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/****************************************************************************
**
** Copyright (C) 2016 The Qt Company Ltd.
** Contact: https://www.qt.io/licensing/
**
** This file is part of the test suite of the Qt Toolkit.
**
** $QT_BEGIN_LICENSE:GPL-EXCEPT$
** Commercial License Usage
** Licensees holding valid commercial Qt licenses may use this file in
** accordance with the commercial license agreement provided with the
** Software or, alternatively, in accordance with the terms contained in
** a written agreement between you and The Qt Company. For licensing terms
** and conditions see https://www.qt.io/terms-conditions. For further
** information use the contact form at https://www.qt.io/contact-us.
**
** GNU General Public License Usage
** Alternatively, this file may be used under the terms of the GNU
** General Public License version 3 as published by the Free Software
** Foundation with exceptions as appearing in the file LICENSE.GPL3-EXCEPT
** included in the packaging of this file. Please review the following
** information to ensure the GNU General Public License requirements will
** be met: https://www.gnu.org/licenses/gpl-3.0.html.
**
** $QT_END_LICENSE$
**
****************************************************************************/
#include <QtTest/QtTest>
#include <QtQml/private/qparallelanimationgroupjob_p.h>
Q_DECLARE_METATYPE(QAbstractAnimationJob::State)
class tst_QParallelAnimationGroupJob : public QObject
{
Q_OBJECT
public Q_SLOTS:
void initTestCase();
private slots:
void construction();
void setCurrentTime();
void stateChanged();
void clearGroup();
void propagateGroupUpdateToChildren();
void updateChildrenWithRunningGroup();
void deleteChildrenWithRunningGroup();
void startChildrenWithStoppedGroup();
void stopGroupWithRunningChild();
void startGroupWithRunningChild();
void zeroDurationAnimation();
void stopUncontrolledAnimations();
void uncontrolledWithLoops();
void loopCount_data();
void loopCount();
void addAndRemoveDuration();
void pauseResume();
void crashWhenRemovingUncontrolledAnimation();
};
void tst_QParallelAnimationGroupJob::initTestCase()
{
qRegisterMetaType<QAbstractAnimationJob::State>("QAbstractAnimationJob::State");
#if defined(Q_OS_DARWIN)
// give the Apple application's start event queue time to clear
QTest::qWait(1000);
#endif
}
void tst_QParallelAnimationGroupJob::construction()
{
QParallelAnimationGroupJob animationgroup;
}
class TestAnimation : public QAbstractAnimationJob
{
public:
TestAnimation(int duration = 250) : m_duration(duration) {}
int duration() const { return m_duration; }
private:
int m_duration;
};
class UncontrolledAnimation : public QObject, public QAbstractAnimationJob
{
Q_OBJECT
public:
UncontrolledAnimation()
{
}
int duration() const { return -1; /* not time driven */ }
protected:
void timerEvent(QTimerEvent *event)
{
if (event->timerId() == id)
stop();
}
void updateRunning(bool running)
{
if (running) {
id = startTimer(500);
} else {
killTimer(id);
id = 0;
}
}
private:
int id = 0;
};
class StateChangeListener: public QAnimationJobChangeListener
{
public:
virtual void animationStateChanged(QAbstractAnimationJob *, QAbstractAnimationJob::State newState, QAbstractAnimationJob::State)
{
states << newState;
}
void clear() { states.clear(); }
int count() { return states.count(); }
QList<QAbstractAnimationJob::State> states;
};
class FinishedListener: public QAnimationJobChangeListener
{
public:
FinishedListener() {}
virtual void animationFinished(QAbstractAnimationJob *) { ++m_count; }
void clear() { m_count = 0; }
int count() { return m_count; }
private:
int m_count = 0;
};
void tst_QParallelAnimationGroupJob::setCurrentTime()
{
// originally was parallel operating on different object/properties
QAnimationGroupJob *parallel = new QParallelAnimationGroupJob();
TestAnimation *a1_p_o1 = new TestAnimation;
TestAnimation *a1_p_o2 = new TestAnimation;
TestAnimation *a1_p_o3 = new TestAnimation;
a1_p_o2->setLoopCount(3);
parallel->appendAnimation(a1_p_o1);
parallel->appendAnimation(a1_p_o2);
parallel->appendAnimation(a1_p_o3);
UncontrolledAnimation *notTimeDriven = new UncontrolledAnimation;
QCOMPARE(notTimeDriven->totalDuration(), -1);
TestAnimation *loopsForever = new TestAnimation;
