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/****************************************************************************
**
** Copyright (C) 2016 The Qt Company Ltd.
** Contact: https://www.qt.io/licensing/
**
** This file is part of the QtQuick module of the Qt Toolkit.
**
** $QT_BEGIN_LICENSE:LGPL$
** Commercial License Usage
** Licensees holding valid commercial Qt licenses may use this file in
** accordance with the commercial license agreement provided with the
** Software or, alternatively, in accordance with the terms contained in
** a written agreement between you and The Qt Company. For licensing terms
** and conditions see https://www.qt.io/terms-conditions. For further
** information use the contact form at https://www.qt.io/contact-us.
**
** GNU Lesser General Public License Usage
** Alternatively, this file may be used under the terms of the GNU Lesser
** General Public License version 3 as published by the Free Software
** Foundation and appearing in the file LICENSE.LGPL3 included in the
** packaging of this file. Please review the following information to
** ensure the GNU Lesser General Public License version 3 requirements
** will be met: https://www.gnu.org/licenses/lgpl-3.0.html.
**
** GNU General Public License Usage
** Alternatively, this file may be used under the terms of the GNU
** General Public License version 2.0 or (at your option) the GNU General
** Public license version 3 or any later version approved by the KDE Free
** Qt Foundation. The licenses are as published by the Free Software
** Foundation and appearing in the file LICENSE.GPL2 and LICENSE.GPL3
** included in the packaging of this file. Please review the following
** information to ensure the GNU General Public License requirements will
** be met: https://www.gnu.org/licenses/gpl-2.0.html and
** https://www.gnu.org/licenses/gpl-3.0.html.
**
** $QT_END_LICENSE$
**
****************************************************************************/
#ifndef QQUICKITEM_P_H
#define QQUICKITEM_P_H
//
// W A R N I N G
// -------------
//
// This file is not part of the Qt API. It exists purely as an
// implementation detail. This header file may change from version to
// version without notice, or even be removed.
//
// We mean it.
//
#include "qquickitem.h"
#include "qquickanchors_p.h"
#include "qquickanchors_p_p.h"
#include "qquickitemchangelistener_p.h"
#include "qquickevents_p_p.h"
#include "qquickwindow_p.h"
#include <QtQuick/qsgnode.h>
#include "qquickclipnode_p.h"
#include <QtQuick/private/qquickstate_p.h>
#include <private/qqmlnullablevalue_p.h>
#include <private/qqmlnotifier_p.h>
#include <private/qqmlglobal_p.h>
#include <private/qlazilyallocated_p.h>
#include <qqml.h>
#include <qqmlcontext.h>
#include <QtCore/qlist.h>
#include <QtCore/qdebug.h>
#include <QtCore/qelapsedtimer.h>
#include <QtCore/qpointer.h>
#if QT_CONFIG(quick_shadereffect)
#include <QtQuick/private/qquickshadereffectsource_p.h>
#endif
QT_BEGIN_NAMESPACE
class QNetworkReply;
class QQuickItemKeyFilter;
class QQuickLayoutMirroringAttached;
class QQuickEnterKeyAttached;
class QQuickScreenAttached;
class QQuickPointerHandler;
class QQuickContents : public QQuickItemChangeListener
{
public:
QQuickContents(QQuickItem *item);
~QQuickContents() override;
QRectF rectF() const { return m_contents; }
inline void calcGeometry(QQuickItem *changed = nullptr);
void complete();
protected:
void itemGeometryChanged(QQuickItem *item, QQuickGeometryChange change, const QRectF &) override;
void itemDestroyed(QQuickItem *item) override;
void itemChildAdded(QQuickItem *, QQuickItem *) override;
void itemChildRemoved(QQuickItem *, QQuickItem *) override;
//void itemVisibilityChanged(QQuickItem *item)
private:
bool calcHeight(QQuickItem *changed = nullptr);
bool calcWidth(QQuickItem *changed = nullptr);
void updateRect();
QQuickItem *m_item;
QRectF m_contents;
};
void QQuickContents::calcGeometry(QQuickItem *changed)
{
bool wChanged = calcWidth(changed);
bool hChanged = calcHeight(changed);
if (wChanged || hChanged)
updateRect();
}
class QQuickTransformPrivate : public QObjectPrivate
{
Q_DECLARE_PUBLIC(QQuickTransform)
public:
static QQuickTransformPrivate* get(QQuickTransform *transform) { return transform->d_func(); }
