1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232 233 234 235 236 237 238 239 240 241 242 243 244 245 246 247 248 249 250 251 252 253 254 255 256 257 258 259 260 261 262 263 264 265 266 267 268 269 270 271 272 273 274 275 276 277 278 279 280 281 282 283 284 285 286 287 288 289 290 291 292 293 294 295 296 297 298 299 300 301 302 303 304 305 306 307 308 309 310 311 312 313 314 315 316 317 318 319 320 321 322 323 324 325 326 327 328 329 330 331 332 333 334 335 336 337 338 339 340 341 342 343 344 345 346 347 348 349 350 351 352 353 354 355
|
/****************************************************************************
**
** Copyright (C) 2016 The Qt Company Ltd.
** Contact: https://www.qt.io/licensing/
**
** This file is part of the test suite of the Qt Toolkit.
**
** $QT_BEGIN_LICENSE:GPL-EXCEPT$
** Commercial License Usage
** Licensees holding valid commercial Qt licenses may use this file in
** accordance with the commercial license agreement provided with the
** Software or, alternatively, in accordance with the terms contained in
** a written agreement between you and The Qt Company. For licensing terms
** and conditions see https://www.qt.io/terms-conditions. For further
** information use the contact form at https://www.qt.io/contact-us.
**
** GNU General Public License Usage
** Alternatively, this file may be used under the terms of the GNU
** General Public License version 3 as published by the Free Software
** Foundation with exceptions as appearing in the file LICENSE.GPL3-EXCEPT
** included in the packaging of this file. Please review the following
** information to ensure the GNU General Public License requirements will
** be met: https://www.gnu.org/licenses/gpl-3.0.html.
**
** $QT_END_LICENSE$
**
****************************************************************************/
#include <qtest.h>
#include <QList>
#include <QByteArray>
#include <private/qquickopenglshadereffect_p.h>
#include <QMatrix4x4>
#include <QtQuick/QQuickView>
#include <QtQml/QQmlEngine>
#include "../../shared/util.h"
class TestShaderEffect : public QQuickShaderEffect
{
Q_OBJECT
Q_PROPERTY(QVariant source READ dummyRead NOTIFY sourceChanged)
Q_PROPERTY(QVariant _0aA9zZ READ dummyRead NOTIFY dummyChanged)
Q_PROPERTY(QVariant x86 READ dummyRead NOTIFY dummyChanged)
Q_PROPERTY(QVariant X READ dummyRead NOTIFY dummyChanged)
Q_PROPERTY(QMatrix4x4 mat4x4 READ mat4x4Read NOTIFY dummyChanged)
public:
TestShaderEffect(QQuickItem* parent = nullptr) : QQuickShaderEffect(parent)
{
}
QMatrix4x4 mat4x4Read() const { return QMatrix4x4(1,0,0,0,0,1,0,0,0,0,1,0,0,0,0,1); }
QVariant dummyRead() const { return QVariant(); }
int signalsConnected = 0;
protected:
void connectNotify(const QMetaMethod &) override { ++signalsConnected; }
void disconnectNotify(const QMetaMethod &) override { --signalsConnected; }
signals:
void dummyChanged();
void sourceChanged();
private:
};
class tst_qquickshadereffect : public QQmlDataTest
{
Q_OBJECT
public:
tst_qquickshadereffect();
private slots:
void initTestCase();
void cleanupTestCase();
void lookThroughShaderCode_data();
void lookThroughShaderCode();
void deleteSourceItem();
void deleteShaderEffectSource();
void twoImagesOneShaderEffect();
void withoutQmlEngine();
void hideParent();
private:
enum PresenceFlags {
VertexPresent = 0x01,
TexCoordPresent = 0x02,
MatrixPresent = 0x04,
OpacityPresent = 0x08,
SourcePresent = 0x10
};
};
tst_qquickshadereffect::tst_qquickshadereffect()
{
qmlRegisterType<TestShaderEffect>("ShaderEffectTest", 1, 0, "TestShaderEffect");
}
void tst_qquickshadereffect::initTestCase()
{
QQmlDataTest::initTestCase();
}
void tst_qquickshadereffect::cleanupTestCase()
{
}
void tst_qquickshadereffect::lookThroughShaderCode_data()
{
QTest::addColumn<QByteArray>("vertexShader");
QTest::addColumn<QByteArray>("fragmentShader");
QTest::addColumn<int>("presenceFlags");
QTest::newRow("default")
<< QByteArray("uniform highp mat4 qt_Matrix; \n"
"attribute highp vec4 qt_Vertex; \n"
"attribute highp vec2 qt_MultiTexCoord0; \n"
"varying highp vec2 qt_TexCoord0; \n"
"void main() { \n"
" qt_TexCoord0 = qt_MultiTexCoord0; \n"
" gl_Position = qt_Matrix * qt_Vertex; \n"
"}")
<< QByteArray("varying highp vec2 qt_TexCoord0; \n"
"uniform sampler2D source; \n"
"uniform lowp float qt_Opacity; \n"
"void main() { \n"
" gl_FragColor = texture2D(source, qt_TexCoord0) * qt_Opacity; \n"
"}")
<< (VertexPresent | TexCoordPresent | MatrixPresent | OpacityPresent | SourcePresent);
QTest::newRow("empty")
<< QByteArray(" ") // one space -- if completely empty, default will be used instead.
