1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190
|
/****************************************************************************
**
** Copyright (C) 2017 The Qt Company Ltd.
** Contact: https://www.qt.io/licensing/
**
** This file is part of the demonstration applications of the Qt Toolkit.
**
** $QT_BEGIN_LICENSE:BSD$
** Commercial License Usage
** Licensees holding valid commercial Qt licenses may use this file in
** accordance with the commercial license agreement provided with the
** Software or, alternatively, in accordance with the terms contained in
** a written agreement between you and The Qt Company. For licensing terms
** and conditions see https://www.qt.io/terms-conditions. For further
** information use the contact form at https://www.qt.io/contact-us.
**
** BSD License Usage
** Alternatively, you may use this file under the terms of the BSD license
** as follows:
**
** "Redistribution and use in source and binary forms, with or without
** modification, are permitted provided that the following conditions are
** met:
** * Redistributions of source code must retain the above copyright
** notice, this list of conditions and the following disclaimer.
** * Redistributions in binary form must reproduce the above copyright
** notice, this list of conditions and the following disclaimer in
** the documentation and/or other materials provided with the
** distribution.
** * Neither the name of The Qt Company Ltd nor the names of its
** contributors may be used to endorse or promote products derived
** from this software without specific prior written permission.
**
**
** THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
** "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
** LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
** A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
** OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
** SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
** LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
** OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE."
**
** $QT_END_LICENSE$
**
****************************************************************************/
import QtQuick 2.5
Item {
id: window
Rectangle {
anchors.fill: parent
gradient: Gradient {
GradientStop { position: 0.0; color: "#14148c" }
GradientStop { position: 0.499; color: "#14aaff" }
GradientStop { position: 0.5; color: "#80c342" }
GradientStop { position: 1.0; color: "#006325" }
}
}
SequentialAnimation {
id: plainAnim
SequentialAnimation {
ParallelAnimation {
PropertyAnimation {
property: "y"
target: smiley
from: smiley.minHeight
to: smiley.maxHeight
easing.type: Easing.OutExpo
duration: 300
}
PropertyAnimation {
property: "scale"
target: shadow
from: 1
to: 0.5
easing.type: Easing.OutExpo
duration: 300
}
}
ParallelAnimation {
PropertyAnimation {
property: "y"
target: smiley
from: smiley.maxHeight
to: smiley.minHeight
easing.type: Easing.OutBounce
duration: 1000
}
PropertyAnimation {
property: "scale"
target: shadow
from: 0.5
to: 1
easing.type: Easing.OutBounce
duration: 1000
}
}
}
running: false
}
SequentialAnimation {
id: renderThreadAnim
SequentialAnimation {
ParallelAnimation {
YAnimator {
target: smiley
from: smiley.minHeight
to: smiley.maxHeight
easing.type: Easing.OutExpo
duration: 300
}
ScaleAnimator {
target: shadow
from: 1
to: 0.5
easing.type: Easing.OutExpo
duration: 300
}
}
ParallelAnimation {
YAnimator {
target: smiley
from: smiley.maxHeight
to: smiley.minHeight
easing.type: Easing.OutBounce
duration: 1000
}
ScaleAnimator {
target: shadow
from: 0.5
to: 1
easing.type: Easing.OutBounce
duration: 1000
}
}
}
running: false
}
Image {
id: shadow
anchors.horizontalCenter: parent.horizontalCenter
y: smiley.minHeight + smiley.height
source: "qrc:/shadow.png"
}
Image {
id: smiley
property int maxHeight: window.height / 3
property int minHeight: 2 * window.height / 3
anchors.horizontalCenter: parent.horizontalCenter
y: minHeight
source: "qrc:/face-smile.png"
}
Text {
text: "click left for plain animation, right for render thread Animators, middle to sleep for 2 sec on the main (gui) thread"
color: "white"
}
Text {
text: plainAnim.running ? "NORMAL ANIMATION" : (renderThreadAnim.running ? "RENDER THREAD ANIMATION" : "NO ANIMATION")
color: "red"
font.pointSize: 20
anchors.bottom: parent.bottom
}
MouseArea {
anchors.fill: parent
acceptedButtons: Qt.AllButtons
onClicked: if (mouse.button === Qt.LeftButton) {
renderThreadAnim.running = false;
plainAnim.running = true;
} else if (mouse.button === Qt.RightButton) {
plainAnim.running = false;
renderThreadAnim.running = true;
} else if (mouse.button === Qt.MiddleButton) {
helper.sleep(2000);
}
}
}
|