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/******************************************************************************
*
* Copyright (C) 2002 Hugo PEREIRA <mailto: hugo.pereira@free.fr>
*
* This is free software; you can redistribute it and/or modify it under the
* terms of the GNU General Public License as published by the Free Software
* Foundation; either version 2 of the License, or (at your option) any later
* version.
*
* This software is distributed in the hope that it will be useful, but WITHOUT
* Any WARRANTY; without even the implied warranty of MERCHANTABILITY or
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License
* for more details.
*
* You should have received a copy of the GNU General Public License along with
* this program. If not, see <http://www.gnu.org/licenses/>.
*
*******************************************************************************/
#include "MainWindow.h"
#include "Application.h"
#include "BaseStatusBar.h"
#include "ContextMenu.h"
#include "CustomToolBar.h"
#include "IconNames.h"
#include "IconEngine.h"
#include "InformationDialog.h"
#include "JobManager.h"
#include "JobManagerFrame.h"
#include "Menu.h"
#include "NewFrameDialog.h"
#include "QuestionDialog.h"
#include "QtUtil.h"
#include "JobInformationDialog.h"
#include "SummaryFrame.h"
#include "SignalJobsDialog.h"
#include "SignalMenu.h"
#include "Singleton.h"
#include "TreeView.h"
#include "UserSelectionFrame.h"
#include "UserSet.h"
#include "Util.h"
#include "XmlOptions.h"
#include <QTextStream>
#include <sys/types.h>
#include <signal.h>
//___________________________________________
class TabWidget: public QTabWidget
{
public:
//* constructor
TabWidget( QWidget* parent ):
QTabWidget( parent )
{}
protected:
//* tab insertion
virtual void tabInserted( int index )
{
QTabWidget::tabInserted( index );
int count( QTabWidget::count() );
if( tabBar() ) tabBar()->setVisible( count > 1 );
}
//* tab insertion
virtual void tabRemoved( int index )
{
QTabWidget::tabRemoved( index );
int count( QTabWidget::count() );
if( tabBar() ) tabBar()->setVisible( count > 1 );
}
};
//___________________________________________
MainWindow::MainWindow( QWidget* parent ):
BaseMainWindow( parent ),
activeFrame_( 0 ),
isPaused_( false ),
refreshRate_( 0 )
{
Debug::Throw( "MainWindow::MainWindow.\n" );
setOptionName( "MAIN_WINDOW" );
// install actions
_installActions();
Application& application( *static_cast<Application*>(Singleton::get().application()) );
addAction( &application.closeAction() );
// statusBar
setStatusBar( statusBar_ = new BaseStatusBar( this ) );
statusBar_->addLabel(1);
statusBar_->addClock();
// toolbar
userToolBar_ = new CustomToolBar( tr( "User" ), this, "USER_TOOLBAR" );
userToolBar_->addWidget( userFrame_ = new UserSelectionFrame( userToolBar_ ) );
userFrame_->comboBox().setEditable( false );
// add default users to user_selection frame
UserSet users;
users << UserSet::allUsers() << Util::user();
userFrame_->updateUsers( users );
toolbar_ = new CustomToolBar( tr( "Main Toolbar" ), this, "TOOLBAR" );
toolbar_->addAction( &addFrameAction() );
toolbar_->addSeparator();
toolbar_->addAction( pauseAction_ );
toolbar_->addAction( resumeAction_ );
toolbar_->addAction( killAction_ );
toolbar_->addAction( recordAction_ );
toolbar_->addSeparator();
toolbar_->addAction( updateAction_ );
toolbar_->addAction( lockAction_ );
// main widget and layout
QWidget* main( new QWidget( this ) );
main->setLayout( new QVBoxLayout() );
main->layout()->setMargin(0);
main->layout()->setSpacing(0);
setCentralWidget( main );
// tab widget
main->layout()->addWidget( tabWidget_ = new TabWidget( main ) );
tabWidget_->setMovable( true );
connect( tabWidget_, SIGNAL(currentChanged(int)), SLOT(_activeFrameChanged(int)) );
// create removeTab button
#if QT_VERSION < 0x040500
{
QToolButton* button = new QToolButton();
button->setDefaultAction( removeFrameAction_ );
button->setAutoRaise( true );
tabWidget_->setCornerWidget( button, Qt::TopRightCorner );
}
#else
tabWidget_->setTabsClosable( true );
connect( tabWidget_, SIGNAL(tabCloseRequested(int)), SLOT(_removeFrame(int)));
#endif
// menu bar
setMenuBar( new Menu( this ) );
connect( userFrame_, SIGNAL(userChanged(QString)), SLOT(_updateUser(QString)) );
// configuration update
connect( &application, SIGNAL(configurationChanged()), SLOT(_updateConfiguration()) );
connect( &application, SIGNAL(saveConfiguration()), SLOT(_saveConfiguration()) );
