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/****************************************************************************
**
** Copyright (C) 2016 The Qt Company Ltd.
** Contact: https://www.qt.io/licensing/
**
** This file is part of the test suite of the Qt toolkit.
**
** $QT_BEGIN_LICENSE:GPL-EXCEPT$
** Commercial License Usage
** Licensees holding valid commercial Qt licenses may use this file in
** accordance with the commercial license agreement provided with the
** Software or, alternatively, in accordance with the terms contained in
** a written agreement between you and The Qt Company. For licensing terms
** and conditions see https://www.qt.io/terms-conditions. For further
** information use the contact form at https://www.qt.io/contact-us.
**
** GNU General Public License Usage
** Alternatively, this file may be used under the terms of the GNU
** General Public License version 3 as published by the Free Software
** Foundation with exceptions as appearing in the file LICENSE.GPL3-EXCEPT
** included in the packaging of this file. Please review the following
** information to ensure the GNU General Public License requirements will
** be met: https://www.gnu.org/licenses/gpl-3.0.html.
**
** $QT_END_LICENSE$
**
****************************************************************************/
#include <QtCore/QString>
#include <QtTest/QtTest>
#include <QtGui/QOffscreenSurface>
#include <QtGui/QOpenGLContext>
#include <QtQuick/qsgnode.h>
#include <QtQuick/private/qsgbatchrenderer_p.h>
#include <QtQuick/private/qsgnodeupdater_p.h>
#include <QtQuick/private/qsgrenderloop_p.h>
#include <QtQuick/private/qsgcontext_p.h>
#include <QtQuick/qsgsimplerectnode.h>
#include <QtQuick/qsgsimpletexturenode.h>
#include <QtQuick/private/qsgplaintexture_p.h>
#include <QtGui/private/qguiapplication_p.h>
#include <QtGui/qpa/qplatformintegration.h>
QT_BEGIN_NAMESPACE
inline bool operator==(const QSGGeometry::TexturedPoint2D& l, const QSGGeometry::TexturedPoint2D& r)
{
return l.x == r.x && l.y == r.y && l.tx == r.tx && l.ty == r.ty;
}
QT_END_NAMESPACE
class NodesTest : public QObject
{
Q_OBJECT
public:
NodesTest();
private Q_SLOTS:
void initTestCase();
void cleanupTestCase();
// Root nodes
void propegate();
void propegateWithMultipleRoots();
// Opacity nodes
void basicOpacityNode();
void opacityPropegation();
void isBlockedCheck();
void textureNodeTextureOwnership();
void textureNodeRect();
private:
QOffscreenSurface *surface = nullptr;
QOpenGLContext *context = nullptr;
QSGDefaultRenderContext *renderContext = nullptr;
};
void NodesTest::initTestCase()
{
if (!QGuiApplicationPrivate::platformIntegration()->hasCapability(QPlatformIntegration::OpenGL))
QSKIP("OpenGL not supported by the platform");
QSGRenderLoop *renderLoop = QSGRenderLoop::instance();
surface = new QOffscreenSurface;
surface->create();
QVERIFY(surface->isValid());
context = new QOpenGLContext();
QVERIFY(context->create());
QVERIFY(context->makeCurrent(surface));
auto rc = renderLoop->createRenderContext(renderLoop->sceneGraphContext());
renderContext = static_cast<QSGDefaultRenderContext *>(rc);
QVERIFY(renderContext);
QSGDefaultRenderContext::InitParams rcParams;
rcParams.openGLContext = context;