loopsForever->setLoopCount(-1);
QCOMPARE(loopsForever->totalDuration(), -1);
QParallelAnimationGroupJob group;
group.appendAnimation(parallel);
group.appendAnimation(notTimeDriven);
group.appendAnimation(loopsForever);
// Current time = 1
group.setCurrentTime(1);
QCOMPARE(group.state(), QAnimationGroupJob::Stopped);
QCOMPARE(parallel->state(), QAnimationGroupJob::Stopped);
QCOMPARE(a1_p_o1->state(), QAnimationGroupJob::Stopped);
QCOMPARE(a1_p_o2->state(), QAnimationGroupJob::Stopped);
QCOMPARE(a1_p_o3->state(), QAnimationGroupJob::Stopped);
QCOMPARE(notTimeDriven->state(), QAnimationGroupJob::Stopped);
QCOMPARE(loopsForever->state(), QAnimationGroupJob::Stopped);
QCOMPARE(group.currentLoopTime(), 1);
QCOMPARE(a1_p_o1->currentLoopTime(), 1);
QCOMPARE(a1_p_o2->currentLoopTime(), 1);
QCOMPARE(a1_p_o3->currentLoopTime(), 1);
QCOMPARE(notTimeDriven->currentLoopTime(), 1);
QCOMPARE(loopsForever->currentLoopTime(), 1);
// Current time = 250
group.setCurrentTime(250);
QCOMPARE(group.currentLoopTime(), 250);
QCOMPARE(a1_p_o1->currentLoopTime(), 250);
QCOMPARE(a1_p_o2->currentLoopTime(), 0);
QCOMPARE(a1_p_o2->currentLoop(), 1);
QCOMPARE(a1_p_o3->currentLoopTime(), 250);
QCOMPARE(notTimeDriven->currentLoopTime(), 250);
QCOMPARE(loopsForever->currentLoopTime(), 0);
QCOMPARE(loopsForever->currentLoop(), 1);
// Current time = 251
group.setCurrentTime(251);
QCOMPARE(group.currentLoopTime(), 251);
QCOMPARE(a1_p_o1->currentLoopTime(), 250);
QCOMPARE(a1_p_o2->currentLoopTime(), 1);
QCOMPARE(a1_p_o2->currentLoop(), 1);
QCOMPARE(a1_p_o3->currentLoopTime(), 250);
QCOMPARE(notTimeDriven->currentLoopTime(), 251);
QCOMPARE(loopsForever->currentLoopTime(), 1);
}
void tst_QParallelAnimationGroupJob::stateChanged()
{
//this ensures that the correct animations are started when starting the group
TestAnimation *anim1 = new TestAnimation(1000);
TestAnimation *anim2 = new TestAnimation(2000);
TestAnimation *anim3 = new TestAnimation(3000);
TestAnimation *anim4 = new TestAnimation(3000);
QParallelAnimationGroupJob group;
group.appendAnimation(anim1);
group.appendAnimation(anim2);
group.appendAnimation(anim3);
group.appendAnimation(anim4);
StateChangeListener spy1;
anim1->addAnimationChangeListener(&spy1, QAbstractAnimationJob::StateChange);
StateChangeListener spy2;
anim2->addAnimationChangeListener(&spy2, QAbstractAnimationJob::StateChange);
StateChangeListener spy3;
anim3->addAnimationChangeListener(&spy3, QAbstractAnimationJob::StateChange);
StateChangeListener spy4;
anim4->addAnimationChangeListener(&spy4, QAbstractAnimationJob::StateChange);
//first; let's start forward
group.start();
//all the animations should be started
QCOMPARE(spy1.count(), 1);
QCOMPARE(spy1.states.last(), TestAnimation::Running);
QCOMPARE(spy2.count(), 1);
QCOMPARE(spy2.states.last(), TestAnimation::Running);
QCOMPARE(spy3.count(), 1);
QCOMPARE(spy3.states.last(), TestAnimation::Running);
QCOMPARE(spy4.count(), 1);
QCOMPARE(spy4.states.last(), TestAnimation::Running);
group.setCurrentTime(1500); //anim1 should be finished
QCOMPARE(group.state(), QAnimationGroupJob::Running);
QCOMPARE(spy1.count(), 2);
QCOMPARE(spy1.states.last(), TestAnimation::Stopped);
QCOMPARE(spy2.count(), 1); //no change
QCOMPARE(spy3.count(), 1); //no change
QCOMPARE(spy4.count(), 1); //no change
group.setCurrentTime(2500); //anim2 should be finished
QCOMPARE(group.state(), QAnimationGroupJob::Running);
QCOMPARE(spy1.count(), 2); //no change
QCOMPARE(spy2.count(), 2);
QCOMPARE(spy2.states.last(), TestAnimation::Stopped);
QCOMPARE(spy3.count(), 1); //no change
QCOMPARE(spy4.count(), 1); //no change
group.setCurrentTime(3500); //everything should be finished
QCOMPARE(group.state(), QAnimationGroupJob::Stopped);
QCOMPARE(spy1.count(), 2); //no change
QCOMPARE(spy2.count(), 2); //no change
QCOMPARE(spy3.count(), 2);
QCOMPARE(spy3.states.last(), TestAnimation::Stopped);
QCOMPARE(spy4.count(), 2);
QCOMPARE(spy4.states.last(), TestAnimation::Stopped);
//cleanup
spy1.clear();
spy2.clear();
spy3.clear();
spy4.clear();
//now let's try to reverse that
group.setDirection(QAbstractAnimationJob::Backward);
group.start();
//only anim3 and anim4 should be started
QCOMPARE(group.state(), QAnimationGroupJob::Running);
QCOMPARE(spy1.count(), 0);
QCOMPARE(spy2.count(), 0);
QCOMPARE(spy3.count(), 1);
