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/****************************************************************************
**
** Copyright (C) 2016 The Qt Company Ltd.
** Contact: https://www.qt.io/licensing/
**
** This file is part of the QtQml module of the Qt Toolkit.
**
** $QT_BEGIN_LICENSE:GPL-EXCEPT$
** Commercial License Usage
** Licensees holding valid commercial Qt licenses may use this file in
** accordance with the commercial license agreement provided with the
** Software or, alternatively, in accordance with the terms contained in
** a written agreement between you and The Qt Company. For licensing terms
** and conditions see https://www.qt.io/terms-conditions. For further
** information use the contact form at https://www.qt.io/contact-us.
**
** GNU General Public License Usage
** Alternatively, this file may be used under the terms of the GNU
** General Public License version 3 as published by the Free Software
** Foundation with exceptions as appearing in the file LICENSE.GPL3-EXCEPT
** included in the packaging of this file. Please review the following
** information to ensure the GNU General Public License requirements will
** be met: https://www.gnu.org/licenses/gpl-3.0.html.
**
** $QT_END_LICENSE$
**
****************************************************************************/
import QtQuick 2.0
import QtQuick.Particles 2.0
Item {
id: block
property bool dying: false
property bool spawned: false
property int type: 0
property ParticleSystem particleSystem
Behavior on x {
enabled: spawned;
SpringAnimation{ spring: 2; damping: 0.2 }
}
Behavior on y {
SpringAnimation{ spring: 2; damping: 0.2 }
}
Image {
id: img
source: {
if(type == 0){
"pics/redStone.png";
} else if(type == 1) {
"pics/blueStone.png";
} else {
"pics/greenStone.png";
}
}
opacity: 0
Behavior on opacity { NumberAnimation { duration: 200 } }
anchors.fill: parent
}
Emitter {
id: particles
system: particleSystem
group: {
if(type == 0){
"red";
} else if (type == 1) {
"blue";
} else {
"green";
}
}
anchors.fill: parent
velocity: TargetDirection{targetX: block.width/2; targetY: block.height/2; magnitude: -60; magnitudeVariation: 60}
shape: EllipseShape{fill:true}
enabled: false;
lifeSpan: 700; lifeSpanVariation: 100
emitRate: 1000
maximumEmitted: 100 //only fires 0.1s bursts (still 2x old number)
size: 28
endSize: 14
}
states: [
State {
name: "AliveState"; when: spawned == true && dying == false
PropertyChanges { target: img; opacity: 1 }
},
State {
name: "DeathState"; when: dying == true
StateChangeScript { script: particles.pulse(0.1); }
PropertyChanges { target: img; opacity: 0 }
StateChangeScript { script: block.destroy(1000); }
}
]
}
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