rcParams.initialSurfacePixelSize = QSize(512, 512); // dummy, make up something
renderContext->initialize(&rcParams);
QVERIFY(renderContext->isValid());
}
void NodesTest::cleanupTestCase()
{
if (renderContext)
renderContext->invalidate();
if (context)
context->doneCurrent();
delete context;
delete surface;
}
class DummyRenderer : public QSGBatchRenderer::Renderer
{
public:
DummyRenderer(QSGRootNode *root, QSGDefaultRenderContext *renderContext)
: QSGBatchRenderer::Renderer(renderContext)
{
setRootNode(root);
}
void render() override {
++renderCount;
renderingOrder = ++globalRendereringOrder;
}
void nodeChanged(QSGNode *node, QSGNode::DirtyState state) override {
changedNode = node;
changedState = state;
QSGBatchRenderer::Renderer::nodeChanged(node, state);
}
QSGNode *changedNode = nullptr;
QSGNode::DirtyState changedState;
int renderCount = 0;
int renderingOrder = 0;
static int globalRendereringOrder;
};
int DummyRenderer::globalRendereringOrder;
NodesTest::NodesTest()
{
}
void NodesTest::propegate()
{
QSGRootNode root;
QSGNode child; child.setFlag(QSGNode::OwnedByParent, false);
root.appendChildNode(&child);
DummyRenderer renderer(&root, renderContext);
child.markDirty(QSGNode::DirtyGeometry);
QCOMPARE(&child, renderer.changedNode);
QCOMPARE((int) renderer.changedState, (int) QSGNode::DirtyGeometry);
}
void NodesTest::propegateWithMultipleRoots()
{
QSGRootNode root1;
QSGNode child2; child2.setFlag(QSGNode::OwnedByParent, false);
QSGRootNode root3; root3.setFlag(QSGNode::OwnedByParent, false);
QSGNode child4; child4.setFlag(QSGNode::OwnedByParent, false);
root1.appendChildNode(&child2);
child2.appendChildNode(&root3);
root3.appendChildNode(&child4);
DummyRenderer ren1(&root1, renderContext);
DummyRenderer ren2(&root3, renderContext);
child4.markDirty(QSGNode::DirtyGeometry);
QCOMPARE(ren1.changedNode, &child4);
QCOMPARE(ren2.changedNode, &child4);
QCOMPARE((int) ren1.changedState, (int) QSGNode::DirtyGeometry);
QCOMPARE((int) ren2.changedState, (int) QSGNode::DirtyGeometry);
}
void NodesTest::basicOpacityNode()
{
QSGOpacityNode n;
QCOMPARE(n.opacity(), 1.);
n.setOpacity(0.5);
QCOMPARE(n.opacity(), 0.5);
n.setOpacity(-1);
QCOMPARE(n.opacity(), 0.);
n.setOpacity(2);
QCOMPARE(n.opacity(), 1.);
}
void NodesTest::opacityPropegation()
{
QSGRootNode root;
QSGOpacityNode *a = new QSGOpacityNode;
QSGOpacityNode *b = new QSGOpacityNode;
QSGOpacityNode *c = new QSGOpacityNode;
QSGSimpleRectNode *geometry = new QSGSimpleRectNode;
geometry->setRect(0, 0, 100, 100);
DummyRenderer renderer(&root, renderContext);
root.appendChildNode(a);
a->appendChildNode(b);
b->appendChildNode(c);
c->appendChildNode(geometry);
a->setOpacity(0.9);
b->setOpacity(0.8);
c->setOpacity(0.7);
renderer.renderScene();
QCOMPARE(a->combinedOpacity(), 0.9);
QCOMPARE(b->combinedOpacity(), 0.9 * 0.8);
QCOMPARE(c->combinedOpacity(), 0.9 * 0.8 * 0.7);
QCOMPARE(geometry->inheritedOpacity(), 0.9 * 0.8 * 0.7);
b->setOpacity(0.1);
renderer.renderScene();
QCOMPARE(a->combinedOpacity(), 0.9);
QCOMPARE(b->combinedOpacity(), 0.9 * 0.1);
QCOMPARE(c->combinedOpacity(), 0.9 * 0.1 * 0.7);
QCOMPARE(geometry->inheritedOpacity(), 0.9 * 0.1 * 0.7);
b->setOpacity(0);
renderer.renderScene();
QVERIFY(b->isSubtreeBlocked());