QCOMPARE(spy3.states.last(), TestAnimation::Running);
QCOMPARE(spy4.count(), 1);
QCOMPARE(spy4.states.last(), TestAnimation::Running);
group.setCurrentTime(1500); //anim2 should be started
QCOMPARE(group.state(), QAnimationGroupJob::Running);
QCOMPARE(spy1.count(), 0); //no change
QCOMPARE(spy2.count(), 1);
QCOMPARE(spy2.states.last(), TestAnimation::Running);
QCOMPARE(spy3.count(), 1); //no change
QCOMPARE(spy4.count(), 1); //no change
group.setCurrentTime(500); //anim1 is finally also started
QCOMPARE(group.state(), QAnimationGroupJob::Running);
QCOMPARE(spy1.count(), 1);
QCOMPARE(spy1.states.last(), TestAnimation::Running);
QCOMPARE(spy2.count(), 1); //no change
QCOMPARE(spy3.count(), 1); //no change
QCOMPARE(spy4.count(), 1); //no change
group.setCurrentTime(0); //everything should be stopped
QCOMPARE(group.state(), QAnimationGroupJob::Stopped);
QCOMPARE(spy1.count(), 2);
QCOMPARE(spy1.states.last(), TestAnimation::Stopped);
QCOMPARE(spy2.count(), 2);
QCOMPARE(spy2.states.last(), TestAnimation::Stopped);
QCOMPARE(spy3.count(), 2);
QCOMPARE(spy3.states.last(), TestAnimation::Stopped);
QCOMPARE(spy4.count(), 2);
QCOMPARE(spy4.states.last(), TestAnimation::Stopped);
}
void tst_QParallelAnimationGroupJob::clearGroup()
{
QParallelAnimationGroupJob group;
static const int animationCount = 10;
for (int i = 0; i < animationCount; ++i) {
group.appendAnimation(new QParallelAnimationGroupJob);
}
int count = 0;
for (QAbstractAnimationJob *anim = group.firstChild(); anim; anim = anim->nextSibling())
++count;
QCOMPARE(count, animationCount);
group.clear();
QVERIFY(!group.firstChild() && !group.lastChild());
QCOMPARE(group.currentLoopTime(), 0);
}
void tst_QParallelAnimationGroupJob::propagateGroupUpdateToChildren()
{
// this test verifies if group state changes are updating its children correctly
QParallelAnimationGroupJob group;
TestAnimation anim1(100);
TestAnimation anim2(200);
QCOMPARE(group.state(), QAnimationGroupJob::Stopped);
QCOMPARE(anim1.state(), QAnimationGroupJob::Stopped);
QCOMPARE(anim2.state(), QAnimationGroupJob::Stopped);
group.appendAnimation(&anim1);
group.appendAnimation(&anim2);
group.start();
QCOMPARE(group.state(), QAnimationGroupJob::Running);
QCOMPARE(anim1.state(), QAnimationGroupJob::Running);
QCOMPARE(anim2.state(), QAnimationGroupJob::Running);
group.pause();
QCOMPARE(group.state(), QAnimationGroupJob::Paused);
QCOMPARE(anim1.state(), QAnimationGroupJob::Paused);
QCOMPARE(anim2.state(), QAnimationGroupJob::Paused);
group.stop();
QCOMPARE(group.state(), QAnimationGroupJob::Stopped);
QCOMPARE(anim1.state(), QAnimationGroupJob::Stopped);
QCOMPARE(anim2.state(), QAnimationGroupJob::Stopped);
}
void tst_QParallelAnimationGroupJob::updateChildrenWithRunningGroup()
{
// assert that its possible to modify a child's state directly while their group is running
QParallelAnimationGroupJob group;
TestAnimation anim(200);
StateChangeListener groupStateChangedSpy;
group.addAnimationChangeListener(&groupStateChangedSpy, QAbstractAnimationJob::StateChange);
StateChangeListener childStateChangedSpy;
anim.addAnimationChangeListener(&childStateChangedSpy, QAbstractAnimationJob::StateChange);
QCOMPARE(groupStateChangedSpy.count(), 0);
QCOMPARE(childStateChangedSpy.count(), 0);
QCOMPARE(group.state(), QAnimationGroupJob::Stopped);
QCOMPARE(anim.state(), QAnimationGroupJob::Stopped);
group.appendAnimation(&anim);
group.start();
QCOMPARE(group.state(), QAnimationGroupJob::Running);
QCOMPARE(anim.state(), QAnimationGroupJob::Running);
QCOMPARE(groupStateChangedSpy.count(), 1);
QCOMPARE(childStateChangedSpy.count(), 1);
QCOMPARE(groupStateChangedSpy.states.at(0), QAnimationGroupJob::Running);
QCOMPARE(childStateChangedSpy.states.at(0), QAnimationGroupJob::Running);
// starting directly a running child will not have any effect
anim.start();
QCOMPARE(groupStateChangedSpy.count(), 1);
QCOMPARE(childStateChangedSpy.count(), 1);
anim.pause();
QCOMPARE(group.state(), QAnimationGroupJob::Running);
QCOMPARE(anim.state(), QAnimationGroupJob::Paused);
// in the animation stops directly, the group will still be running
anim.stop();
QCOMPARE(group.state(), QAnimationGroupJob::Running);
QCOMPARE(anim.state(), QAnimationGroupJob::Stopped);
//cleanup
group.removeAnimationChangeListener(&groupStateChangedSpy, QAbstractAnimationJob::StateChange);
