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/****************************************************************************
**
** Copyright (C) 2013 Digia Plc and/or its subsidiary(-ies).
** Contact: http://www.qt-project.org/legal
**
** This file is part of the test suite of the Qt Toolkit.
**
** $QT_BEGIN_LICENSE:LGPL$
** Commercial License Usage
** Licensees holding valid commercial Qt licenses may use this file in
** accordance with the commercial license agreement provided with the
** Software or, alternatively, in accordance with the terms contained in
** a written agreement between you and Digia. For licensing terms and
** conditions see http://qt.digia.com/licensing. For further information
** use the contact form at http://qt.digia.com/contact-us.
**
** GNU Lesser General Public License Usage
** Alternatively, this file may be used under the terms of the GNU Lesser
** General Public License version 2.1 as published by the Free Software
** Foundation and appearing in the file LICENSE.LGPL included in the
** packaging of this file. Please review the following information to
** ensure the GNU Lesser General Public License version 2.1 requirements
** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html.
**
** In addition, as a special exception, Digia gives you certain additional
** rights. These rights are described in the Digia Qt LGPL Exception
** version 1.1, included in the file LGPL_EXCEPTION.txt in this package.
**
** GNU General Public License Usage
** Alternatively, this file may be used under the terms of the GNU
** General Public License version 3.0 as published by the Free Software
** Foundation and appearing in the file LICENSE.GPL included in the
** packaging of this file. Please review the following information to
** ensure the GNU General Public License version 3.0 requirements will be
** met: http://www.gnu.org/copyleft/gpl.html.
**
**
** $QT_END_LICENSE$
**
****************************************************************************/
#include <qtest.h>
#include <QtQuick/qquickitem.h>
#include <QtQuick/qquickview.h>
#include <QtGui/qopenglcontext.h>
#include <QtGui/qscreen.h>
#include <private/qsgrendernode_p.h>
#include "../../shared/util.h"
class tst_rendernode: public QQmlDataTest
{
Q_OBJECT
public:
tst_rendernode();
QImage runTest(const QString &fileName)
{
QQuickView view(&outerWindow);
view.setResizeMode(QQuickView::SizeViewToRootObject);
view.setSource(testFileUrl(fileName));
view.setVisible(true);
QTest::qWaitForWindowExposed(&view);
return view.grabWindow();
}
//It is important for platforms that only are able to show fullscreen windows
//to have a container for the window that is painted on.
QQuickWindow outerWindow;
private slots:
void renderOrder();
void messUpState();
};
class ClearNode : public QSGRenderNode
{
public:
virtual StateFlags changedStates()
{
return ColorState;
}
virtual void render(const RenderState &)
{
// If clip has been set, scissoring will make sure the right area is cleared.
glClearColor(color.redF(), color.greenF(), color.blueF(), 1.0f);
glClear(GL_COLOR_BUFFER_BIT);
}
QColor color;
};
class ClearItem : public QQuickItem
{
Q_OBJECT
Q_PROPERTY(QColor color READ color WRITE setColor NOTIFY colorChanged)
public:
ClearItem() : m_color(Qt::black)
{
setFlag(ItemHasContents, true);
}
QColor color() const { return m_color; }
void setColor(const QColor &color)
{
if (color == m_color)
return;
m_color = color;
emit colorChanged();
}
protected:
virtual QSGNode *updatePaintNode(QSGNode *oldNode, UpdatePaintNodeData *)
{
ClearNode *node = static_cast<ClearNode *>(oldNode);
if (!node)
node = new ClearNode;
node->color = m_color;
return node;
}
Q_SIGNALS:
void colorChanged();
private:
QColor m_color;
};
class MessUpNode : public QSGRenderNode
{
public:
virtual StateFlags changedStates()
