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/****************************************************************************
**
** Copyright (C) 2013 Digia Plc and/or its subsidiary(-ies).
** Contact: http://www.qt-project.org/legal
**
** This file is part of the examples of the Qt Toolkit.
**
** $QT_BEGIN_LICENSE:BSD$
** You may use this file under the terms of the BSD license as follows:
**
** "Redistribution and use in source and binary forms, with or without
** modification, are permitted provided that the following conditions are
** met:
** * Redistributions of source code must retain the above copyright
** notice, this list of conditions and the following disclaimer.
** * Redistributions in binary form must reproduce the above copyright
** notice, this list of conditions and the following disclaimer in
** the documentation and/or other materials provided with the
** distribution.
** * Neither the name of Digia Plc and its Subsidiary(-ies) nor the names
** of its contributors may be used to endorse or promote products derived
** from this software without specific prior written permission.
**
**
** THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
** "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
** LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
** A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
** OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
** SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
** LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
** OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE."
**
** $QT_END_LICENSE$
**
****************************************************************************/
import QtQuick 2.0
import "../logic.js" as Logic
import ".."
TowerBase {
id: container
rof: 160
income: 5
SpriteSequence {
id: sprite
width: 64
height: 64
interpolate: false
goalSprite: ""
Sprite {
name: "idle"
source: "../gfx/factory-idle.png"
frameCount: 4
frameDuration: 200
}
Sprite {
name: "action"
source: "../gfx/factory-action.png"
frameCount: 4
frameDuration: 90
to: { "idle" : 1 }
}
SequentialAnimation on x {
loops: Animation.Infinite
NumberAnimation { from: x; to: x + 4; duration: 900; easing.type: Easing.InOutQuad }
NumberAnimation { from: x + 4; to: x; duration: 900; easing.type: Easing.InOutQuad }
}
SequentialAnimation on y {
loops: Animation.Infinite
NumberAnimation { from: y; to: y - 4; duration: 900; easing.type: Easing.InOutQuad }
NumberAnimation { from: y - 4; to: y; duration: 900; easing.type: Easing.InOutQuad }
}
}
SoundEffect {
id: actionSound
source: "../audio/factory-action.wav"
}
function fire() {
actionSound.play()
sprite.jumpTo("action")
coinLaunch.start()
}
function spawn() {
coin.target = Logic.gameState.mapToItem(container, 240, -32)
}
Image {
id: coin
property var target: { "x" : 0, "y" : 0 }
source: "../gfx/currency.png"
visible: false
}
SequentialAnimation {
id: coinLaunch
PropertyAction { target: coin; property: "visible"; value: true }
ParallelAnimation {
NumberAnimation { target: coin; property: "x"; from: 16; to: coin.target.x }
NumberAnimation { target: coin; property: "y"; from: 16; to: coin.target.y }
}
PropertyAction { target: coin; property: "visible"; value: false }
}
}
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