anim.removeAnimationChangeListener(&childStateChangedSpy, QAbstractAnimationJob::StateChange);
}
void tst_QParallelAnimationGroupJob::deleteChildrenWithRunningGroup()
{
// test if children can be activated when their group is stopped
QParallelAnimationGroupJob group;
TestAnimation *anim1 = new TestAnimation(200);
group.appendAnimation(anim1);
QCOMPARE(group.duration(), anim1->duration());
group.start();
QCOMPARE(group.state(), QAnimationGroupJob::Running);
QCOMPARE(anim1->state(), QAnimationGroupJob::Running);
QTest::qWait(80);
QVERIFY(group.currentLoopTime() > 0);
delete anim1;
QVERIFY(!group.firstChild());
QCOMPARE(group.duration(), 0);
QCOMPARE(group.state(), QAnimationGroupJob::Stopped);
QCOMPARE(group.currentLoopTime(), 0); //that's the invariant
}
void tst_QParallelAnimationGroupJob::startChildrenWithStoppedGroup()
{
// test if children can be activated when their group is stopped
QParallelAnimationGroupJob group;
TestAnimation anim1(200);
TestAnimation anim2(200);
QCOMPARE(group.state(), QAnimationGroupJob::Stopped);
QCOMPARE(anim1.state(), QAnimationGroupJob::Stopped);
QCOMPARE(anim2.state(), QAnimationGroupJob::Stopped);
group.appendAnimation(&anim1);
group.appendAnimation(&anim2);
group.stop();
QCOMPARE(group.state(), QAnimationGroupJob::Stopped);
QCOMPARE(anim1.state(), QAnimationGroupJob::Stopped);
QCOMPARE(anim2.state(), QAnimationGroupJob::Stopped);
anim1.start();
anim2.start();
anim2.pause();
QCOMPARE(group.state(), QAnimationGroupJob::Stopped);
QCOMPARE(anim1.state(), QAnimationGroupJob::Running);
QCOMPARE(anim2.state(), QAnimationGroupJob::Paused);
}
void tst_QParallelAnimationGroupJob::stopGroupWithRunningChild()
{
// children that started independently will not be affected by a group stop
QParallelAnimationGroupJob group;
TestAnimation anim1(200);
TestAnimation anim2(200);
QCOMPARE(group.state(), QAnimationGroupJob::Stopped);
QCOMPARE(anim1.state(), QAnimationGroupJob::Stopped);
QCOMPARE(anim2.state(), QAnimationGroupJob::Stopped);
group.appendAnimation(&anim1);
group.appendAnimation(&anim2);
anim1.start();
anim2.start();
anim2.pause();
QCOMPARE(group.state(), QAnimationGroupJob::Stopped);
QCOMPARE(anim1.state(), QAnimationGroupJob::Running);
QCOMPARE(anim2.state(), QAnimationGroupJob::Paused);
group.stop();
QCOMPARE(group.state(), QAnimationGroupJob::Stopped);
QCOMPARE(anim1.state(), QAnimationGroupJob::Running);
QCOMPARE(anim2.state(), QAnimationGroupJob::Paused);
anim1.stop();
anim2.stop();
QCOMPARE(group.state(), QAnimationGroupJob::Stopped);
QCOMPARE(anim1.state(), QAnimationGroupJob::Stopped);
QCOMPARE(anim2.state(), QAnimationGroupJob::Stopped);
}
void tst_QParallelAnimationGroupJob::startGroupWithRunningChild()
{
// as the group has precedence over its children, starting a group will restart all the children
QParallelAnimationGroupJob group;
TestAnimation anim1(200);
TestAnimation anim2(200);
StateChangeListener stateChangedSpy1;
anim1.addAnimationChangeListener(&stateChangedSpy1, QAbstractAnimationJob::StateChange);
StateChangeListener stateChangedSpy2;
anim2.addAnimationChangeListener(&stateChangedSpy2, QAbstractAnimationJob::StateChange);
QCOMPARE(stateChangedSpy1.count(), 0);
QCOMPARE(stateChangedSpy2.count(), 0);
QCOMPARE(group.state(), QAnimationGroupJob::Stopped);
QCOMPARE(anim1.state(), QAnimationGroupJob::Stopped);
QCOMPARE(anim2.state(), QAnimationGroupJob::Stopped);
group.appendAnimation(&anim1);
group.appendAnimation(&anim2);
anim1.start();
anim2.start();
anim2.pause();
QCOMPARE(stateChangedSpy1.states.at(0), QAnimationGroupJob::Running);
QCOMPARE(stateChangedSpy2.states.at(0), QAnimationGroupJob::Running);
QCOMPARE(stateChangedSpy2.states.at(1), QAnimationGroupJob::Paused);
QCOMPARE(group.state(), QAnimationGroupJob::Stopped);
QCOMPARE(anim1.state(), QAnimationGroupJob::Running);
QCOMPARE(anim2.state(), QAnimationGroupJob::Paused);
group.start();
QCOMPARE(stateChangedSpy1.count(), 3);
QCOMPARE(stateChangedSpy1.states.at(1), QAnimationGroupJob::Stopped);
QCOMPARE(stateChangedSpy1.states.at(2), QAnimationGroupJob::Running);
QCOMPARE(stateChangedSpy2.count(), 4);
QCOMPARE(stateChangedSpy2.states.at(2), QAnimationGroupJob::Stopped);
QCOMPARE(stateChangedSpy2.states.at(3), QAnimationGroupJob::Running);
QCOMPARE(group.state(), QAnimationGroupJob::Running);
