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/****************************************************************************
**
** Copyright (C) 2016 The Qt Company Ltd.
** Contact: https://www.qt.io/licensing/
**
** This file is part of the test suite of the Qt Toolkit.
**
** $QT_BEGIN_LICENSE:GPL-EXCEPT$
** Commercial License Usage
** Licensees holding valid commercial Qt licenses may use this file in
** accordance with the commercial license agreement provided with the
** Software or, alternatively, in accordance with the terms contained in
** a written agreement between you and The Qt Company. For licensing terms
** and conditions see https://www.qt.io/terms-conditions. For further
** information use the contact form at https://www.qt.io/contact-us.
**
** GNU General Public License Usage
** Alternatively, this file may be used under the terms of the GNU
** General Public License version 3 as published by the Free Software
** Foundation with exceptions as appearing in the file LICENSE.GPL3-EXCEPT
** included in the packaging of this file. Please review the following
** information to ensure the GNU General Public License requirements will
** be met: https://www.gnu.org/licenses/gpl-3.0.html.
**
** $QT_END_LICENSE$
**
****************************************************************************/
#include <qtest.h>
#include <QtQuick>
#include <private/qquickanimator_p.h>
#include <private/qquickrepeater_p.h>
#include <private/qquicktransition_p.h>
#include <QtQml>
class tst_Animators: public QObject
{
Q_OBJECT
private slots:
void testMultiWinAnimator_data();
void testMultiWinAnimator();
void testTransitions();
};
void tst_Animators::testMultiWinAnimator_data()
{
QTest::addColumn<int>("count");
QTest::newRow("1") << 1;
QTest::newRow("10") << 10;
}
void tst_Animators::testMultiWinAnimator()
{
QFETCH(int, count);
QQmlEngine engine;
QQmlComponent component(&engine, "data/windowWithAnimator.qml");
QList<QQuickWindow *> windows;
for (int i=0; i<count; ++i) {
QQuickWindow *win = qobject_cast<QQuickWindow *>(component.create());
windows << win;
// As the windows are all the same size, if they are positioned at the
// same place only the top-most one will strictly be "exposed" and rendering
// for all the others will be disabled. Move the windows a little bit
// to ensure they are exposed and actually rendering.
if (i > 0) {
QPoint pos = win->position();
if (pos == windows.first()->position())
pos += QPoint(10 * i, 10 * i);
win->setPosition(pos);
}
}
// let all animations run their course...
while (true) {
QTest::qWait(200);
bool allDone = true;
for (int i=0; i<count; ++i) {
QQuickWindow *win = windows.at(i);
allDone = win->isExposed() && win->property("animationDone").toBool();
}
if (allDone) {
for (int i=0; i<count; ++i) {
QQuickWindow *win = windows.at(i);
delete win;
}
break;
}
}
QVERIFY(true);
}
void tst_Animators::testTransitions()
{
QQuickView view(QUrl::fromLocalFile("data/positionerWithAnimator.qml"));
view.show();
QVERIFY(QTest::qWaitForWindowExposed(&view));
QVERIFY(view.rootObject());
QQuickRepeater *repeater = view.rootObject()->property("repeater").value<QQuickRepeater *>();
QVERIFY(repeater);
QQuickItem *child = repeater->itemAt(0);
QVERIFY(child);
QCOMPARE(child->scale(), qreal(0.0));
QQuickTransition *transition = view.rootObject()->property("transition").value<QQuickTransition *>();
QVERIFY(transition);
QTRY_VERIFY(transition->running());
QTRY_VERIFY(!transition->running());
QCOMPARE(child->scale(), qreal(1.0));
}
#include "tst_qquickanimators.moc"
QTEST_MAIN(tst_Animators)
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