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/****************************************************************************
**
** Copyright (C) 2016 Jolla Ltd, author: <gunnar.sletta@jollamobile.com>
** Contact: https://www.qt.io/licensing/
**
** This file is part of the QtQuick module of the Qt Toolkit.
**
** $QT_BEGIN_LICENSE:LGPL$
** Commercial License Usage
** Licensees holding valid commercial Qt licenses may use this file in
** accordance with the commercial license agreement provided with the
** Software or, alternatively, in accordance with the terms contained in
** a written agreement between you and The Qt Company. For licensing terms
** and conditions see https://www.qt.io/terms-conditions. For further
** information use the contact form at https://www.qt.io/contact-us.
**
** GNU Lesser General Public License Usage
** Alternatively, this file may be used under the terms of the GNU Lesser
** General Public License version 3 as published by the Free Software
** Foundation and appearing in the file LICENSE.LGPL3 included in the
** packaging of this file. Please review the following information to
** ensure the GNU Lesser General Public License version 3 requirements
** will be met: https://www.gnu.org/licenses/lgpl-3.0.html.
**
** GNU General Public License Usage
** Alternatively, this file may be used under the terms of the GNU
** General Public License version 2.0 or (at your option) the GNU General
** Public license version 3 or any later version approved by the KDE Free
** Qt Foundation. The licenses are as published by the Free Software
** Foundation and appearing in the file LICENSE.GPL2 and LICENSE.GPL3
** included in the packaging of this file. Please review the following
** information to ensure the GNU General Public License requirements will
** be met: https://www.gnu.org/licenses/gpl-2.0.html and
** https://www.gnu.org/licenses/gpl-3.0.html.
**
** $QT_END_LICENSE$
**
****************************************************************************/
#include <private/qtquickglobal_p.h>
#include "qquickitemgrabresult.h"
#include "qquickrendercontrol.h"
#include "qquickwindow.h"
#include "qquickitem.h"
#if QT_CONFIG(quick_shadereffect)
#include "qquickshadereffectsource_p.h"
#endif
#include <QtQml/QQmlEngine>
#include <QtQml/QQmlInfo>
#include <private/qquickpixmapcache_p.h>
#include <private/qquickitem_p.h>
#include <private/qsgcontext_p.h>
#include <private/qsgadaptationlayer_p.h>
QT_BEGIN_NAMESPACE
const QEvent::Type Event_Grab_Completed = static_cast<QEvent::Type>(QEvent::User + 1);
class QQuickItemGrabResultPrivate : public QObjectPrivate
{
public:
QQuickItemGrabResultPrivate()
: cacheEntry(nullptr)
, qmlEngine(nullptr)
, texture(nullptr)
{
}
~QQuickItemGrabResultPrivate()
{
delete cacheEntry;
}
void ensureImageInCache() const {
if (url.isEmpty() && !image.isNull()) {
url.setScheme(QQuickPixmap::itemGrabberScheme);
url.setPath(QVariant::fromValue(item.data()).toString());
static uint counter = 0;
url.setFragment(QString::number(++counter));
cacheEntry = new QQuickPixmap(url, image);
}
}
static QQuickItemGrabResult *create(QQuickItem *item, const QSize &size);
QImage image;
mutable QUrl url;
mutable QQuickPixmap *cacheEntry;
QQmlEngine *qmlEngine;
QJSValue callback;
QPointer<QQuickItem> item;
QPointer<QQuickWindow> window;
QSGLayer *texture;
QSizeF itemSize;
QSize textureSize;
};
/*!
* \qmlproperty url QtQuick::ItemGrabResult::url
*
* This property holds a URL which can be used in conjunction with
* URL based image consumers, such as the QtQuick::Image type.
*
* The URL is valid while there is a reference in QML or JavaScript
* to the ItemGrabResult or while the image the URL references is
* actively used.
*
* The URL does not represent a valid file or location to read it from, it
* is primarily a key to access images through Qt Quick's image-based types.
*/
/*!
* \property QQuickItemGrabResult::url
*
* This property holds a URL which can be used in conjunction with
* URL based image consumers, such as the QtQuick::Image type.
*
* The URL is valid until the QQuickItemGrabResult object is deleted.
*
* The URL does not represent a valid file or location to read it from, it
* is primarily a key to access images through Qt Quick's image-based types.
*/
/*!
* \qmlproperty variant QtQuick::ItemGrabResult::image
*
* This property holds the pixel results from a grab in the
* form of a QImage.
*/
/*!
* \property QQuickItemGrabResult::image
*
* This property holds the pixel results from a grab.