QCOMPARE(anim1.state(), QAnimationGroupJob::Running);
QCOMPARE(anim2.state(), QAnimationGroupJob::Running);
//cleanup
anim1.removeAnimationChangeListener(&stateChangedSpy1, QAbstractAnimationJob::StateChange);
anim2.removeAnimationChangeListener(&stateChangedSpy2, QAbstractAnimationJob::StateChange);
}
void tst_QParallelAnimationGroupJob::zeroDurationAnimation()
{
QParallelAnimationGroupJob group;
TestAnimation anim1(0);
TestAnimation anim2(100);
TestAnimation anim3(10);
StateChangeListener stateChangedSpy1;
anim1.addAnimationChangeListener(&stateChangedSpy1, QAbstractAnimationJob::StateChange);
FinishedListener finishedSpy1;
anim1.addAnimationChangeListener(&finishedSpy1, QAbstractAnimationJob::Completion);
StateChangeListener stateChangedSpy2;
anim2.addAnimationChangeListener(&stateChangedSpy2, QAbstractAnimationJob::StateChange);
FinishedListener finishedSpy2;
anim2.addAnimationChangeListener(&finishedSpy2, QAbstractAnimationJob::Completion);
StateChangeListener stateChangedSpy3;
anim3.addAnimationChangeListener(&stateChangedSpy3, QAbstractAnimationJob::StateChange);
FinishedListener finishedSpy3;
anim3.addAnimationChangeListener(&finishedSpy3, QAbstractAnimationJob::Completion);
group.appendAnimation(&anim1);
group.appendAnimation(&anim2);
group.appendAnimation(&anim3);
QCOMPARE(stateChangedSpy1.count(), 0);
group.start();
QCOMPARE(stateChangedSpy1.count(), 2);
QCOMPARE(finishedSpy1.count(), 1);
QCOMPARE(stateChangedSpy1.states.at(0), QAnimationGroupJob::Running);
QCOMPARE(stateChangedSpy1.states.at(1), QAnimationGroupJob::Stopped);
QCOMPARE(stateChangedSpy2.count(), 1);
QCOMPARE(finishedSpy2.count(), 0);
QCOMPARE(stateChangedSpy1.states.at(0), QAnimationGroupJob::Running);
QCOMPARE(stateChangedSpy3.count(), 1);
QCOMPARE(finishedSpy3.count(), 0);
QCOMPARE(stateChangedSpy3.states.at(0), QAnimationGroupJob::Running);
QCOMPARE(anim1.state(), QAnimationGroupJob::Stopped);
QCOMPARE(anim2.state(), QAnimationGroupJob::Running);
QCOMPARE(anim3.state(), QAnimationGroupJob::Running);
QCOMPARE(group.state(), QAnimationGroupJob::Running);
group.stop();
group.setLoopCount(4);
stateChangedSpy1.clear();
stateChangedSpy2.clear();
stateChangedSpy3.clear();
group.start();
QCOMPARE(stateChangedSpy1.count(), 2);
QCOMPARE(stateChangedSpy2.count(), 1);
QCOMPARE(stateChangedSpy3.count(), 1);
group.setCurrentTime(50);
QCOMPARE(stateChangedSpy1.count(), 2);
QCOMPARE(stateChangedSpy2.count(), 1);
QCOMPARE(stateChangedSpy3.count(), 2);
group.setCurrentTime(150);
QCOMPARE(stateChangedSpy1.count(), 4);
QCOMPARE(stateChangedSpy2.count(), 3);
QCOMPARE(stateChangedSpy3.count(), 4);
group.setCurrentTime(50);
QCOMPARE(stateChangedSpy1.count(), 6);
QCOMPARE(stateChangedSpy2.count(), 5);
QCOMPARE(stateChangedSpy3.count(), 6);
//cleanup
anim1.removeAnimationChangeListener(&stateChangedSpy1, QAbstractAnimationJob::StateChange);
anim1.removeAnimationChangeListener(&finishedSpy1, QAbstractAnimationJob::Completion);
anim2.removeAnimationChangeListener(&stateChangedSpy2, QAbstractAnimationJob::StateChange);
anim2.removeAnimationChangeListener(&finishedSpy2, QAbstractAnimationJob::Completion);
anim3.removeAnimationChangeListener(&stateChangedSpy3, QAbstractAnimationJob::StateChange);
anim3.removeAnimationChangeListener(&finishedSpy3, QAbstractAnimationJob::Completion);
}
void tst_QParallelAnimationGroupJob::stopUncontrolledAnimations()
{
QParallelAnimationGroupJob group;
TestAnimation anim1(0);
UncontrolledAnimation notTimeDriven;
QCOMPARE(notTimeDriven.totalDuration(), -1);
TestAnimation loopsForever(100);
loopsForever.setLoopCount(-1);
StateChangeListener stateChangedSpy;
anim1.addAnimationChangeListener(&stateChangedSpy, QAbstractAnimationJob::StateChange);
group.appendAnimation(&anim1);
group.appendAnimation(¬TimeDriven);
group.appendAnimation(&loopsForever);
group.start();
QCOMPARE(stateChangedSpy.count(), 2);
QCOMPARE(stateChangedSpy.states.at(0), QAnimationGroupJob::Running);
QCOMPARE(stateChangedSpy.states.at(1), QAnimationGroupJob::Stopped);
QCOMPARE(group.state(), QAnimationGroupJob::Running);
QCOMPARE(notTimeDriven.state(), QAnimationGroupJob::Running);
QCOMPARE(loopsForever.state(), QAnimationGroupJob::Running);
QCOMPARE(anim1.state(), QAnimationGroupJob::Stopped);
notTimeDriven.stop();
QCOMPARE(group.state(), QAnimationGroupJob::Running);
