1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203
|
#ifndef qwt3d_extglwidget_h
#define qwt3d_extglwidget_h
#include "qwt3d_types.h"
class QMouseEvent;
class QWheelEvent;
class QKeyEvent;
namespace Qwt3D
{
//! An enhanced QGLWidget
/*!
The class covers mouse/keyboard handling, lighting and basic transformations, like
scaling, shifting and rotating objects.
*/
class QWT3D_EXPORT ExtGLWidget : public QGLWidget
{
Q_OBJECT
public:
ExtGLWidget ( QWidget * parent = 0, const QGLWidget * shareWidget = 0 );
virtual ~ExtGLWidget() {}
// transformations
double xRotation() const { return xRot_; } //!< Returns rotation around X axis [-360..360] (some angles are equivalent)
double yRotation() const { return yRot_; } //!< Returns rotation around Y axis [-360..360] (some angles are equivalent)
double zRotation() const { return zRot_; } //!< Returns rotation around Z axis [-360..360] (some angles are equivalent)
double xShift() const { return xShift_; } //!< Returns shift along X axis (object coordinates)
double yShift() const { return yShift_; } //!< Returns shift along Y axis (object coordinates)
double zShift() const { return zShift_; } //!< Returns shift along Z axis (object coordinates)
double xViewportShift() const { return xVPShift_; } //!< Returns relative shift [-1..1] along X axis (view coordinates)
double yViewportShift() const { return yVPShift_; } //!< Returns relative shift [-1..1] along Y axis (view coordinates)
double xScale() const { return xScale_; } //!< Returns scaling for X values [0..inf]
double yScale() const { return yScale_; } //!< Returns scaling for Y values [0..inf]
double zScale() const { return zScale_; } //!< Returns scaling for Z values [0..inf]
double zoom() const { return zoom_; } //!< Returns zoom (0..inf)
bool ortho() const { return ortho_; } //!< Returns orthogonal (true) or perspective (false) projection
// input devices
void assignMouse(MouseState xrot, MouseState yrot, MouseState zrot,
MouseState xscale, MouseState yscale, MouseState zscale,
MouseState zoom, MouseState xshift, MouseState yshift);
bool mouseEnabled() const; //!< Returns true, if the widget accept mouse input from the user
void assignKeyboard(KeyboardState xrot_n, KeyboardState xrot_p
,KeyboardState yrot_n, KeyboardState yrot_p
,KeyboardState zrot_n, KeyboardState zrot_p
,KeyboardState xscale_n, KeyboardState xscale_p
,KeyboardState yscale_n, KeyboardState yscale_p
,KeyboardState zscale_n, KeyboardState zscale_p
,KeyboardState zoom_n, KeyboardState zoom_p
,KeyboardState xshift_n, KeyboardState xshift_p
,KeyboardState yshift_n, KeyboardState yshift_p);
bool keyboardEnabled() const; //!< Returns true, if the widget accept keyboard input from the user
//! Sets speed for keyboard driven transformations
void setKeySpeed(double rot, double scale, double shift);
//! Gets speed for keyboard driven transformations
void keySpeed(double& rot, double& scale, double& shift) const;
// lighting
bool lightingEnabled() const; //!< Returns true, if Lighting is enabled, false else
void illuminate(unsigned light = 0); //!< Turn light on
void blowout(unsigned light = 0); //!< Turn light off
void setMaterialComponent(GLenum property, double r, double g, double b, double a = 1.0);
void setMaterialComponent(GLenum property, double intensity);
void setShininess(double exponent);
void setLightComponent(GLenum property, double r, double g, double b, double a = 1.0, unsigned light=0);
void setLightComponent(GLenum property, double intensity, unsigned light=0);
//! Returns Light 'idx' rotation around X axis [-360..360] (some angles are equivalent)
double xLightRotation(unsigned idx = 0) const { return (idx<8) ? lights_[idx].rot.x : 0; }
//! Returns Light 'idx' rotation around Y axis [-360..360] (some angles are equivalent)