*
* If the grab is not yet complete or if it failed,
* a null image is returned (\c {image.isNull()} will return \c true).
*/
/*!
\class QQuickItemGrabResult
\inmodule QtQuick
\brief The QQuickItemGrabResult contains the result from QQuickItem::grabToImage().
\sa QQuickItem::grabToImage()
*/
/*!
* \fn void QQuickItemGrabResult::ready()
*
* This signal is emitted when the grab has completed.
*/
/*!
* \qmltype ItemGrabResult
* \instantiates QQuickItemGrabResult
* \inherits QtObject
* \inqmlmodule QtQuick
* \ingroup qtquick-visual
* \brief Contains the results from a call to Item::grabToImage().
*
* The ItemGrabResult is a small container used to encapsulate
* the results from Item::grabToImage().
*
* \sa Item::grabToImage()
*/
QQuickItemGrabResult::QQuickItemGrabResult(QObject *parent)
: QObject(*new QQuickItemGrabResultPrivate, parent)
{
}
/*!
* \qmlmethod bool QtQuick::ItemGrabResult::saveToFile(fileName)
*
* Saves the grab result as an image to \a fileName. Returns true
* if successful; otherwise returns false.
*/
/*!
* Saves the grab result as an image to \a fileName. Returns true
* if successful; otherwise returns false.
*
* \note In Qt versions prior to 5.9, this function is marked as non-\c{const}.
*/
bool QQuickItemGrabResult::saveToFile(const QString &fileName) const
{
Q_D(const QQuickItemGrabResult);
return d->image.save(fileName);
}
#if QT_VERSION < QT_VERSION_CHECK(6, 0, 0)
#if QT_DEPRECATED_SINCE(5, 15)
/*!
* \overload
* \internal
*/
bool QQuickItemGrabResult::saveToFile(const QString &fileName)
{
return qAsConst(*this).saveToFile(fileName);
}
#endif
#endif // < Qt 6
QUrl QQuickItemGrabResult::url() const
{
Q_D(const QQuickItemGrabResult);
d->ensureImageInCache();
return d->url;
}
QImage QQuickItemGrabResult::image() const
{
Q_D(const QQuickItemGrabResult);
return d->image;
}
/*!
* \internal
*/
bool QQuickItemGrabResult::event(QEvent *e)
{
Q_D(QQuickItemGrabResult);
if (e->type() == Event_Grab_Completed) {
// JS callback
if (d->qmlEngine && d->callback.isCallable()) {
d->callback.call(QJSValueList() << d->qmlEngine->newQObject(this));
deleteLater();
} else {
Q_EMIT ready();
}
return true;
}
return QObject::event(e);
}
void QQuickItemGrabResult::setup()
{
Q_D(QQuickItemGrabResult);
if (!d->item) {
disconnect(d->window.data(), &QQuickWindow::beforeSynchronizing, this, &QQuickItemGrabResult::setup);
disconnect(d->window.data(), &QQuickWindow::afterRendering, this, &QQuickItemGrabResult::render);
QCoreApplication::postEvent(this, new QEvent(Event_Grab_Completed));
return;
}
QSGRenderContext *rc = QQuickWindowPrivate::get(d->window.data())->context;
d->texture = rc->sceneGraphContext()->createLayer(rc);
d->texture->setItem(QQuickItemPrivate::get(d->item)->itemNode());
d->itemSize = QSizeF(d->item->width(), d->item->height());
}
void QQuickItemGrabResult::render()
{
Q_D(QQuickItemGrabResult);
if (!d->texture)
return;
d->texture->setRect(QRectF(0, d->itemSize.height(), d->itemSize.width(), -d->itemSize.height()));
const QSize minSize = QQuickWindowPrivate::get(d->window.data())->context->sceneGraphContext()->minimumFBOSize();
d->texture->setSize(QSize(qMax(minSize.width(), d->textureSize.width()),
qMax(minSize.height(), d->textureSize.height())));
d->texture->scheduleUpdate();
d->texture->updateTexture();
d->image = d->texture->toImage();
delete d->texture;
d->texture = nullptr;
disconnect(d->window.data(), &QQuickWindow::beforeSynchronizing, this, &QQuickItemGrabResult::setup);
disconnect(d->window.data(), &QQuickWindow::afterRendering, this, &QQuickItemGrabResult::render);
QCoreApplication::postEvent(this, new QEvent(Event_Grab_Completed));
}
QQuickItemGrabResult *QQuickItemGrabResultPrivate::create(QQuickItem *item, const QSize &targetSize)
{
QSize size = targetSize;
if (size.isEmpty())
size = QSize(item->width(), item->height());
if (size.width() < 1 || size.height() < 1) {
qmlWarning(item) << "grabToImage: item has invalid dimensions";
return nullptr;
}
if (!item->window()) {
qmlWarning(item) << "grabToImage: item is not attached to a window";
return nullptr;
}
QWindow *effectiveWindow = item->window();
if (QWindow *renderWindow = QQuickRenderControl::renderWindowFor(item->window()))
effectiveWindow = renderWindow;
if (!effectiveWindow->isVisible()) {
qmlWarning(item) << "grabToImage: item's window is not visible";
return nullptr;
}
QQuickItemGrabResult *result = new QQuickItemGrabResult();
QQuickItemGrabResultPrivate *d = result->d_func();
d->item = item;
d->window = item->window();
d->textureSize = size;
QQuickItemPrivate::get(item)->refFromEffectItem(false);
// trigger sync & render
item->window()->update();
return result;
}
/*!