QQuickTransformPrivate();
QList<QQuickItem *> items;
};
#if QT_CONFIG(quick_shadereffect)
class QQuickItemLayer : public QObject, public QQuickItemChangeListener
{
Q_OBJECT
Q_PROPERTY(bool enabled READ enabled WRITE setEnabled NOTIFY enabledChanged)
Q_PROPERTY(QSize textureSize READ size WRITE setSize NOTIFY sizeChanged)
Q_PROPERTY(QRectF sourceRect READ sourceRect WRITE setSourceRect NOTIFY sourceRectChanged)
Q_PROPERTY(bool mipmap READ mipmap WRITE setMipmap NOTIFY mipmapChanged)
Q_PROPERTY(bool smooth READ smooth WRITE setSmooth NOTIFY smoothChanged)
Q_PROPERTY(QQuickShaderEffectSource::WrapMode wrapMode READ wrapMode WRITE setWrapMode NOTIFY wrapModeChanged)
Q_PROPERTY(QQuickShaderEffectSource::Format format READ format WRITE setFormat NOTIFY formatChanged)
Q_PROPERTY(QByteArray samplerName READ name WRITE setName NOTIFY nameChanged)
Q_PROPERTY(QQmlComponent *effect READ effect WRITE setEffect NOTIFY effectChanged)
Q_PROPERTY(QQuickShaderEffectSource::TextureMirroring textureMirroring READ textureMirroring WRITE setTextureMirroring NOTIFY textureMirroringChanged)
Q_PROPERTY(int samples READ samples WRITE setSamples NOTIFY samplesChanged)
QML_ANONYMOUS
public:
QQuickItemLayer(QQuickItem *item);
~QQuickItemLayer() override;
void classBegin();
void componentComplete();
bool enabled() const { return m_enabled; }
void setEnabled(bool enabled);
bool mipmap() const { return m_mipmap; }
void setMipmap(bool mipmap);
bool smooth() const { return m_smooth; }
void setSmooth(bool s);
QSize size() const { return m_size; }
void setSize(const QSize &size);
QQuickShaderEffectSource::Format format() const { return m_format; }
void setFormat(QQuickShaderEffectSource::Format f);
QRectF sourceRect() const { return m_sourceRect; }
void setSourceRect(const QRectF &sourceRect);
QQuickShaderEffectSource::WrapMode wrapMode() const { return m_wrapMode; }
void setWrapMode(QQuickShaderEffectSource::WrapMode mode);
QByteArray name() const { return m_name; }
void setName(const QByteArray &name);
QQmlComponent *effect() const { return m_effectComponent; }
void setEffect(QQmlComponent *effect);
QQuickShaderEffectSource::TextureMirroring textureMirroring() const { return m_textureMirroring; }
void setTextureMirroring(QQuickShaderEffectSource::TextureMirroring mirroring);
int samples() const { return m_samples; }
void setSamples(int count);
QQuickShaderEffectSource *effectSource() const { return m_effectSource; }
void itemGeometryChanged(QQuickItem *, QQuickGeometryChange, const QRectF &) override;
void itemOpacityChanged(QQuickItem *) override;
void itemParentChanged(QQuickItem *, QQuickItem *) override;
void itemSiblingOrderChanged(QQuickItem *) override;
void itemVisibilityChanged(QQuickItem *) override;
void updateMatrix();
void updateGeometry();
void updateOpacity();
void updateZ();
Q_SIGNALS:
void enabledChanged(bool enabled);
void sizeChanged(const QSize &size);
void mipmapChanged(bool mipmap);
void wrapModeChanged(QQuickShaderEffectSource::WrapMode mode);
void nameChanged(const QByteArray &name);
void effectChanged(QQmlComponent *component);
void smoothChanged(bool smooth);
void formatChanged(QQuickShaderEffectSource::Format format);
void sourceRectChanged(const QRectF &sourceRect);
void textureMirroringChanged(QQuickShaderEffectSource::TextureMirroring mirroring);
void samplesChanged(int count);
private:
friend class QQuickTransformAnimatorJob;
friend class QQuickOpacityAnimatorJob;
void activate();
void deactivate();
void activateEffect();
void deactivateEffect();
QQuickItem *m_item;
bool m_enabled;
bool m_mipmap;
bool m_smooth;
bool m_componentComplete;
QQuickShaderEffectSource::WrapMode m_wrapMode;
QQuickShaderEffectSource::Format m_format;
QSize m_size;
QRectF m_sourceRect;
QByteArray m_name;
QQmlComponent *m_effectComponent;
QQuickItem *m_effect;
QQuickShaderEffectSource *m_effectSource;
QQuickShaderEffectSource::TextureMirroring m_textureMirroring;
int m_samples;
};
#endif
class Q_QUICK_PRIVATE_EXPORT QQuickItemPrivate : public QObjectPrivate
{
Q_DECLARE_PUBLIC(QQuickItem)
public:
static QQuickItemPrivate* get(QQuickItem *item) { return item->d_func(); }
static const QQuickItemPrivate* get(const QQuickItem *item) { return item->d_func(); }
