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/****************************************************************************
**
** Copyright (C) 2016 The Qt Company Ltd.
** Contact: https://www.qt.io/licensing/
**
** This file is part of the QtQuick module of the Qt Toolkit.
**
** $QT_BEGIN_LICENSE:LGPL$
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** Licensees holding valid commercial Qt licenses may use this file in
** accordance with the commercial license agreement provided with the
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** information use the contact form at https://www.qt.io/contact-us.
**
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** Alternatively, this file may be used under the terms of the GNU Lesser
** General Public License version 3 as published by the Free Software
** Foundation and appearing in the file LICENSE.LGPL3 included in the
** packaging of this file. Please review the following information to
** ensure the GNU Lesser General Public License version 3 requirements
** will be met: https://www.gnu.org/licenses/lgpl-3.0.html.
**
** GNU General Public License Usage
** Alternatively, this file may be used under the terms of the GNU
** General Public License version 2.0 or (at your option) the GNU General
** Public license version 3 or any later version approved by the KDE Free
** Qt Foundation. The licenses are as published by the Free Software
** Foundation and appearing in the file LICENSE.GPL2 and LICENSE.GPL3
** included in the packaging of this file. Please review the following
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** be met: https://www.gnu.org/licenses/gpl-2.0.html and
** https://www.gnu.org/licenses/gpl-3.0.html.
**
** $QT_END_LICENSE$
**
****************************************************************************/
#include "qquickturbulence_p.h"
#include "qquickparticlepainter_p.h"//TODO: Why was this needed again?
#include <cmath>
#include <cstdlib>
#include <QDebug>
#include <QQmlFile>
QT_BEGIN_NAMESPACE
/*!
\qmltype Turbulence
\instantiates QQuickTurbulenceAffector
\inqmlmodule QtQuick.Particles
\ingroup qtquick-particles
\inherits Affector
\brief Provides fluid-like forces from a noise image.
The Turbulence Element scales the noise source over the area it affects,
and uses the curl of that source to generate force vectors.
Turbulence requires a fixed size. Unlike other affectors, a 0x0 Turbulence element
will affect no particles.
The source should be relatively smooth black and white noise, such as perlin noise.
*/
/*!
\qmlproperty real QtQuick.Particles::Turbulence::strength
The magnitude of the velocity vector at any point varies between zero and
the square root of two. It will then be multiplied by strength to get the
velocity per second for the particles affected by the turbulence.
*/
/*!
\qmlproperty url QtQuick.Particles::Turbulence::noiseSource
The source image to generate the turbulence from. It will be scaled to the size of the element,
so equal or larger sizes will give better results. Tweaking this image is the only way to tweak
behavior such as where vortices are or how many exist.
The source should be a relatively smooth black and white noise image, such as perlin noise.
A default image will be used if none is provided.
*/
QQuickTurbulenceAffector::QQuickTurbulenceAffector(QQuickItem *parent) :
QQuickParticleAffector(parent),
m_strength(10), m_lastT(0), m_gridSize(0), m_field(nullptr), m_vectorField(nullptr), m_inited(false)
{
}
void QQuickTurbulenceAffector::geometryChanged(const QRectF &, const QRectF &)
{
initializeGrid();
}
QQuickTurbulenceAffector::~QQuickTurbulenceAffector()
{
if (m_field) {
for (int i=0; i<m_gridSize; i++)
free(m_field[i]);
free(m_field);
}
if (m_vectorField) {
for (int i=0; i<m_gridSize; i++)
free(m_vectorField[i]);
free(m_vectorField);
}
}
void QQuickTurbulenceAffector::initializeGrid()
{
if (!m_inited)
return;
int arg = qMax(width(), height());
if (m_gridSize != arg) {
if (m_field){ //deallocate and then reallocate grid
for (int i=0; i<m_gridSize; i++)
free(m_field[i]);
free(m_field);
}
if (m_vectorField) {
for (int i=0; i<m_gridSize; i++)
free(m_vectorField[i]);
free(m_vectorField);
}
m_gridSize = arg;
}
m_field = (qreal**)malloc(m_gridSize * sizeof(qreal*));
for (int i=0; i<m_gridSize; i++)
m_field[i] = (qreal*)malloc(m_gridSize * sizeof(qreal));
m_vectorField = (QPointF**)malloc(m_gridSize * sizeof(QPointF*));
for (int i=0; i<m_gridSize; i++)
m_vectorField[i] = (QPointF*)malloc(m_gridSize * sizeof(QPointF));
QImage image;
if (!m_noiseSource.isEmpty())
image = QImage(QQmlFile::urlToLocalFileOrQrc(m_noiseSource)).scaled(QSize(m_gridSize, m_gridSize));
if (image.isNull())
image = QImage(QStringLiteral(":particleresources/noise.png")).scaled(QSize(m_gridSize, m_gridSize));
for (int i=0; i<m_gridSize; i++)
for (int j=0; j<m_gridSize; j++)
m_field[i][j] = qGray(image.pixel(QPoint(i,j)));
for (int i=0; i<m_gridSize; i++){
for (int j=0; j<m_gridSize; j++){
m_vectorField[i][j].setX(boundsRespectingField(i-1,j) - boundsRespectingField(i,j));
m_vectorField[i][j].setY(boundsRespectingField(i,j) - boundsRespectingField(i,j-1));
}
}
}
qreal QQuickTurbulenceAffector::boundsRespectingField(int x, int y)
{
if (x < 0)
x = 0;
if (x >= m_gridSize)
x = m_gridSize - 1;
if (y < 0)
y = 0;
if (y >= m_gridSize)
y = m_gridSize - 1;
return m_field[x][y];
}
void QQuickTurbulenceAffector::ensureInit()
{
if (m_inited)
return;
m_inited = true;
initializeGrid();
}
void QQuickTurbulenceAffector::affectSystem(qreal dt)
{
if (!m_system || !m_enabled)
return;
ensureInit();
if (!m_gridSize)
return;
updateOffsets();//### Needed if an ancestor is transformed.
QRect boundsRect(0,0,m_gridSize,m_gridSize);
foreach (QQuickParticleGroupData *gd, m_system->groupData){
if (!activeGroup(gd->index))
continue;
foreach (QQuickParticleData *d, gd->data){
if (!shouldAffect(d))
continue;
QPoint pos = (QPointF(d->curX(m_system), d->curY(m_system)) - m_offset).toPoint();
if (!boundsRect.contains(pos,true))//Need to redo bounds checking due to quantization.
continue;
qreal fx = 0.0;
qreal fy = 0.0;
fx += m_vectorField[pos.x()][pos.y()].x() * m_strength;
fy += m_vectorField[pos.x()][pos.y()].y() * m_strength;
if (fx || fy){
d->setInstantaneousVX(d->curVX(m_system)+ fx * dt, m_system);
d->setInstantaneousVY(d->curVY(m_system)+ fy * dt, m_system);
postAffect(d);
}
}
}
}
QT_END_NAMESPACE
#include "moc_qquickturbulence_p.cpp"
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