* Grabs the item into an in-memory image.
*
* The grab happens asynchronously and the signal QQuickItemGrabResult::ready()
* is emitted when the grab has been completed.
*
* Use \a targetSize to specify the size of the target image. By default, the
* result will have the same size as item.
*
* If the grab could not be initiated, the function returns \c null.
*
* \note This function will render the item to an offscreen surface and
* copy that surface from the GPU's memory into the CPU's memory, which can
* be quite costly. For "live" preview, use \l {QtQuick::Item::layer.enabled} {layers}
* or ShaderEffectSource.
*
* \sa QQuickWindow::grabWindow()
*/
QSharedPointer<QQuickItemGrabResult> QQuickItem::grabToImage(const QSize &targetSize)
{
QQuickItemGrabResult *result = QQuickItemGrabResultPrivate::create(this, targetSize);
if (!result)
return QSharedPointer<QQuickItemGrabResult>();
connect(window(), &QQuickWindow::beforeSynchronizing, result, &QQuickItemGrabResult::setup, Qt::DirectConnection);
connect(window(), &QQuickWindow::afterRendering, result, &QQuickItemGrabResult::render, Qt::DirectConnection);
return QSharedPointer<QQuickItemGrabResult>(result);
}
/*!
* \qmlmethod bool QtQuick::Item::grabToImage(callback, targetSize)
*
* Grabs the item into an in-memory image.
*
* The grab happens asynchronously and the JavaScript function \a callback is
* invoked when the grab is completed. The callback takes one argument, which
* is the result of the grab operation; an \l ItemGrabResult object.
*
* Use \a targetSize to specify the size of the target image. By default, the result
* will have the same size as the item.
*
* If the grab could not be initiated, the function returns \c false.
*
* The following snippet shows how to grab an item and store the results to
* a file.
*
* \snippet qml/itemGrab.qml grab-source
* \snippet qml/itemGrab.qml grab-to-file
*
* The following snippet shows how to grab an item and use the results in
* another image element.
*
* \snippet qml/itemGrab.qml grab-image-target
* \snippet qml/itemGrab.qml grab-to-cache
*
* \note This function will render the item to an offscreen surface and
* copy that surface from the GPU's memory into the CPU's memory, which can
* be quite costly. For "live" preview, use \l {QtQuick::Item::layer.enabled} {layers}
* or ShaderEffectSource.
*/
/*!
* \internal
* Only visible from QML.
*/
bool QQuickItem::grabToImage(const QJSValue &callback, const QSize &targetSize)
{
QQmlEngine *engine = qmlEngine(this);
if (!engine) {
qmlWarning(this) << "grabToImage: item has no QML engine";
return false;
}
if (!callback.isCallable()) {
qmlWarning(this) << "grabToImage: 'callback' is not a function";
return false;
}
QSize size = targetSize;
if (size.isEmpty())
size = QSize(width(), height());
if (size.width() < 1 || size.height() < 1) {
qmlWarning(this) << "grabToImage: item has invalid dimensions";
return false;
}
if (!window()) {
qmlWarning(this) << "grabToImage: item is not attached to a window";
return false;
}
QQuickItemGrabResult *result = QQuickItemGrabResultPrivate::create(this, size);
if (!result)
return false;
connect(window(), &QQuickWindow::beforeSynchronizing, result, &QQuickItemGrabResult::setup, Qt::DirectConnection);
connect(window(), &QQuickWindow::afterRendering, result, &QQuickItemGrabResult::render, Qt::DirectConnection);
QQuickItemGrabResultPrivate *d = result->d_func();
d->qmlEngine = engine;
d->callback = callback;
return true;
}
QT_END_NAMESPACE
#include "moc_qquickitemgrabresult.cpp"
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