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import QtQuick 2.0
CanvasTestCase {
id:testCase
name: "shadow"
function init_data() { return testData("2d"); }
function test_basic(row) {
var canvas = createCanvasObject(row);
var ctx = canvas.getContext('2d');
ctx.reset();
canvas.destroy()
}
function test_blur(row) {
var canvas = createCanvasObject(row);
var ctx = canvas.getContext('2d');
ctx.reset();
canvas.destroy()
}
function test_clip(row) {
var canvas = createCanvasObject(row);
var ctx = canvas.getContext('2d');
ctx.reset();
canvas.destroy()
}
function test_composite(row) {
var canvas = createCanvasObject(row);
var ctx = canvas.getContext('2d');
ctx.reset();
canvas.destroy()
}
function test_enable(row) {
var canvas = createCanvasObject(row);
var ctx = canvas.getContext('2d');
ctx.reset();
canvas.destroy()
}
function test_gradient(row) {
var canvas = createCanvasObject(row);
var ctx = canvas.getContext('2d');
ctx.reset();
canvas.destroy()
}
function test_image(row) {
var canvas = createCanvasObject(row);
var ctx = canvas.getContext('2d');
ctx.reset();
canvas.destroy()
}
function test_offset(row) {
var canvas = createCanvasObject(row);
var ctx = canvas.getContext('2d');
ctx.reset();
canvas.destroy()
}
function test_pattern(row) {
var canvas = createCanvasObject(row);
var ctx = canvas.getContext('2d');
ctx.reset();
canvas.destroy()
}
function test_stroke(row) {
var canvas = createCanvasObject(row);
var ctx = canvas.getContext('2d');
ctx.reset();
canvas.destroy()
}
function test_tranform(row) {
var canvas = createCanvasObject(row);
var ctx = canvas.getContext('2d');
ctx.reset();
canvas.destroy()
}
}
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