QQuickItemPrivate();
~QQuickItemPrivate() override;
void init(QQuickItem *parent);
QQmlListProperty<QObject> data();
QQmlListProperty<QObject> resources();
QQmlListProperty<QQuickItem> children();
QQmlListProperty<QQuickItem> visibleChildren();
QQmlListProperty<QQuickState> states();
QQmlListProperty<QQuickTransition> transitions();
QString state() const;
void setState(const QString &);
QQuickAnchorLine left() const;
QQuickAnchorLine right() const;
QQuickAnchorLine horizontalCenter() const;
QQuickAnchorLine top() const;
QQuickAnchorLine bottom() const;
QQuickAnchorLine verticalCenter() const;
QQuickAnchorLine baseline() const;
QQuickItemLayer *layer() const;
bool hasPointerHandlers() const;
bool hasHoverHandlers() const;
virtual void addPointerHandler(QQuickPointerHandler *h);
// data property
static void data_append(QQmlListProperty<QObject> *, QObject *);
static int data_count(QQmlListProperty<QObject> *);
static QObject *data_at(QQmlListProperty<QObject> *, int);
static void data_clear(QQmlListProperty<QObject> *);
// resources property
static QObject *resources_at(QQmlListProperty<QObject> *, int);
static void resources_append(QQmlListProperty<QObject> *, QObject *);
static int resources_count(QQmlListProperty<QObject> *);
static void resources_clear(QQmlListProperty<QObject> *);
// children property
static void children_append(QQmlListProperty<QQuickItem> *, QQuickItem *);
static int children_count(QQmlListProperty<QQuickItem> *);
static QQuickItem *children_at(QQmlListProperty<QQuickItem> *, int);
static void children_clear(QQmlListProperty<QQuickItem> *);
// visibleChildren property
static void visibleChildren_append(QQmlListProperty<QQuickItem> *prop, QQuickItem *o);
static int visibleChildren_count(QQmlListProperty<QQuickItem> *prop);
static QQuickItem *visibleChildren_at(QQmlListProperty<QQuickItem> *prop, int index);
// transform property
static int transform_count(QQmlListProperty<QQuickTransform> *list);
static void transform_append(QQmlListProperty<QQuickTransform> *list, QQuickTransform *);
static QQuickTransform *transform_at(QQmlListProperty<QQuickTransform> *list, int);
static void transform_clear(QQmlListProperty<QQuickTransform> *list);
void _q_resourceObjectDeleted(QObject *);
quint64 _q_createJSWrapper(QV4::ExecutionEngine *engine);
enum ChangeType {
Geometry = 0x01,
SiblingOrder = 0x02,
Visibility = 0x04,
Opacity = 0x08,
Destroyed = 0x10,
Parent = 0x20,
Children = 0x40,
Rotation = 0x80,
ImplicitWidth = 0x100,
ImplicitHeight = 0x200,
Enabled = 0x400,
};
Q_DECLARE_FLAGS(ChangeTypes, ChangeType)
struct ChangeListener {
using ChangeTypes = QQuickItemPrivate::ChangeTypes;
ChangeListener(QQuickItemChangeListener *l = nullptr, ChangeTypes t = { })
: listener(l)
, types(t)
, gTypes(QQuickGeometryChange::All)
{}
ChangeListener(QQuickItemChangeListener *l, QQuickGeometryChange gt)
: listener(l)
, types(Geometry)
, gTypes(gt)
{}
bool operator==(const ChangeListener &other) const
{ return listener == other.listener && types == other.types; }
QQuickItemChangeListener *listener;
ChangeTypes types;
QQuickGeometryChange gTypes; //NOTE: not used for ==
};
struct ExtraData {
ExtraData();
qreal z;
qreal scale;
qreal rotation;
qreal opacity;
QQuickContents *contents;
QQuickScreenAttached *screenAttached;
QQuickLayoutMirroringAttached* layoutDirectionAttached;
QQuickEnterKeyAttached *enterKeyAttached;
QQuickItemKeyFilter *keyHandler;
QVector<QQuickPointerHandler *> pointerHandlers;
#if QT_CONFIG(quick_shadereffect)
mutable QQuickItemLayer *layer;
#endif
#if QT_CONFIG(cursor)
QCursor cursor;
#endif
QPointF userTransformOriginPoint;
// these do not include child items
int effectRefCount;
int hideRefCount;
// updated recursively for child items as well
int recursiveEffectRefCount;
QSGOpacityNode *opacityNode;
QQuickDefaultClipNode *clipNode;
QSGRootNode *rootNode;
// Mask contains() method
QMetaMethod maskContains;
QObjectList resourcesList;
// Although acceptedMouseButtons is inside ExtraData, we actually store
// the LeftButton flag in the extra.flag() bit. This is because it is
// extremely common to set acceptedMouseButtons to LeftButton, but very
// rare to use any of the other buttons.