{
return StateFlags(DepthState) | StencilState | ScissorState | ColorState | BlendState
| CullState | ViewportState;
}
virtual void render(const RenderState &)
{
// Don't draw anything, just mess up the state
glViewport(10, 10, 10, 10);
glDisable(GL_SCISSOR_TEST);
glDepthMask(true);
glEnable(GL_DEPTH_TEST);
glDepthFunc(GL_EQUAL);
#if defined(QT_OPENGL_ES)
glClearDepthf(1);
#else
glClearDepth(1);
#endif
glClearStencil(42);
glClearColor(1.0f, 0.5f, 1.0f, 0.0f);
glClear(GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT);
glEnable(GL_SCISSOR_TEST);
glScissor(190, 190, 10, 10);
glStencilFunc(GL_EQUAL, 28, 0xff);
glBlendFunc(GL_ZERO, GL_ZERO);
GLint frontFace;
glGetIntegerv(GL_FRONT_FACE, &frontFace);
glFrontFace(frontFace == GL_CW ? GL_CCW : GL_CW);
glEnable(GL_CULL_FACE);
}
};
class MessUpItem : public QQuickItem
{
Q_OBJECT
public:
MessUpItem()
{
setFlag(ItemHasContents, true);
}
protected:
virtual QSGNode *updatePaintNode(QSGNode *oldNode, UpdatePaintNodeData *)
{
MessUpNode *node = static_cast<MessUpNode *>(oldNode);
if (!node)
node = new MessUpNode;
return node;
}
};
tst_rendernode::tst_rendernode()
{
qmlRegisterType<ClearItem>("Test", 1, 0, "ClearItem");
qmlRegisterType<MessUpItem>("Test", 1, 0, "MessUpItem");
outerWindow.showNormal();
outerWindow.setGeometry(0,0,400,400);
}
static bool fuzzyCompareColor(QRgb x, QRgb y, QByteArray *errorMessage)
{
enum { fuzz = 4 };
if (qAbs(qRed(x) - qRed(y)) >= fuzz || qAbs(qGreen(x) - qGreen(y)) >= fuzz || qAbs(qBlue(x) - qBlue(y)) >= fuzz) {
QString s;
QDebug(&s).nospace() << hex << "Color mismatch 0x" << x << " 0x" << y << dec << " (fuzz=" << fuzz << ").";
*errorMessage = s.toLocal8Bit();
return false;
}
return true;
}
static inline QByteArray msgColorMismatchAt(const QByteArray &colorMsg, int x, int y)
{
return colorMsg + QByteArrayLiteral(" at ") + QByteArray::number(x) +',' + QByteArray::number(y);
}
/* The test draws four rects, each 100x100 and verifies
* that a rendernode which calls glClear() is stacked
* correctly. The red rectangles come under the white
* and are obscured.
*/
void tst_rendernode::renderOrder()
{
if (QGuiApplication::primaryScreen()->depth() < 24)
QSKIP("This test does not work at display depths < 24");
QImage fb = runTest("RenderOrder.qml");
QCOMPARE(fb.width(), 200);
QCOMPARE(fb.height(), 200);
QCOMPARE(fb.pixel(50, 50), qRgb(0xff, 0xff, 0xff));
QCOMPARE(fb.pixel(50, 150), qRgb(0xff, 0xff, 0xff));
QCOMPARE(fb.pixel(150, 50), qRgb(0x00, 0x00, 0xff));
QByteArray errorMessage;
QVERIFY2(fuzzyCompareColor(fb.pixel(150, 150), qRgb(0x7f, 0x7f, 0xff), &errorMessage),
msgColorMismatchAt(errorMessage, 150, 150).constData());
}
/* The test uses a number of nested rectangles with clipping
* and rotation to verify that using a render node which messes
* with the state does not break rendering that comes after it.
*/
void tst_rendernode::messUpState()
{
if (QGuiApplication::primaryScreen()->depth() < 24)
QSKIP("This test does not work at display depths < 24");
QImage fb = runTest("MessUpState.qml");
int x1 = 0;
int x2 = fb.width() / 2;
int x3 = fb.width() - 1;
int y1 = 0;
int y2 = fb.height() * 3 / 16;
int y3 = fb.height() / 2;
int y4 = fb.height() * 13 / 16;
int y5 = fb.height() - 1;
QCOMPARE(fb.pixel(x1, y3), qRgb(0xff, 0xff, 0xff));
QCOMPARE(fb.pixel(x3, y3), qRgb(0xff, 0xff, 0xff));
QCOMPARE(fb.pixel(x2, y1), qRgb(0x00, 0x00, 0x00));
QCOMPARE(fb.pixel(x2, y2), qRgb(0x00, 0x00, 0x00));
QByteArray errorMessage;
QVERIFY2(fuzzyCompareColor(fb.pixel(x2, y3), qRgb(0x7f, 0x00, 0x7f), &errorMessage),
msgColorMismatchAt(errorMessage, x2, y3).constData());
QCOMPARE(fb.pixel(x2, y4), qRgb(0x00, 0x00, 0x00));
QCOMPARE(fb.pixel(x2, y5), qRgb(0x00, 0x00, 0x00));
}
QTEST_MAIN(tst_rendernode)
#include "tst_rendernode.moc"
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