QCOMPARE(notTimeDriven.state(), QAnimationGroupJob::Stopped);
QCOMPARE(loopsForever.state(), QAnimationGroupJob::Running);
loopsForever.stop();
QCOMPARE(group.state(), QAnimationGroupJob::Stopped);
QCOMPARE(notTimeDriven.state(), QAnimationGroupJob::Stopped);
QCOMPARE(loopsForever.state(), QAnimationGroupJob::Stopped);
}
struct AnimState {
AnimState(int time = -1) : time(time) {}
AnimState(int time, int state) : time(time), state(state) {}
int time;
int state = -1;
};
#define Running QAbstractAnimationJob::Running
#define Stopped QAbstractAnimationJob::Stopped
Q_DECLARE_METATYPE(AnimState)
void tst_QParallelAnimationGroupJob::loopCount_data()
{
QTest::addColumn<bool>("directionBackward");
QTest::addColumn<int>("setLoopCount");
QTest::addColumn<int>("initialGroupTime");
QTest::addColumn<int>("currentGroupTime");
QTest::addColumn<AnimState>("expected1");
QTest::addColumn<AnimState>("expected2");
QTest::addColumn<AnimState>("expected3");
// D U R A T I O N
// 100 60*2 0
// direction = Forward
QTest::newRow("50") << false << 3 << 0 << 50 << AnimState( 50, Running) << AnimState( 50, Running) << AnimState( 0, Stopped);
QTest::newRow("100") << false << 3 << 0 << 100 << AnimState(100 ) << AnimState( 40, Running) << AnimState( 0, Stopped);
QTest::newRow("110") << false << 3 << 0 << 110 << AnimState(100, Stopped) << AnimState( 50, Running) << AnimState( 0, Stopped);
QTest::newRow("120") << false << 3 << 0 << 120 << AnimState( 0, Running) << AnimState( 0, Running) << AnimState( 0, Stopped);
QTest::newRow("170") << false << 3 << 0 << 170 << AnimState( 50, Running) << AnimState( 50, Running) << AnimState( 0, Stopped);
QTest::newRow("220") << false << 3 << 0 << 220 << AnimState(100 ) << AnimState( 40, Running) << AnimState( 0, Stopped);
QTest::newRow("230") << false << 3 << 0 << 230 << AnimState(100, Stopped) << AnimState( 50, Running) << AnimState( 0, Stopped);
QTest::newRow("240") << false << 3 << 0 << 240 << AnimState( 0, Running) << AnimState( 0, Running) << AnimState( 0, Stopped);
QTest::newRow("290") << false << 3 << 0 << 290 << AnimState( 50, Running) << AnimState( 50, Running) << AnimState( 0, Stopped);
QTest::newRow("340") << false << 3 << 0 << 340 << AnimState(100 ) << AnimState( 40, Running) << AnimState( 0, Stopped);
QTest::newRow("350") << false << 3 << 0 << 350 << AnimState(100, Stopped) << AnimState( 50, Running) << AnimState( 0, Stopped);
QTest::newRow("360") << false << 3 << 0 << 360 << AnimState(100, Stopped) << AnimState( 60 ) << AnimState( 0, Stopped);
QTest::newRow("410") << false << 3 << 0 << 410 << AnimState(100, Stopped) << AnimState( 60, Stopped) << AnimState( 0, Stopped);
QTest::newRow("460") << false << 3 << 0 << 460 << AnimState(100, Stopped) << AnimState( 60, Stopped) << AnimState( 0, Stopped);
QTest::newRow("470") << false << 3 << 0 << 470 << AnimState(100, Stopped) << AnimState( 60, Stopped) << AnimState( 0, Stopped);
QTest::newRow("480") << false << 3 << 0 << 480 << AnimState(100, Stopped) << AnimState( 60, Stopped) << AnimState( 0, Stopped);
// direction = Forward, rewind
QTest::newRow("120-110") << false << 3 << 120 << 110 << AnimState( 0, Stopped) << AnimState( 50, Running) << AnimState( 0, Stopped);
QTest::newRow("120-50") << false << 3 << 120 << 50 << AnimState( 50, Running) << AnimState( 50, Running) << AnimState( 0, Stopped);
QTest::newRow("120-0") << false << 3 << 120 << 0 << AnimState( 0, Running) << AnimState( 0, Running) << AnimState( 0, Stopped);
QTest::newRow("300-110") << false << 3 << 300 << 110 << AnimState( 0, Stopped) << AnimState( 50, Running) << AnimState( 0, Stopped);
QTest::newRow("300-50") << false << 3 << 300 << 50 << AnimState( 50, Running) << AnimState( 50, Running) << AnimState( 0, Stopped);
QTest::newRow("300-0") << false << 3 << 300 << 0 << AnimState( 0, Running) << AnimState( 0, Running) << AnimState( 0, Stopped);
QTest::newRow("115-105") << false << 3 << 115 << 105 << AnimState( 42, Stopped) << AnimState( 45, Running) << AnimState( 0, Stopped);
// direction = Backward
QTest::newRow("b120-120") << true << 3 << 120 << 120 << AnimState( 42, Stopped) << AnimState( 60, Running) << AnimState( 0, Stopped);
QTest::newRow("b120-110") << true << 3 << 120 << 110 << AnimState( 42, Stopped) << AnimState( 50, Running) << AnimState( 0, Stopped);