<< QByteArray(" ")
<< 0;
QTest::newRow("inside line comments")
<< QByteArray("//uniform highp mat4 qt_Matrix;\n"
"attribute highp vec4 qt_Vertex;\n"
"// attribute highp vec2 qt_MultiTexCoord0;")
<< QByteArray("uniform int source; // uniform lowp float qt_Opacity;")
<< (VertexPresent | SourcePresent);
QTest::newRow("inside block comments")
<< QByteArray("/*uniform highp mat4 qt_Matrix;\n"
"*/attribute highp vec4 qt_Vertex;\n"
"/*/attribute highp vec2 qt_MultiTexCoord0;//**/")
<< QByteArray("/**/uniform int source; /* uniform lowp float qt_Opacity; */")
<< (VertexPresent | SourcePresent);
QTest::newRow("inside preprocessor directive")
<< QByteArray("#define uniform\nhighp mat4 qt_Matrix;\n"
"attribute highp vec4 qt_Vertex;\n"
"#if\\\nattribute highp vec2 qt_MultiTexCoord0;")
<< QByteArray("uniform int source;\n"
" # undef uniform lowp float qt_Opacity;")
<< (VertexPresent | SourcePresent);
QTest::newRow("line comments between")
<< QByteArray("uniform//foo\nhighp//bar\nmat4//baz\nqt_Matrix;\n"
"attribute//\nhighp//\nvec4//\nqt_Vertex;\n"
" //*/ uniform \n attribute //\\ \n highp //// \n vec2 //* \n qt_MultiTexCoord0;")
<< QByteArray("uniform// lowp float qt_Opacity;\nsampler2D source;")
<< (VertexPresent | TexCoordPresent | MatrixPresent | SourcePresent);
QTest::newRow("block comments between")
<< QByteArray("uniform/*foo*/highp/*/bar/*/mat4/**//**/qt_Matrix;\n"
"attribute/**/highp/**/vec4/**/qt_Vertex;\n"
" /* * */ attribute /*///*/ highp /****/ vec2 /**/ qt_MultiTexCoord0;")
<< QByteArray("uniform/*/ uniform//lowp/*float qt_Opacity;*/sampler2D source;")
<< (VertexPresent | TexCoordPresent | MatrixPresent | SourcePresent);
QTest::newRow("preprocessor directive between")
<< QByteArray("uniform\n#foo\nhighp\n#bar\nmat4\n#baz\\\nblimey\nqt_Matrix;\n"
"attribute\n#\nhighp\n#\nvec4\n#\nqt_Vertex;\n"
" #uniform \n attribute \n # foo \n highp \n # bar \n vec2 \n#baz \n qt_MultiTexCoord0;")
<< QByteArray("uniform\n#if lowp float qt_Opacity;\nsampler2D source;")
<< (VertexPresent | TexCoordPresent | MatrixPresent | SourcePresent);
QTest::newRow("newline between")
<< QByteArray("uniform\nhighp\nmat4\nqt_Matrix\n;\n"
"attribute \t\r\n highp \n vec4 \n\n qt_Vertex ;\n"
" \n attribute \n highp \n vec2 \n qt_Multi\nTexCoord0 \n ;")
<< QByteArray("uniform\nsampler2D\nsource;"
"uniform lowp float qt_Opacity;")
<< (VertexPresent | MatrixPresent | OpacityPresent | SourcePresent);
QTest::newRow("extra characters #1")
<< QByteArray("funiform highp mat4 qt_Matrix;\n"
"attribute highp vec4 qt_Vertex_;\n"
"attribute highp vec2 qqt_MultiTexCoord0;")
<< QByteArray("uniformm int source;\n"
"uniform4 lowp float qt_Opacity;")
<< 0;
QTest::newRow("extra characters #2")
<< QByteArray("attribute phighp vec4 qt_Vertex;\n"
"attribute highpi vec2 qt_MultiTexCoord0;"
"fattribute highp vec4 qt_Vertex;\n"
"attributed highp vec2 qt_MultiTexCoord0;")
<< QByteArray(" ")
<< 0;
QTest::newRow("missing characters #1")
<< QByteArray("unifor highp mat4 qt_Matrix;\n"
"attribute highp vec4 qt_Vert;\n"
"attribute highp vec2 MultiTexCoord0;")
<< QByteArray("niform int source;\n"
"uniform qt_Opacity;")
<< 0;
QTest::newRow("missing characters #2")
<< QByteArray("attribute high vec4 qt_Vertex;\n"
"attribute ighp vec2 qt_MultiTexCoord0;"
"tribute highp vec4 qt_Vertex;\n"
"attrib highp vec2 qt_MultiTexCoord0;")
<< QByteArray(" ")
<< 0;
QTest::newRow("precision")
<< QByteArray("uniform mat4 qt_Matrix;\n"
"attribute kindofhighp vec4 qt_Vertex;\n"
"attribute highp qt_MultiTexCoord0;\n")
<< QByteArray("uniform lowp float qt_Opacity;\n"
"uniform mediump float source;\n")
<< (MatrixPresent | OpacityPresent | SourcePresent);
QTest::newRow("property name #1")
<< QByteArray("uniform highp vec3 _0aA9zZ;")
<< QByteArray(" ")
