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/*
* Copyright (C) 2015 Canonical Ltd.
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; version 3.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include "timer.h"
using namespace qtmir;
Timer::Timer(QObject *parent) : AbstractTimer(parent)
{
m_timer.setSingleShot(false);
connect(&m_timer, &QTimer::timeout, this, &AbstractTimer::timeout);
}
int Timer::interval() const
{
return m_timer.interval();
}
void Timer::setInterval(int msecs)
{
m_timer.setInterval(msecs);
}
void Timer::start()
{
m_timer.start();
AbstractTimer::start();
}
void Timer::stop()
{
m_timer.stop();
AbstractTimer::stop();
}
bool Timer::isSingleShot() const
{
return m_timer.isSingleShot();
}
void Timer::setSingleShot(bool value)
{
m_timer.setSingleShot(value);
}
/////////////////////////////////// FakeTimer //////////////////////////////////
FakeTimer::FakeTimer(const SharedTimeSource &timeSource, QObject *parent)
: qtmir::AbstractTimer(parent)
, m_interval(0)
, m_singleShot(false)
, m_timeSource(timeSource)
{
}
void FakeTimer::update()
{
if (!isRunning()) {
return;
}
if (m_nextTimeoutTime <= m_timeSource->msecsSinceReference()) {
if (isSingleShot()) {
stop();
} else {
m_nextTimeoutTime += interval();
}
Q_EMIT timeout();
}
}
void FakeTimer::start()
{
AbstractTimer::start();
m_nextTimeoutTime = m_timeSource->msecsSinceReference() + (qint64)interval();
}
int FakeTimer::interval() const
{
return m_interval;
}
void FakeTimer::setInterval(int msecs)
{
m_interval = msecs;
}
bool FakeTimer::isSingleShot() const
{
return m_singleShot;
}
void FakeTimer::setSingleShot(bool value)
{
m_singleShot = value;
}
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