double yLightRotation(unsigned idx = 0) const { return (idx<8) ? lights_[idx].rot.y : 0; }
//! Returns Light 'idx' rotation around Z axis [-360..360] (some angles are equivalent)
double zLightRotation(unsigned idx = 0) const { return (idx<8) ? lights_[idx].rot.z : 0; }
//! Returns shift of Light 'idx 'along X axis (object coordinates)
double xLightShift(unsigned idx = 0) const { return (idx<8) ? lights_[idx].shift.x : 0; }
//! Returns shift of Light 'idx 'along Y axis (object coordinates)
double yLightShift(unsigned idx = 0) const { return (idx<8) ? lights_[idx].shift.y : 0; }
//! Returns shift of Light 'idx 'along Z axis (object coordinates)
double zLightShift(unsigned idx = 0) const { return (idx<8) ? lights_[idx].shift.z : 0; }
signals:
//! Emitted, if the rotation is changed
void rotationChanged( double xAngle, double yAngle, double zAngle);
//! Emitted, if the shift is changed
void shiftChanged( double xShift, double yShift, double zShift);
//! Emitted, if the viewport shift is changed
void vieportShiftChanged( double xShift, double yShift);
//! Emitted, if the scaling is changed
void scaleChanged( double xScale, double yScale, double zScale);
//! Emitted, if the zoom is changed
void zoomChanged(double);
//! Emitted, if the projection mode is changed
void projectionChanged(bool);
public slots:
void setRotation( double xVal, double yVal, double zVal );
void setShift( double xVal, double yVal, double zVal );
void setViewportShift( double xVal, double yVal );
void setScale( double xVal, double yVal, double zVal );
void setZoom( double );
void setOrtho(bool);
void enableMouse(bool val=true); //!< Enable mouse input
void disableMouse(bool val =true); //!< Disable mouse input
void enableKeyboard(bool val=true); //!< Enable keyboard input
void disableKeyboard(bool val =true); //!< Disable keyboard input
void enableLighting(bool val = true); //!< Turn Lighting on or off
void disableLighting(bool val = true); //!< Turn Lighting on or off
//! Rotate ligthsource[idx]
void setLightRotation( double xVal, double yVal, double zVal, unsigned int idx = 0 );
//! Shift ligthsource[idx]
void setLightShift( double xVal, double yVal, double zVal, unsigned int idx = 0 );
protected:
void applyModelViewAndProjection(Qwt3D::Triple beg, Qwt3D::Triple end);
void mousePressEvent( QMouseEvent *e );
void mouseReleaseEvent( QMouseEvent *e );
void mouseMoveEvent( QMouseEvent *e );
void wheelEvent( QWheelEvent *e );
void keyPressEvent( QKeyEvent *e );
void initializeGL();
bool initializedGL() const { return initializedGL_; }
void applyLights();
bool lighting_enabled_;
private:
// trafos
GLdouble xRot_, yRot_, zRot_, xShift_, yShift_, zShift_, zoom_,
xScale_, yScale_, zScale_, xVPShift_, yVPShift_;
bool ortho_;
// mouse
QPoint lastMouseMovePosition_;
bool mpressed_;
MouseState xrot_mstate_,
yrot_mstate_,
zrot_mstate_,
xscale_mstate_,
yscale_mstate_,
zscale_mstate_,
zoom_mstate_,
xshift_mstate_,
yshift_mstate_;
bool mouse_input_enabled_;
void setRotationMouse(MouseState bstate, double accel, QPoint diff);
void setScaleMouse(MouseState bstate, double accel, QPoint diff);
void setShiftMouse(MouseState bstate, double accel, QPoint diff);
// keyboard
bool kpressed_;
KeyboardState xrot_kstate_[2],
yrot_kstate_[2],
zrot_kstate_[2],
xscale_kstate_[2],
yscale_kstate_[2],
zscale_kstate_[2],
zoom_kstate_[2],
xshift_kstate_[2],
yshift_kstate_[2];
bool kbd_input_enabled_;
double kbd_rot_speed_, kbd_scale_speed_, kbd_shift_speed_;
void setRotationKeyboard(KeyboardState kseq, double speed);
void setScaleKeyboard(KeyboardState kseq, double speed);
void setShiftKeyboard(KeyboardState kseq, double speed);
// lighting
struct Light {
Light() : unlit(true){}
bool unlit;
Qwt3D::Triple rot;
Qwt3D::Triple shift;
};
std::vector<Light> lights_;
void applyLight(unsigned idx);
bool initializedGL_;
};
} // ns
#endif /* include guard */
|