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import QtQuick 2.0
import Qt.test 1.0 as ModApi
Item {
id: root
property bool success: false
property bool c1HasBeenDestroyed: false
SignalEmittedComponent {
id: c1
}
SignalEmittedComponent {
id: c2
property int c1a: if (c1) c1.a; else 0; // will change during onDestruction handler of c1.
onC1aChanged: {
// this should still be called, after c1 has been destroyed.
if (root.c1HasBeenDestroyed && c1a == 20) c1.setSuccessPropertyOf(root, true);
}
}
Component.onCompleted: {
// destroy c1 directly
c1HasBeenDestroyed = true;
c1.destroy();
// return to event loop.
}
}
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