Qt::MouseButtons acceptedMouseButtons;
QQuickItem::TransformOrigin origin:5;
uint transparentForPositioner : 1;
// 26 bits padding
};
QLazilyAllocated<ExtraData> extra;
// Contains mask
QPointer<QObject> mask;
// If the mask is an Item, inform it that it's being used as a mask (true) or is no longer being used (false)
virtual void registerAsContainmentMask(QQuickItem * /* maskedItem */, bool /* set */) { }
QQuickAnchors *anchors() const;
mutable QQuickAnchors *_anchors;
inline Qt::MouseButtons acceptedMouseButtons() const;
QVector<QQuickItemPrivate::ChangeListener> changeListeners;
void addItemChangeListener(QQuickItemChangeListener *listener, ChangeTypes types);
void updateOrAddItemChangeListener(QQuickItemChangeListener *listener, ChangeTypes types);
void removeItemChangeListener(QQuickItemChangeListener *, ChangeTypes types);
void updateOrAddGeometryChangeListener(QQuickItemChangeListener *listener, QQuickGeometryChange types);
void updateOrRemoveGeometryChangeListener(QQuickItemChangeListener *listener, QQuickGeometryChange types);
QQuickStateGroup *_states();
QQuickStateGroup *_stateGroup;
inline QQuickItem::TransformOrigin origin() const;
// Bit 0
quint32 flags:5;
bool widthValid:1;
bool heightValid:1;
bool componentComplete:1;
bool keepMouse:1;
bool keepTouch:1;
bool hoverEnabled:1;
bool smooth:1;
bool antialiasing:1;
bool focus:1;
bool activeFocus:1;
bool notifiedFocus:1;
// Bit 16
bool notifiedActiveFocus:1;
bool filtersChildMouseEvents:1;
bool explicitVisible:1;
bool effectiveVisible:1;
bool explicitEnable:1;
bool effectiveEnable:1;
bool polishScheduled:1;
bool inheritedLayoutMirror:1;
bool effectiveLayoutMirror:1;
bool isMirrorImplicit:1;
bool inheritMirrorFromParent:1;
bool inheritMirrorFromItem:1;
bool isAccessible:1;
bool culled:1;
bool hasCursor:1;
bool subtreeCursorEnabled:1;
// Bit 32
bool subtreeHoverEnabled:1;
bool activeFocusOnTab:1;
bool implicitAntialiasing:1;
bool antialiasingValid:1;
// isTabFence: When true, the item acts as a fence within the tab focus chain.
// This means that the item and its children will be skipped from the tab focus
// chain when navigating from its parent or any of its siblings. Similarly,
// when any of the item's descendants gets focus, the item constrains the tab
// focus chain and prevents tabbing outside.
