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import QtQuick 2.0
Item
{
width: 200
height: 100
Rectangle {
id: box
width: 200
height: 100
color: "#0000ff"
Rectangle {
x: 100
width: 100
height: 100
color: "#00ff00"
}
visible: false
layer.enabled: true
}
ShaderEffect {
anchors.fill: parent
property variant source: box
fragmentShader: "
uniform lowp sampler2D source;
uniform lowp float qt_Opacity;
varying highp vec2 qt_TexCoord0;
void main() {
gl_FragColor = texture2D(source, qt_TexCoord0).bgra * qt_Opacity;
}"
}
}
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