1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128
|
/****************************************************************************
**
** Copyright (C) 2017 The Qt Company Ltd.
** Contact: https://www.qt.io/licensing/
**
** This file is part of the examples of the Qt Toolkit.
**
** $QT_BEGIN_LICENSE:BSD$
** Commercial License Usage
** Licensees holding valid commercial Qt licenses may use this file in
** accordance with the commercial license agreement provided with the
** Software or, alternatively, in accordance with the terms contained in
** a written agreement between you and The Qt Company. For licensing terms
** and conditions see https://www.qt.io/terms-conditions. For further
** information use the contact form at https://www.qt.io/contact-us.
**
** BSD License Usage
** Alternatively, you may use this file under the terms of the BSD license
** as follows:
**
** "Redistribution and use in source and binary forms, with or without
** modification, are permitted provided that the following conditions are
** met:
** * Redistributions of source code must retain the above copyright
** notice, this list of conditions and the following disclaimer.
** * Redistributions in binary form must reproduce the above copyright
** notice, this list of conditions and the following disclaimer in
** the documentation and/or other materials provided with the
** distribution.
** * Neither the name of The Qt Company Ltd nor the names of its
** contributors may be used to endorse or promote products derived
** from this software without specific prior written permission.
**
**
** THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
** "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
** LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
** A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
** OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
** SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
** LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
** OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE."
**
** $QT_END_LICENSE$
**
****************************************************************************/
import QtQuick 2.0
Rectangle {
id: page
width: 320; height: 480;
color: "#1e1b18"
// Make a ball to bounce
Rectangle {
id: ball
// Add a property for the target y coordinate
property variant direction : "right"
x: 20; width: 20; height: 20; z: 1
color: "#80c342"
// Move the ball to the right and back to the left repeatedly
SequentialAnimation on x {
loops: Animation.Infinite
NumberAnimation { to: page.width - 40; duration: 2000 }
PropertyAction { target: ball; property: "direction"; value: "left" }
NumberAnimation { to: 20; duration: 2000 }
PropertyAction { target: ball; property: "direction"; value: "right" }
}
// Make y move with a velocity of 200
Behavior on y { SpringAnimation{ velocity: 200; }
}
Component.onCompleted: y = page.height-10; // start the ball motion
// Detect the ball hitting the top or bottom of the view and bounce it
onYChanged: {
if (y <= 0) {
y = page.height - 20;
} else if (y >= page.height - 20) {
y = 0;
}
}
}
// Place bats to the left and right of the view, following the y
// coordinates of the ball.
Rectangle {
id: leftBat
color: "#328930"
x: 2; width: 20; height: 90
// ![0]
y: ball.direction == 'left' ? ball.y - 45 : page.height/2 -45;
Behavior on y { SpringAnimation{ velocity: 300 } }
// ![0]
}
Rectangle {
id: rightBat
color: "#328930"
x: page.width - 22; width: 20; height: 90
y: ball.direction == 'right' ? ball.y - 45 : page.height/2 -45;
Behavior on y { SpringAnimation{ velocity: 300 } }
}
// The rest, to make it look realistic, if neither ever scores...
Rectangle { color: "#328930"; x: page.width/2-80; y: 0; width: 40; height: 60 }
Rectangle { color: "#1e1b18"; x: page.width/2-70; y: 10; width: 20; height: 40 }
Rectangle { color: "#328930"; x: page.width/2+40; y: 0; width: 40; height: 60 }
Rectangle { color: "#1e1b18"; x: page.width/2+50; y: 10; width: 20; height: 40 }
Repeater {
model: page.height / 20
Rectangle {
required property int index
color: "#328930"
x: page.width / 2 - 5
y: index * 20
width: 10
height: 10
}
}
}
|