QTest::newRow("b120-100") << true << 3 << 120 << 100 << AnimState(100, Running) << AnimState( 40, Running) << AnimState( 0, Stopped);
QTest::newRow("b120-50") << true << 3 << 120 << 50 << AnimState( 50, Running) << AnimState( 50, Running) << AnimState( 0, Stopped);
QTest::newRow("b120-0") << true << 3 << 120 << 0 << AnimState( 0, Stopped) << AnimState( 0, Stopped) << AnimState( 0, Stopped);
QTest::newRow("b360-170") << true << 3 << 360 << 170 << AnimState( 50, Running) << AnimState( 50, Running) << AnimState( 0, Stopped);
QTest::newRow("b360-220") << true << 3 << 360 << 220 << AnimState(100, Running) << AnimState( 40, Running) << AnimState( 0, Stopped);
QTest::newRow("b360-210") << true << 3 << 360 << 210 << AnimState( 90, Running) << AnimState( 30, Running) << AnimState( 0, Stopped);
QTest::newRow("b360-120") << true << 3 << 360 << 120 << AnimState( 0, Stopped) << AnimState( 60, Running) << AnimState( 0, Stopped);
// rewind, direction = Backward
QTest::newRow("b50-110") << true << 3 << 50 << 110 << AnimState(100, Stopped) << AnimState( 50, Running) << AnimState( 0, Stopped);
QTest::newRow("b50-120") << true << 3 << 50 << 120 << AnimState(100, Stopped) << AnimState( 60, Running) << AnimState( 0, Stopped);
QTest::newRow("b50-140") << true << 3 << 50 << 140 << AnimState( 20, Running) << AnimState( 20, Running) << AnimState( 0, Stopped);
QTest::newRow("b50-240") << true << 3 << 50 << 240 << AnimState(100, Stopped) << AnimState( 60, Running) << AnimState( 0, Stopped);
QTest::newRow("b50-260") << true << 3 << 50 << 260 << AnimState( 20, Running) << AnimState( 20, Running) << AnimState( 0, Stopped);
QTest::newRow("b50-350") << true << 3 << 50 << 350 << AnimState(100, Stopped) << AnimState( 50, Running) << AnimState( 0, Stopped);
// infinite looping
QTest::newRow("inf1220") << false << -1 << 0 << 1220 << AnimState( 20, Running) << AnimState( 20, Running) << AnimState( 0, Stopped);
QTest::newRow("inf1310") << false << -1 << 0 << 1310 << AnimState( 100, Stopped) << AnimState( 50, Running) << AnimState( 0, Stopped);
// infinite looping, direction = Backward (will only loop once)
QTest::newRow("b.inf120-120") << true << -1 << 120 << 120 << AnimState( 42, Stopped) << AnimState( 60, Running) << AnimState( 0, Stopped);
QTest::newRow("b.inf120-20") << true << -1 << 120 << 20 << AnimState( 20, Running) << AnimState( 20, Running) << AnimState( 0, Stopped);
QTest::newRow("b.inf120-110") << true << -1 << 120 << 110 << AnimState( 42, Stopped) << AnimState( 50, Running) << AnimState( 0, Stopped);
}
#undef Stopped
#undef Running
void tst_QParallelAnimationGroupJob::loopCount()
{
QFETCH(bool, directionBackward);
QFETCH(int, setLoopCount);
QFETCH(int, initialGroupTime);
QFETCH(int, currentGroupTime);
QFETCH(AnimState, expected1);
QFETCH(AnimState, expected2);
QFETCH(AnimState, expected3);
QParallelAnimationGroupJob group;
TestAnimation anim1(100);
TestAnimation anim2(60); //total 120
anim2.setLoopCount(2);
TestAnimation anim3(0);
group.appendAnimation(&anim1);
group.appendAnimation(&anim2);
group.appendAnimation(&anim3);
group.setLoopCount(setLoopCount);
if (initialGroupTime >= 0)
group.setCurrentTime(initialGroupTime);
if (directionBackward)
group.setDirection(QAbstractAnimationJob::Backward);
group.start();
if (initialGroupTime >= 0)
group.setCurrentTime(initialGroupTime);
anim1.setCurrentTime(42); // 42 is "untouched"
anim2.setCurrentTime(42);
group.setCurrentTime(currentGroupTime);
QCOMPARE(anim1.currentLoopTime(), expected1.time);
QCOMPARE(anim2.currentLoopTime(), expected2.time);
QCOMPARE(anim3.currentLoopTime(), expected3.time);
if (expected1.state >=0)
QCOMPARE(int(anim1.state()), expected1.state);
if (expected2.state >=0)
QCOMPARE(int(anim2.state()), expected2.state);
if (expected3.state >=0)
QCOMPARE(int(anim3.state()), expected3.state);
}
void tst_QParallelAnimationGroupJob::addAndRemoveDuration()
{
QParallelAnimationGroupJob group;
QCOMPARE(group.duration(), 0);
TestAnimation *test = new TestAnimation(250); // 0, duration = 250;
group.appendAnimation(test);
QCOMPARE(test->group(), static_cast<QAnimationGroupJob*>(&group));
QCOMPARE(test->duration(), 250);
QCOMPARE(group.duration(), 250);
TestAnimation *test2 = new TestAnimation(750); // 1
group.appendAnimation(test2);
QCOMPARE(test2->group(), static_cast<QAnimationGroupJob*>(&group));