bool isTabFence:1;
bool replayingPressEvent:1;
bool touchEnabled:1;
bool hasCursorHandler:1;
quint32 inDestructor:1; // has entered ~QQuickItem
enum DirtyType {
TransformOrigin = 0x00000001,
Transform = 0x00000002,
BasicTransform = 0x00000004,
Position = 0x00000008,
Size = 0x00000010,
ZValue = 0x00000020,
Content = 0x00000040,
Smooth = 0x00000080,
OpacityValue = 0x00000100,
ChildrenChanged = 0x00000200,
ChildrenStackingChanged = 0x00000400,
ParentChanged = 0x00000800,
Clip = 0x00001000,
Window = 0x00002000,
EffectReference = 0x00008000,
Visible = 0x00010000,
HideReference = 0x00020000,
Antialiasing = 0x00040000,
// When you add an attribute here, don't forget to update
// dirtyToString()
TransformUpdateMask = TransformOrigin | Transform | BasicTransform | Position |
Window,
ComplexTransformUpdateMask = Transform | Window,
ContentUpdateMask = Size | Content | Smooth | Window | Antialiasing,
ChildrenUpdateMask = ChildrenChanged | ChildrenStackingChanged | EffectReference | Window
};
quint32 dirtyAttributes;
QString dirtyToString() const;
void dirty(DirtyType);
void addToDirtyList();
void removeFromDirtyList();
QQuickItem *nextDirtyItem;
QQuickItem**prevDirtyItem;
void setCulled(bool);
QQuickWindow *window;
int windowRefCount;
inline QSGContext *sceneGraphContext() const;
inline QSGRenderContext *sceneGraphRenderContext() const;
QQuickItem *parentItem;
QList<QQuickItem *> childItems;
mutable QList<QQuickItem *> *sortedChildItems;
QList<QQuickItem *> paintOrderChildItems() const;
void addChild(QQuickItem *);
void removeChild(QQuickItem *);
void siblingOrderChanged();
inline void markSortedChildrenDirty(QQuickItem *child);
void refWindow(QQuickWindow *);
void derefWindow();
QPointer<QQuickItem> subFocusItem;
void updateSubFocusItem(QQuickItem *scope, bool focus);
QTransform windowToItemTransform() const;
QTransform itemToWindowTransform() const;
void itemToParentTransform(QTransform &) const;
QTransform globalToWindowTransform() const;
QTransform windowToGlobalTransform() const;
static bool focusNextPrev(QQuickItem *item, bool forward);
static QQuickItem *nextTabChildItem(const QQuickItem *item, int start);
static QQuickItem *prevTabChildItem(const QQuickItem *item, int start);
static QQuickItem *nextPrevItemInTabFocusChain(QQuickItem *item, bool forward);
static bool canAcceptTabFocus(QQuickItem *item);
qreal x;
qreal y;
qreal width;
qreal height;
qreal implicitWidth;
qreal implicitHeight;
qreal baselineOffset;
QList<QQuickTransform *> transforms;
inline qreal z() const { return extra.isAllocated()?extra->z:0; }
inline qreal scale() const { return extra.isAllocated()?extra->scale:1; }
inline qreal rotation() const { return extra.isAllocated()?extra->rotation:0; }
inline qreal opacity() const { return extra.isAllocated()?extra->opacity:1; }
void setAccessible();
virtual qreal getImplicitWidth() const;
virtual qreal getImplicitHeight() const;
virtual void implicitWidthChanged();
virtual void implicitHeightChanged();
#if QT_CONFIG(accessibility)
QAccessible::Role effectiveAccessibleRole() const;
private:
virtual QAccessible::Role accessibleRole() const;
public:
#endif
void setImplicitAntialiasing(bool antialiasing);
void resolveLayoutMirror();
void setImplicitLayoutMirror(bool mirror, bool inherit);
void setLayoutMirror(bool mirror);
bool isMirrored() const {
return effectiveLayoutMirror;
}
void emitChildrenRectChanged(const QRectF &rect) {
Q_Q(QQuickItem);
Q_EMIT q->childrenRectChanged(rect);
}
QPointF computeTransformOrigin() const;
virtual void transformChanged();
QPointF adjustedPosForTransform(const QPointF ¢roid,
const QPointF &startPos, const QVector2D &activeTranslatation,
qreal startScale, qreal activeScale,
qreal startRotation, qreal activeRotation);
void deliverKeyEvent(QKeyEvent *);
bool filterKeyEvent(QKeyEvent *, bool post);
#if QT_CONFIG(im)
void deliverInputMethodEvent(QInputMethodEvent *);
#endif
void deliverShortcutOverrideEvent(QKeyEvent *);
bool anyPointerHandlerWants(QQuickEventPoint *point) const;
virtual bool handlePointerEvent(QQuickPointerEvent *, bool avoidExclusiveGrabber = false);
virtual void setVisible(bool visible);
bool isTransparentForPositioner() const;
void setTransparentForPositioner(bool trans);
bool calcEffectiveVisible() const;
bool setEffectiveVisibleRecur(bool);
bool calcEffectiveEnable() const;
void setEffectiveEnableRecur(QQuickItem *scope, bool);
inline QSGTransformNode *itemNode();
inline QSGNode *childContainerNode();
/*
QSGNode order is:
- itemNode
- (opacityNode)
- (clipNode)
- (rootNode) (shader effect source's root node)
*/
QSGOpacityNode *opacityNode() const { return extra.isAllocated()?extra->opacityNode:nullptr; }
QQuickDefaultClipNode *clipNode() const { return extra.isAllocated()?extra->clipNode:nullptr; }
QSGRootNode *rootNode() const { return extra.isAllocated()?extra->rootNode:nullptr; }
QSGTransformNode *itemNodeInstance;
QSGNode *paintNode;
virtual QSGTransformNode *createTransformNode();
// A reference from an effect item means that this item is used by the effect, so
// it should insert a root node.