// Verify that geometry did not get updated as it is in a blocked
// subtree
QCOMPARE(c->combinedOpacity(), 0.9 * 0.1 * 0.7);
QCOMPARE(geometry->inheritedOpacity(), 0.9 * 0.1 * 0.7);
}
void NodesTest::isBlockedCheck()
{
QSGRootNode root;
QSGOpacityNode *opacity = new QSGOpacityNode();
QSGNode *node = new QSGNode();
root.appendChildNode(opacity);
opacity->appendChildNode(node);
QSGNodeUpdater updater;
opacity->setOpacity(0);
QVERIFY(updater.isNodeBlocked(node, &root));
opacity->setOpacity(1);
QVERIFY(!updater.isNodeBlocked(node, &root));
}
void NodesTest::textureNodeTextureOwnership()
{
{ // Check that it is not deleted by default
QPointer<QSGTexture> texture(new QSGPlainTexture());
QSGSimpleTextureNode *tn = new QSGSimpleTextureNode();
QVERIFY(!tn->ownsTexture());
tn->setTexture(texture);
delete tn;
QVERIFY(!texture.isNull());
}
{ // Check that it is deleted on destruction when we so desire
QPointer<QSGTexture> texture(new QSGPlainTexture());
QSGSimpleTextureNode *tn = new QSGSimpleTextureNode();
tn->setOwnsTexture(true);
QVERIFY(tn->ownsTexture());
tn->setTexture(texture);
delete tn;
QVERIFY(texture.isNull());
}
{ // Check that it is deleted on update when we so desire
QPointer<QSGTexture> oldTexture(new QSGPlainTexture());
QPointer<QSGTexture> newTexture(new QSGPlainTexture());
QSGSimpleTextureNode *tn = new QSGSimpleTextureNode();
tn->setOwnsTexture(true);
QVERIFY(tn->ownsTexture());
tn->setTexture(oldTexture);
QVERIFY(!oldTexture.isNull());
QVERIFY(!newTexture.isNull());
tn->setTexture(newTexture);
QVERIFY(oldTexture.isNull());
QVERIFY(!newTexture.isNull());
delete tn;
}
}
void NodesTest::textureNodeRect()
{
QSGPlainTexture texture;
texture.setTextureSize(QSize(400, 400));
QSGSimpleTextureNode tn;
tn.setTexture(&texture);
QSGGeometry::TexturedPoint2D *vertices = tn.geometry()->vertexDataAsTexturedPoint2D();
QSGGeometry::TexturedPoint2D topLeft, bottomLeft, topRight, bottomRight;
topLeft.set(0, 0, 0, 0);
bottomLeft.set(0, 0, 0, 1);
topRight.set(0, 0, 1, 0);
bottomRight.set(0, 0, 1, 1);
QCOMPARE(vertices[0], topLeft);
QCOMPARE(vertices[1], bottomLeft);
QCOMPARE(vertices[2], topRight);
QCOMPARE(vertices[3], bottomRight);
tn.setRect(1, 2, 100, 100);
topLeft.set(1, 2, 0, 0);
bottomLeft.set(1, 102, 0, 1);
topRight.set(101, 2, 1, 0);
bottomRight.set(101, 102, 1, 1);
QCOMPARE(vertices[0], topLeft);
QCOMPARE(vertices[1], bottomLeft);
QCOMPARE(vertices[2], topRight);
QCOMPARE(vertices[3], bottomRight);
tn.setRect(0, 0, 100, 100);
tn.setSourceRect(100, 100, 200, 200);
topLeft.set(0, 0, 0.25, 0.25);
bottomLeft.set(0, 100, 0.25, 0.75);
topRight.set(100, 0, 0.75, 0.25);
bottomRight.set(100, 100, 0.75, 0.75);
QCOMPARE(vertices[0], topLeft);
QCOMPARE(vertices[1], bottomLeft);
QCOMPARE(vertices[2], topRight);
QCOMPARE(vertices[3], bottomRight);
tn.setSourceRect(300, 300, -200, -200);
topLeft.set(0, 0, 0.75, 0.75);
bottomLeft.set(0, 100, 0.75, 0.25);
topRight.set(100, 0, 0.25, 0.75);
bottomRight.set(100, 100, 0.25, 0.25);
QCOMPARE(vertices[0], topLeft);
QCOMPARE(vertices[1], bottomLeft);
QCOMPARE(vertices[2], topRight);
QCOMPARE(vertices[3], bottomRight);
}
QTEST_MAIN(NodesTest);
#include "tst_nodestest.moc"
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