Rectangle {
color: "lightGray"
anchors.fill: parent
anchors.margins: 10
Column {
anchors.fill: parent
spacing: 10
Row {
width: parent.width
Rectangle {
color: "red"
width: 300
height: 100
layer.enabled: true
Text { text: "this is in a layer, going through an offscreen render target" }
clip: true
Rectangle {
color: "lightGreen"
width: 50
height: 50
x: 275
y: 75
}
}
Rectangle {
color: "white"
width: 300
height: 100
Text { text: "this is not a layer" }
}
Rectangle {
color: "green"
width: 300
height: 100
layer.enabled: true
Text { text: "this is another layer" }
Rectangle {
border.width: 4
border.color: "black"
anchors.centerIn: parent
width: 150
height: 50
layer.enabled: true
Text {
anchors.centerIn: parent
text: "layer in a layer"
}
}
Image {
source: "qrc:/face-smile.png"
anchors.bottom: parent.bottom
anchors.right: parent.right
NumberAnimation on rotation { from: 0; to: 360; duration: 2000; loops: Animation.Infinite; }
}
}
}
Row {
width: parent.width
Rectangle {
color: "white"
border.color: "black"
border.width: 4
width: 300
height: 100
layer.enabled: true
layer.smooth: true // sets min/mag filter in the sampler to Linear
layer.textureSize: Qt.size(width * 2, height * 2)
Text { x: 10; y: 10; text: "supersampled layer\n(rendered at 2x, sampled with linear min/mag)" }
Rectangle {
width: 30
height: 30
anchors.centerIn: parent
color: "red"
NumberAnimation on rotation { from: 0; to: 360; duration: 2000; loops: Animation.Infinite; }
}
}
Rectangle {
color: "white"
border.color: "black"
border.width: 4
width: 300
height: 100
layer.enabled: true
layer.samples: 4 // 4x MSAA
Text { x: 10; y: 10; text: "4x MSAA layer\n(rendered into multisample texture/renderbuffer,\nthen resolved into non-msaa texture)" }
Rectangle {
width: 30
height: 30
anchors.right: parent.right
anchors.bottom: parent.bottom
anchors.margins: 10
color: "red"
NumberAnimation on rotation { from: 360; to: 0; duration: 2000; loops: Animation.Infinite; }
}
}
Rectangle {
color: "white"
border.color: "black"
border.width: 4
width: 300
height: 100
layer.enabled: true
layer.mipmap: true
Text { x: 10; y: 10; text: "Mipmapped layer" }
Rectangle {
width: 30
height: 30
anchors.right: parent.right
anchors.bottom: parent.bottom
anchors.margins: 10
color: "red"
NumberAnimation on rotation { from: 360; to: 0; duration: 2000; loops: Animation.Infinite; }
}
}
}
}
}
}
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