void refFromEffectItem(bool hide);
void recursiveRefFromEffectItem(int refs);
void derefFromEffectItem(bool unhide);
void itemChange(QQuickItem::ItemChange, const QQuickItem::ItemChangeData &);
virtual void mirrorChange() {}
void setHasCursorInChild(bool hasCursor);
void setHasHoverInChild(bool hasHover);
#if QT_CONFIG(cursor)
QCursor effectiveCursor(const QQuickPointerHandler *handler) const;
QQuickPointerHandler *effectiveCursorHandler() const;
#endif
virtual void updatePolish() { }
};
/*
Key filters can be installed on a QQuickItem, but not removed. Currently they
are only used by attached objects (which are only destroyed on Item
destruction), so this isn't a problem. If in future this becomes any form
of public API, they will have to support removal too.
*/
class QQuickItemKeyFilter
{
public:
QQuickItemKeyFilter(QQuickItem * = nullptr);
virtual ~QQuickItemKeyFilter();
virtual void keyPressed(QKeyEvent *event, bool post);
virtual void keyReleased(QKeyEvent *event, bool post);
#if QT_CONFIG(im)
virtual void inputMethodEvent(QInputMethodEvent *event, bool post);
virtual QVariant inputMethodQuery(Qt::InputMethodQuery query) const;
#endif
virtual void shortcutOverride(QKeyEvent *event);
virtual void componentComplete();
bool m_processPost;
private:
QQuickItemKeyFilter *m_next;
};
class QQuickKeyNavigationAttachedPrivate : public QObjectPrivate
{
public:
QQuickKeyNavigationAttachedPrivate()
: leftSet(false), rightSet(false), upSet(false), downSet(false),
tabSet(false), backtabSet(false) {}
QPointer<QQuickItem> left;
QPointer<QQuickItem> right;
QPointer<QQuickItem> up;
QPointer<QQuickItem> down;
QPointer<QQuickItem> tab;
QPointer<QQuickItem> backtab;
bool leftSet : 1;
bool rightSet : 1;
bool upSet : 1;
bool downSet : 1;
bool tabSet : 1;
bool backtabSet : 1;
};
class Q_QUICK_PRIVATE_EXPORT QQuickKeyNavigationAttached : public QObject, public QQuickItemKeyFilter
{
Q_OBJECT
Q_DECLARE_PRIVATE(QQuickKeyNavigationAttached)
Q_PROPERTY(QQuickItem *left READ left WRITE setLeft NOTIFY leftChanged)
Q_PROPERTY(QQuickItem *right READ right WRITE setRight NOTIFY rightChanged)
Q_PROPERTY(QQuickItem *up READ up WRITE setUp NOTIFY upChanged)
Q_PROPERTY(QQuickItem *down READ down WRITE setDown NOTIFY downChanged)
Q_PROPERTY(QQuickItem *tab READ tab WRITE setTab NOTIFY tabChanged)
Q_PROPERTY(QQuickItem *backtab READ backtab WRITE setBacktab NOTIFY backtabChanged)
Q_PROPERTY(Priority priority READ priority WRITE setPriority NOTIFY priorityChanged)
QML_NAMED_ELEMENT(KeyNavigation)
QML_UNCREATABLE("KeyNavigation is only available via attached properties.")
QML_ATTACHED(QQuickKeyNavigationAttached)
public:
QQuickKeyNavigationAttached(QObject * = nullptr);
QQuickItem *left() const;
void setLeft(QQuickItem *);
QQuickItem *right() const;
void setRight(QQuickItem *);
QQuickItem *up() const;
void setUp(QQuickItem *);
QQuickItem *down() const;
void setDown(QQuickItem *);
QQuickItem *tab() const;
void setTab(QQuickItem *);
QQuickItem *backtab() const;
void setBacktab(QQuickItem *);
enum Priority { BeforeItem, AfterItem };
Q_ENUM(Priority)
Priority priority() const;
void setPriority(Priority);
static QQuickKeyNavigationAttached *qmlAttachedProperties(QObject *);
Q_SIGNALS:
void leftChanged();
void rightChanged();
void upChanged();
void downChanged();
void tabChanged();
void backtabChanged();
void priorityChanged();
private:
void keyPressed(QKeyEvent *event, bool post) override;
void keyReleased(QKeyEvent *event, bool post) override;
void setFocusNavigation(QQuickItem *currentItem, const char *dir,
Qt::FocusReason reason = Qt::OtherFocusReason);
};
class QQuickLayoutMirroringAttached : public QObject
{
Q_OBJECT
Q_PROPERTY(bool enabled READ enabled WRITE setEnabled RESET resetEnabled NOTIFY enabledChanged)
Q_PROPERTY(bool childrenInherit READ childrenInherit WRITE setChildrenInherit NOTIFY childrenInheritChanged)
QML_NAMED_ELEMENT(LayoutMirroring)
QML_UNCREATABLE("LayoutMirroring is only available via attached properties.")
