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/****************************************************************************
**
** Copyright (C) 2019 The Qt Company Ltd.
** Contact: https://www.qt.io/licensing/
**
** This file is part of the manual tests of the Qt Toolkit.
**
** $QT_BEGIN_LICENSE:GPL-EXCEPT$
** Commercial License Usage
** Licensees holding valid commercial Qt licenses may use this file in
** accordance with the commercial license agreement provided with the
** Software or, alternatively, in accordance with the terms contained in
** a written agreement between you and The Qt Company. For licensing terms
** and conditions see https://www.qt.io/terms-conditions. For further
** information use the contact form at https://www.qt.io/contact-us.
**
** GNU General Public License Usage
** Alternatively, this file may be used under the terms of the GNU
** General Public License version 3 as published by the Free Software
** Foundation with exceptions as appearing in the file LICENSE.GPL3-EXCEPT
** included in the packaging of this file. Please review the following
** information to ensure the GNU General Public License requirements will
** be met: https://www.gnu.org/licenses/gpl-3.0.html.
**
** $QT_END_LICENSE$
**
****************************************************************************/
import QtQuick 2.14
import Qt.labs.animation 1.0
Item {
id: root
objectName: "viewport"
default property alias data: __contentItem.data
property alias velocity: anim.velocity
property alias contentX: __contentItem.x // sign is reversed compared to Flickable.contentX
property alias contentY: __contentItem.y // sign is reversed compared to Flickable.contentY
property alias contentWidth: __contentItem.width
property alias contentHeight: __contentItem.height
signal flickStarted
signal flickEnded
Item {
id: __contentItem
objectName: "__contentItem"
width: childrenRect.width
height: childrenRect.height
BoundaryRule on x {
id: xbr
minimum: root.width - __contentItem.width
maximum: 0
minimumOvershoot: 100
maximumOvershoot: 100
overshootFilter: BoundaryRule.Peak
}
BoundaryRule on y {
id: ybr
minimum: root.height - __contentItem.height
maximum: 0
minimumOvershoot: 100
maximumOvershoot: 100
overshootFilter: BoundaryRule.Peak
}
DragHandler {
id: dragHandler
onActiveChanged:
if (active) {
anim.stop()
root.flickStarted()
} else {
var vel = centroid.velocity
if (xbr.returnToBounds())
vel.x = 0
if (ybr.returnToBounds())
vel.y = 0
if (vel.x !== 0 || vel.y !== 0)
anim.restart(vel)
else
root.flickEnded()
}
}
WheelHandler {
rotationScale: 15
property: "x"
orientation: Qt.Horizontal
acceptedDevices: PointerDevice.Mouse | PointerDevice.TouchPad
onActiveChanged:
// emitting signals in both instances is redundant but hard to avoid
// when the touchpad is flicking along both axes
if (active) {
anim.stop()
root.flickStarted()
} else {
xbr.returnToBounds()
root.flickEnded()
}
}
WheelHandler {
rotationScale: 15
property: "y"
orientation: Qt.Vertical
acceptedDevices: PointerDevice.Mouse | PointerDevice.TouchPad
onActiveChanged:
if (active) {
anim.stop()
root.flickStarted()
} else {
ybr.returnToBounds()
root.flickEnded()
}
}
MomentumAnimation {
id: anim
target: __contentItem
onStarted: root.flickStarted()
onStopped: {
xbr.returnToBounds()
ybr.returnToBounds()
root.flickEnded()
}
}
}
}
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