QCOMPARE(group.duration(), 750);
TestAnimation *test3 = new TestAnimation(500); // 2
group.appendAnimation(test3);
QCOMPARE(test3->group(), static_cast<QAnimationGroupJob*>(&group));
QCOMPARE(group.duration(), 750);
group.removeAnimation(test2); // remove the one with duration = 750
delete test2;
QCOMPARE(group.duration(), 500);
group.removeAnimation(test3); // remove the one with duration = 500
delete test3;
QCOMPARE(group.duration(), 250);
group.removeAnimation(test); // remove the last one (with duration = 250)
QCOMPARE(test->group(), static_cast<QAnimationGroupJob*>(nullptr));
QCOMPARE(group.duration(), 0);
delete test;
}
void tst_QParallelAnimationGroupJob::pauseResume()
{
#ifdef Q_CC_MINGW
QSKIP("QTBUG-36290 - MinGW Animation tests are flaky.");
#endif
QParallelAnimationGroupJob group;
TestAnimation *anim = new TestAnimation(250); // 0, duration = 250;
group.appendAnimation(anim);
StateChangeListener spy;
anim->addAnimationChangeListener(&spy, QAbstractAnimationJob::StateChange);
QCOMPARE(group.duration(), 250);
group.start();
QTest::qWait(100);
QCOMPARE(group.state(), QAnimationGroupJob::Running);
QCOMPARE(anim->state(), QAnimationGroupJob::Running);
QCOMPARE(spy.count(), 1);
spy.clear();
const int currentTime = group.currentLoopTime();
QCOMPARE(anim->currentLoopTime(), currentTime);
group.pause();
QCOMPARE(group.state(), QAnimationGroupJob::Paused);
QCOMPARE(group.currentLoopTime(), currentTime);
QCOMPARE(anim->state(), QAnimationGroupJob::Paused);
QCOMPARE(anim->currentLoopTime(), currentTime);
QCOMPARE(spy.count(), 1);
spy.clear();
group.resume();
QCOMPARE(group.state(), QAnimationGroupJob::Running);
QCOMPARE(group.currentLoopTime(), currentTime);
QCOMPARE(anim->state(), QAnimationGroupJob::Running);
QCOMPARE(anim->currentLoopTime(), currentTime);
QCOMPARE(spy.count(), 1);
group.stop();
spy.clear();
group.appendAnimation(new TestAnimation(500));
group.start();
QCOMPARE(spy.count(), 1); //the animation should have been started
QCOMPARE(spy.states.at(0), TestAnimation::Running);
group.setCurrentTime(250); //end of first animation
QCOMPARE(spy.count(), 2); //the animation should have been stopped
QCOMPARE(spy.states.at(1), TestAnimation::Stopped);
group.pause();
QCOMPARE(spy.count(), 2); //this shouldn't have changed
group.resume();
QCOMPARE(spy.count(), 2); //this shouldn't have changed
}
// This is a regression test for QTBUG-8910, where a crash occurred when the
// last animation was removed from a group.
void tst_QParallelAnimationGroupJob::crashWhenRemovingUncontrolledAnimation()
{
QParallelAnimationGroupJob group;
TestAnimation *anim = new TestAnimation;
anim->setLoopCount(-1);
TestAnimation *anim2 = new TestAnimation;
anim2->setLoopCount(-1);
group.appendAnimation(anim);
group.appendAnimation(anim2);
group.start();
delete anim;
// it would crash here because the internals of the group would still have a reference to anim
delete anim2;
}
void tst_QParallelAnimationGroupJob::uncontrolledWithLoops()
{
QParallelAnimationGroupJob group;
TestAnimation *plain = new TestAnimation(100);
TestAnimation *loopsForever = new TestAnimation();
UncontrolledAnimation *notTimeBased = new UncontrolledAnimation();
loopsForever->setLoopCount(-1);
group.appendAnimation(plain);
group.appendAnimation(loopsForever);
group.appendAnimation(notTimeBased);
StateChangeListener listener;
group.addAnimationChangeListener(&listener, QAbstractAnimationJob::CurrentLoop);
group.setLoopCount(2);
group.start();
QCOMPARE(group.currentLoop(), 0);
QCOMPARE(group.state(), QAbstractAnimationJob::Running);
QCOMPARE(plain->state(), QAbstractAnimationJob::Running);
QCOMPARE(loopsForever->state(), QAbstractAnimationJob::Running);
QCOMPARE(notTimeBased->state(), QAbstractAnimationJob::Running);
loopsForever->stop();
notTimeBased->stop();
QTRY_COMPARE(group.currentLoop(), 1);
QCOMPARE(group.state(), QAbstractAnimationJob::Running);
QCOMPARE(loopsForever->state(), QAbstractAnimationJob::Running);
QCOMPARE(notTimeBased->state(), QAbstractAnimationJob::Running);
loopsForever->stop();
notTimeBased->stop();
QTRY_COMPARE(group.state(), QAbstractAnimationJob::Stopped);
}
QTEST_MAIN(tst_QParallelAnimationGroupJob)
#include "tst_qparallelanimationgroupjob.moc"
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