QML_ATTACHED(QQuickLayoutMirroringAttached)
public:
explicit QQuickLayoutMirroringAttached(QObject *parent = nullptr);
bool enabled() const;
void setEnabled(bool);
void resetEnabled();
bool childrenInherit() const;
void setChildrenInherit(bool);
static QQuickLayoutMirroringAttached *qmlAttachedProperties(QObject *);
Q_SIGNALS:
void enabledChanged();
void childrenInheritChanged();
private:
friend class QQuickItemPrivate;
QQuickItemPrivate *itemPrivate;
};
class QQuickEnterKeyAttached : public QObject
{
Q_OBJECT
Q_PROPERTY(Qt::EnterKeyType type READ type WRITE setType NOTIFY typeChanged)
QML_NAMED_ELEMENT(EnterKey)
QML_UNCREATABLE("EnterKey is only available via attached properties")
QML_ADDED_IN_MINOR_VERSION(6)
QML_ATTACHED(QQuickEnterKeyAttached)
public:
explicit QQuickEnterKeyAttached(QObject *parent = nullptr);
Qt::EnterKeyType type() const;
void setType(Qt::EnterKeyType type);
static QQuickEnterKeyAttached *qmlAttachedProperties(QObject *);
Q_SIGNALS:
void typeChanged();
private:
friend class QQuickItemPrivate;
QQuickItemPrivate *itemPrivate;
Qt::EnterKeyType keyType;
};
class QQuickKeysAttachedPrivate : public QObjectPrivate
{
public:
QQuickKeysAttachedPrivate()
: inPress(false), inRelease(false), inIM(false), enabled(true)
{}
//loop detection
bool inPress:1;
bool inRelease:1;
bool inIM:1;
bool enabled : 1;
QQuickItem *imeItem = nullptr;
QList<QQuickItem *> targets;
QQuickItem *item = nullptr;
QQuickKeyEvent theKeyEvent;
};
class QQuickKeysAttached : public QObject, public QQuickItemKeyFilter
{
Q_OBJECT
Q_DECLARE_PRIVATE(QQuickKeysAttached)
Q_PROPERTY(bool enabled READ enabled WRITE setEnabled NOTIFY enabledChanged)
Q_PROPERTY(QQmlListProperty<QQuickItem> forwardTo READ forwardTo)
Q_PROPERTY(Priority priority READ priority WRITE setPriority NOTIFY priorityChanged)
QML_NAMED_ELEMENT(Keys)
QML_UNCREATABLE("Keys is only available via attached properties")
QML_ATTACHED(QQuickKeysAttached)
public:
QQuickKeysAttached(QObject *parent=nullptr);
~QQuickKeysAttached() override;
bool enabled() const { Q_D(const QQuickKeysAttached); return d->enabled; }
void setEnabled(bool enabled) {
Q_D(QQuickKeysAttached);
if (enabled != d->enabled) {
d->enabled = enabled;
Q_EMIT enabledChanged();
}
}
enum Priority { BeforeItem, AfterItem};
Q_ENUM(Priority)
Priority priority() const;
void setPriority(Priority);
QQmlListProperty<QQuickItem> forwardTo() {
Q_D(QQuickKeysAttached);
return QQmlListProperty<QQuickItem>(this, &(d->targets));
}
void componentComplete() override;
static QQuickKeysAttached *qmlAttachedProperties(QObject *);
Q_SIGNALS:
void enabledChanged();
void priorityChanged();
void pressed(QQuickKeyEvent *event);
void released(QQuickKeyEvent *event);
void shortcutOverride(QQuickKeyEvent *event);
void digit0Pressed(QQuickKeyEvent *event);
void digit1Pressed(QQuickKeyEvent *event);
void digit2Pressed(QQuickKeyEvent *event);
void digit3Pressed(QQuickKeyEvent *event);
void digit4Pressed(QQuickKeyEvent *event);
void digit5Pressed(QQuickKeyEvent *event);
void digit6Pressed(QQuickKeyEvent *event);
void digit7Pressed(QQuickKeyEvent *event);
void digit8Pressed(QQuickKeyEvent *event);
void digit9Pressed(QQuickKeyEvent *event);
void leftPressed(QQuickKeyEvent *event);
void rightPressed(QQuickKeyEvent *event);
void upPressed(QQuickKeyEvent *event);
void downPressed(QQuickKeyEvent *event);
void tabPressed(QQuickKeyEvent *event);
void backtabPressed(QQuickKeyEvent *event);
void asteriskPressed(QQuickKeyEvent *event);
