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/****************************************************************************
**
** Copyright (C) 2019 The Qt Company Ltd.
** Contact: https://www.qt.io/licensing/
**
** This file is part of the demonstration applications of the Qt Toolkit.
**
** $QT_BEGIN_LICENSE:BSD$
** Commercial License Usage
** Licensees holding valid commercial Qt licenses may use this file in
** accordance with the commercial license agreement provided with the
** Software or, alternatively, in accordance with the terms contained in
** a written agreement between you and The Qt Company. For licensing terms
** and conditions see https://www.qt.io/terms-conditions. For further
** information use the contact form at https://www.qt.io/contact-us.
**
** BSD License Usage
** Alternatively, you may use this file under the terms of the BSD license
** as follows:
**
** "Redistribution and use in source and binary forms, with or without
** modification, are permitted provided that the following conditions are
** met:
** * Redistributions of source code must retain the above copyright
** notice, this list of conditions and the following disclaimer.
** * Redistributions in binary form must reproduce the above copyright
** notice, this list of conditions and the following disclaimer in
** the documentation and/or other materials provided with the
** distribution.
** * Neither the name of The Qt Company Ltd nor the names of its
** contributors may be used to endorse or promote products derived
** from this software without specific prior written permission.
**
**
** THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
** "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
** LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
** A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
** OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
** SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
** LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
** OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE."
**
** $QT_END_LICENSE$
**
****************************************************************************/
import QtQuick 2.0
Item {
Rectangle {
anchors.margins: 4
anchors.fill: parent
// Background
gradient: Gradient {
GradientStop { position: 0; color: "steelblue" }
GradientStop { position: 1; color: "black" }
}
// Animated gradient stops.
// NB! Causes a full buffer rebuild on every animated change due to the geometry change!
Row {
spacing: 10
Repeater {
model: 20
Rectangle {
width: 20
height: 20
gradient: Gradient {
GradientStop { position: 0.0; color: "red" }
GradientStop { NumberAnimation on position { from: 0.01; to: 0.99; duration: 5000; loops: Animation.Infinite } color: "yellow" }
GradientStop { position: 1.0; color: "green" }
}
}
}
}
// Rounded rects with border (smooth material)
Row {
spacing: 10
Repeater {
model: 5
Rectangle {
color: "blue"
width: 100
height: 50
y: 50
radius: 16
border.color: "red"
border.width: 4
SequentialAnimation on y {
loops: Animation.Infinite
NumberAnimation {
from: 50
to: 150
duration: 7000
}
NumberAnimation {
from: 150
to: 50
duration: 3000
}
}
}
}
}
// Clip using scissor
Row {
spacing: 10
Repeater {
model: 5
Rectangle {
color: "green"
width: 100
height: 100
y: 150
NumberAnimation on y {
from: 150
to: 200
duration: 2000
loops: Animation.Infinite
}
clip: true
Rectangle {
color: "lightGreen"
width: 50
height: 50
x: 75
y: 75
}
}
}
}
// Clip using scissor
Row {
spacing: 10
Repeater {
model: 5
Rectangle {
color: "green"
width: 100
height: 100
y: 300
NumberAnimation on y {
from: 300
to: 400
duration: 2000
loops: Animation.Infinite
}
clip: true
Rectangle {
color: "lightGreen"
width: 50
height: 50
x: 75
y: 75
NumberAnimation on rotation { from: 0; to: 360; duration: 2000; loops: Animation.Infinite; }
}
}
}
}
// Clip using stencil
Row {
spacing: 10
Repeater {
model: 5
Rectangle {
color: "green"
width: 100
height: 100
y: 450
NumberAnimation on y {
from: 450
to: 550
duration: 2000
loops: Animation.Infinite
}
NumberAnimation on rotation { from: 0; to: 360; duration: 2000; loops: Animation.Infinite; }
clip: true
Rectangle {
color: "lightGreen"
width: 50
height: 50
x: 75
y: 75
}
}
}
}
// The signature red square with another item with animated opacity blended on top
Rectangle {
width: 100
height: 100
anchors.centerIn: parent
color: "red"
NumberAnimation on rotation { from: 0; to: 360; duration: 2000; loops: Animation.Infinite; }
Rectangle {
color: "gray"
width: 50
height: 50
anchors.centerIn: parent
SequentialAnimation on opacity {
loops: Animation.Infinite
NumberAnimation {
from: 1.0
to: 0.0
duration: 4000
}
NumberAnimation {
from: 0.0
to: 1.0
duration: 4000
easing.type: Easing.InOutQuad
}
}
}
}
// Animated size and color.
// NB! Causes a full buffer rebuild on every animated change due to the geometry change!
Rectangle {
anchors.right: parent.right
anchors.bottom: parent.bottom
width: 10
height: 100
ColorAnimation on color {
from: "blue"
to: "purple"
duration: 5000
loops: Animation.Infinite
}
NumberAnimation on width {
from: 10
to: 300
duration: 5000
loops: Animation.Infinite
}
}
// Semi-transparent rect on top.
Rectangle {
anchors.centerIn: parent
opacity: 0.2
color: "black"
anchors.fill: parent
anchors.margins: 10
}
}
}
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