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/****************************************************************************
**
** Copyright (C) 2016 The Qt Company Ltd.
** Contact: https://www.qt.io/licensing/
**
** This file is part of the test suite of the Qt Toolkit.
**
** $QT_BEGIN_LICENSE:GPL-EXCEPT$
** Commercial License Usage
** Licensees holding valid commercial Qt licenses may use this file in
** accordance with the commercial license agreement provided with the
** Software or, alternatively, in accordance with the terms contained in
** a written agreement between you and The Qt Company. For licensing terms
** and conditions see https://www.qt.io/terms-conditions. For further
** information use the contact form at https://www.qt.io/contact-us.
**
** GNU General Public License Usage
** Alternatively, this file may be used under the terms of the GNU
** General Public License version 3 as published by the Free Software
** Foundation with exceptions as appearing in the file LICENSE.GPL3-EXCEPT
** included in the packaging of this file. Please review the following
** information to ensure the GNU General Public License requirements will
** be met: https://www.gnu.org/licenses/gpl-3.0.html.
**
** $QT_END_LICENSE$
**
****************************************************************************/
import QtQuick 2.0
import QtQuick.Particles 2.0
Item {
id: affectorelementtest
anchors.fill: parent
property string testtext: ""
ParticleSystem {
id: particlesystem
anchors.fill: parent
ImageParticle {
id: imageparticle
source: "pics/star.png"
color: "blue"
entryEffect: ImageParticle.None
anchors.fill: parent
}
// Pipe
Rectangle {
id: pipe
x: 0; y: 300
border.color: "black"
gradient: Gradient {
GradientStop { position: 0.0; color: "lightgray" }
GradientStop { position: 1.0; color: "gray" }
}
height: 40; width: 40
}
Rectangle {
id: pipehead
anchors.left: pipe.right
anchors.verticalCenter: pipe.verticalCenter
border.color: "black"
gradient: Gradient {
GradientStop { position: 0.0; color: "lightgray" }
GradientStop { position: 1.0; color: "gray" }
}
height: 50; width: 10
}
Emitter {
id: emitterelement
anchors.left: pipe.left
anchors.leftMargin: 10
anchors.bottom: pipe.bottom
anchors.bottomMargin: 8
height: 5
emitRate: 100
lifeSpan: 10000
velocity: AngleDirection { angle: 0; magnitude: 30 }
}
// Affectors
Gravity {
id: gravity
x: pipe.width; y: pipe.y-100
enabled: false
height: 200
width: parent.width - pipe.width
angle: 90
acceleration: 30
}
Wander {
id: wander
enabled: false
anchors.verticalCenter: pipe.verticalCenter
anchors.left: pipe.right
height: pipe.height
width: 5
xVariance: 50
yVariance: 100
pace: 200
}
Turbulence {
id: turbulence
enabled: false
strength: 40
anchors.bottom: parent.bottom
anchors.bottomMargin: 100
width: parent.width; height: 100
}
Friction {
id: friction
anchors.bottom: parent.bottom; width: parent.width; height: 100
enabled: false
factor: 2
}
Age {
id: age
anchors.bottom: parent.bottom; width: 360; height: 5
}
}
SystemTestHelp { id: helpbubble; visible: statenum != 0
anchors { top: parent.top; horizontalCenter: parent.horizontalCenter; topMargin: 50 }
}
BugPanel { id: bugpanel }
states: [
State { name: "start"; when: statenum == 1
PropertyChanges { target: affectorelementtest
testtext: "This is a group of currently disabled Affector elements. "+
"A blue stream of particles should be flowing from a block to the left.\n"+
"Next, let's add some variance in direction when the particles leave the block." }
},
State { name: "spread"; when: statenum == 2
PropertyChanges { target: wander; enabled: true }
PropertyChanges { target: affectorelementtest
testtext: "The particles should be spreading out as they progress.\n"+
"Next, let's introduce gravity." }
},
State { name: "gravity"; when: statenum == 3
PropertyChanges { target: wander; enabled: true }
PropertyChanges { target: gravity; enabled: true }
PropertyChanges { target: affectorelementtest
testtext: "The particles should now be dropping.\n"+
"Also, no particles should be visible below the bounds of the application, "+
"i.e. the white panel.\n"+
"Next, let's introduce some friction at the bottom of the display." }
},
State { name: "friction"; when: statenum == 4
PropertyChanges { target: wander; enabled: true }
PropertyChanges { target: gravity; enabled: true }
PropertyChanges { target: friction; enabled: true }
PropertyChanges { target: affectorelementtest
testtext: "The particles should now be decelerating suddenly at the bottom.\n"+
"Next, let's add some turbulence to the flow." }
},
State { name: "turbulence"; when: statenum == 5
PropertyChanges { target: wander; enabled: true }
PropertyChanges { target: gravity; enabled: true }
PropertyChanges { target: friction; enabled: true }
PropertyChanges { target: turbulence; enabled: true }
PropertyChanges { target: affectorelementtest
testtext: "The particles should now be turbulent.\n"+
"Advance to restart the test." }
}
]
}
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