void numberSignPressed(QQuickKeyEvent *event);
void escapePressed(QQuickKeyEvent *event);
void returnPressed(QQuickKeyEvent *event);
void enterPressed(QQuickKeyEvent *event);
void deletePressed(QQuickKeyEvent *event);
void spacePressed(QQuickKeyEvent *event);
void backPressed(QQuickKeyEvent *event);
void cancelPressed(QQuickKeyEvent *event);
void selectPressed(QQuickKeyEvent *event);
void yesPressed(QQuickKeyEvent *event);
void noPressed(QQuickKeyEvent *event);
void context1Pressed(QQuickKeyEvent *event);
void context2Pressed(QQuickKeyEvent *event);
void context3Pressed(QQuickKeyEvent *event);
void context4Pressed(QQuickKeyEvent *event);
void callPressed(QQuickKeyEvent *event);
void hangupPressed(QQuickKeyEvent *event);
void flipPressed(QQuickKeyEvent *event);
void menuPressed(QQuickKeyEvent *event);
void volumeUpPressed(QQuickKeyEvent *event);
void volumeDownPressed(QQuickKeyEvent *event);
private:
void keyPressed(QKeyEvent *event, bool post) override;
void keyReleased(QKeyEvent *event, bool post) override;
#if QT_CONFIG(im)
void inputMethodEvent(QInputMethodEvent *, bool post) override;
QVariant inputMethodQuery(Qt::InputMethodQuery query) const override;
#endif
void shortcutOverride(QKeyEvent *event) override;
static QByteArray keyToSignal(int key);
bool isConnected(const char *signalName) const;
};
Qt::MouseButtons QQuickItemPrivate::acceptedMouseButtons() const
{
return ((extra.flag() ? Qt::LeftButton : Qt::MouseButton(0)) |
(extra.isAllocated() ? extra->acceptedMouseButtons : Qt::MouseButtons{}));
}
QSGContext *QQuickItemPrivate::sceneGraphContext() const
{
Q_ASSERT(window);
return static_cast<QQuickWindowPrivate *>(QObjectPrivate::get(window))->context->sceneGraphContext();
}
QSGRenderContext *QQuickItemPrivate::sceneGraphRenderContext() const
{
Q_ASSERT(window);
return static_cast<QQuickWindowPrivate *>(QObjectPrivate::get(window))->context;
}
void QQuickItemPrivate::markSortedChildrenDirty(QQuickItem *child)
{
// If sortedChildItems == &childItems then all in childItems have z == 0
// and we don't need to invalidate if the changed item also has z == 0.
if (child->z() != 0. || sortedChildItems != &childItems) {
if (sortedChildItems != &childItems)
delete sortedChildItems;
sortedChildItems = nullptr;
}
}
QQuickItem::TransformOrigin QQuickItemPrivate::origin() const
{
return extra.isAllocated()?extra->origin:QQuickItem::Center;
}
QSGTransformNode *QQuickItemPrivate::itemNode()
{
if (!itemNodeInstance) {
itemNodeInstance = createTransformNode();
itemNodeInstance->setFlag(QSGNode::OwnedByParent, false);
#ifdef QSG_RUNTIME_DESCRIPTION
Q_Q(QQuickItem);
qsgnode_set_description(itemNodeInstance, QString::fromLatin1("QQuickItem(%1:%2)").arg(QString::fromLatin1(q->metaObject()->className())).arg(q->objectName()));
#endif
}
return itemNodeInstance;
}
QSGNode *QQuickItemPrivate::childContainerNode()
{
if (rootNode())
return rootNode();
else if (clipNode())
return clipNode();
else if (opacityNode())
return opacityNode();
else
return itemNode();
}
Q_DECLARE_OPERATORS_FOR_FLAGS(QQuickItemPrivate::ChangeTypes)
Q_DECLARE_TYPEINFO(QQuickItemPrivate::ChangeListener, Q_PRIMITIVE_TYPE);
QT_END_NAMESPACE
#if QT_CONFIG(quick_shadereffect)
QML_DECLARE_TYPE(QQuickItemLayer)
#endif
QML_DECLARE_TYPE(QQuickKeysAttached)
QML_DECLARE_TYPE(QQuickKeyNavigationAttached)
QML_DECLARE_TYPE(QQuickLayoutMirroringAttached)
QML_DECLARE_TYPE(QQuickEnterKeyAttached)
#endif // QQUICKITEM_P_H
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