<< int(SourcePresent);
QTest::newRow("property name #2")
<< QByteArray("uniform mediump vec2 x86;")
<< QByteArray(" ")
<< int(SourcePresent);
QTest::newRow("property name #3")
<< QByteArray("uniform lowp float X;")
<< QByteArray(" ")
<< int(SourcePresent);
QTest::newRow("property name #4")
<< QByteArray("uniform highp mat4 mat4x4;")
<< QByteArray(" ")
<< int(SourcePresent);
}
void tst_qquickshadereffect::lookThroughShaderCode()
{
QFETCH(QByteArray, vertexShader);
QFETCH(QByteArray, fragmentShader);
QFETCH(int, presenceFlags);
QQmlEngine engine;
QQmlComponent component(&engine);
component.setData("import QtQuick 2.0\nimport ShaderEffectTest 1.0\nTestShaderEffect {}", QUrl());
QScopedPointer<TestShaderEffect> item(qobject_cast<TestShaderEffect*>(component.create()));
QCOMPARE(item->signalsConnected, 0);
QString expected;
if ((presenceFlags & VertexPresent) == 0)
expected += "Warning: Missing reference to \'qt_Vertex\'.\n";
if ((presenceFlags & TexCoordPresent) == 0)
expected += "Warning: Missing reference to \'qt_MultiTexCoord0\'.\n";
if ((presenceFlags & MatrixPresent) == 0)
expected += "Warning: Vertex shader is missing reference to \'qt_Matrix\'.\n";
if ((presenceFlags & OpacityPresent) == 0)
expected += "Warning: Shaders are missing reference to \'qt_Opacity\'.\n";
item->setVertexShader(vertexShader);
item->setFragmentShader(fragmentShader);
QCOMPARE(item->parseLog(), expected);
// If the uniform was successfully parsed, the notify signal has been connected to an update slot.
QCOMPARE(item->signalsConnected, (presenceFlags & SourcePresent) ? 1 : 0);
}
void tst_qquickshadereffect::deleteSourceItem()
{
// purely to ensure that deleting the sourceItem of a shader doesn't cause a crash
QQuickView *view = new QQuickView(nullptr);
view->setSource(QUrl::fromLocalFile(testFile("deleteSourceItem.qml")));
view->show();
QVERIFY(QTest::qWaitForWindowExposed(view));
QVERIFY(view);
QObject *obj = view->rootObject();
QVERIFY(obj);
QMetaObject::invokeMethod(obj, "setDeletedSourceItem");
QTest::qWait(50);
delete view;
}
void tst_qquickshadereffect::deleteShaderEffectSource()
{
// purely to ensure that deleting the sourceItem of a shader doesn't cause a crash
QQuickView *view = new QQuickView(nullptr);
view->setSource(QUrl::fromLocalFile(testFile("deleteShaderEffectSource.qml")));
view->show();
QVERIFY(QTest::qWaitForWindowExposed(view));
QVERIFY(view);
QObject *obj = view->rootObject();
QVERIFY(obj);
QMetaObject::invokeMethod(obj, "setDeletedShaderEffectSource");
QTest::qWait(50);
delete view;
}
void tst_qquickshadereffect::twoImagesOneShaderEffect()
{
// purely to ensure that deleting the sourceItem of a shader doesn't cause a crash
QQuickView *view = new QQuickView(nullptr);
view->setSource(QUrl::fromLocalFile(testFile("twoImagesOneShaderEffect.qml")));
view->show();
QVERIFY(QTest::qWaitForWindowExposed(view));
QVERIFY(view);
QObject *obj = view->rootObject();
QVERIFY(obj);
delete view;
}
void tst_qquickshadereffect::withoutQmlEngine()
{
// using a shader without QML engine used to crash
auto window = new QQuickWindow;
auto shaderEffect = new TestShaderEffect(window->contentItem());
shaderEffect->setVertexShader("");
QVERIFY(shaderEffect->isComponentComplete());
delete window;
}
// QTBUG-86402: hiding the parent of an item that uses an effect should not cause a crash.
void tst_qquickshadereffect::hideParent()
{
QScopedPointer<QQuickView> view(new QQuickView);
view->setSource(testFileUrl("hideParent.qml"));
QCOMPARE(view->status(), QQuickView::Ready);
view->show();
QVERIFY(QTest::qWaitForWindowExposed(view.data()));
// Should finish without crashing.
QTRY_VERIFY(view->rootObject()->property("finished").toBool());
}
QTEST_MAIN(tst_qquickshadereffect)
#include "tst_qquickshadereffect.moc"
|