connect( qApp, SIGNAL(aboutToQuit()), SLOT(_saveConfiguration()) );
_updateConfiguration();
}
//_______________________________________
void MainWindow::updateActions( void )
{
Debug::Throw( "MainWindow::updateActions.\n" );
bool hasSelection( !( hasActiveFrame() && activeFrame().jobManager().selectedJobs().empty() ) );
recordAction_->setEnabled( hasSelection );
resumeAction_->setEnabled( hasSelection );
pauseAction_->setEnabled( hasSelection );
killAction_->setEnabled( hasSelection );
signalMenu_->setEnabled( hasSelection );
return;
}
//_______________________________________
void MainWindow::updateUsers( UserSet users )
{
Debug::Throw( "MainWindow::updateUsers.\n" );
userFrame_->updateUsers(users);
if( hasActiveFrame() )
{ userFrame_->setUser( activeFrame().jobManager().user() ); }
}
//_______________________________________
void MainWindow::addFrame( const QString& user )
{
Debug::Throw() << "MainWindow::addFrame - user: " << user << endl;
// check whether it is already displayed or not
foreach( JobManagerFrame* frame, Base::KeySet<JobManagerFrame>( this ) )
{
if( user == frame->jobManager().user() )
{
tabWidget_->setCurrentWidget( frame );
return;
}
}
// create new Frame
JobManagerFrame& frame( _newFrame() );
frame.setUser( user );
frame.summaryFrame().setVisible( toggleSummaryAction_->isChecked() );
// add to tab widget and set as current
tabWidget_->addTab( &frame, user );
tabWidget_->setCurrentWidget( &frame );
}
//____________________________________________________________
void MainWindow::requestJobList( void )
{
Debug::Throw( "MainWindow::requestJobList.\n" );
emit commandRequested( JobCommand( JobCommand::JobList ) );
}
//____________________________________________________________
void MainWindow::processJobList( Job::Set jobs )
{
Debug::Throw( "MainWindow::processJobList.\n" );
// update frames
_updateFrames( jobs );
// store local copy
jobs_ = jobs;
// update statusbar if active frame summary is hidden
if( activeFrame().summaryFrame().isHidden() )
{ statusBar_->label().setTextAndUpdate( activeFrame().summaryFrame().summaryString() ); }
// emit newjobs signal for records update
_updateRecords( jobs );
emit newJobs( jobs );
// update actions
updateActions();
// restart timer
if( lockAction_->isChecked() ) timer_.start( refreshRate_, this );
return;
}
//____________________________________________________________
void MainWindow::closeJobInformationDialogs( void )
{
Debug::Throw( "MainWindow::closeJobInformationDialog.\n" );
// loop over record dialogs
foreach( JobInformationDialog* dialog, Base::KeySet<JobInformationDialog>( this ) )
{
if( !toggleRecordAction_->isChecked() )
{
// remove record
records_.erase(
std::remove_if(
records_.begin(),
records_.end(),
JobRecord::SameIdFTor( dialog->record().id() ) ),
records_.end() );
}
// close dialog
dialog->close();
}
}
//_______________________________________
void MainWindow::installFrames( void )
{
Debug::Throw( "MainWindow::installFrames.\n" );
// get users from options
Options::List users( XmlOptions::get().specialOptions( "USER_NAME" ) );
if( users.empty() ) users << Util::user();
JobManagerFrame* firstFrame(0);
foreach( const Option& option, users )
{
Debug::Throw() << "MainWindow::installFrames - adding user: " << option.raw() << endl;
// create new Frame
JobManagerFrame& frame( _newFrame() );
if( !firstFrame) firstFrame= &frame;
frame.setUser( option.raw() );
frame.summaryFrame().setVisible( toggleSummaryAction_->isChecked() );
tabWidget_->addTab( &frame, option.raw() );
}
_setActiveFrame( *firstFrame );
firstFrame->jobManager().list().setFocus();
tabWidget_->setCurrentIndex(0);
}
//_______________________________________
void MainWindow::_updateConfiguration( void )
{
Debug::Throw( "MainWindow::_updateConfiguration.\n" );
// needed to get proper size (from options) at startup
resize( sizeHint() );
// toggle summary
toggleSummaryAction_->setChecked( XmlOptions::get().get<bool>( "SHOW_SUMMARY" ) );
toggleRecordAction_->setChecked( XmlOptions::get().get<bool>( "RECORD_ALL_JOBS" ) );
// tree view
treeViewAction_->setChecked( XmlOptions::get().get<bool>("TREE_VIEW") );
foreach( JobManagerFrame* frame, Base::KeySet<JobManagerFrame>( this ) )
{ frame->jobManager().toggleTreeView( treeViewAction_->isChecked() ); }
// refresh rate
refreshRate_ = 1000 * XmlOptions::get().get<int>( "REFRESH_RATE" );
Debug::Throw( "MainWindow::_updateConfiguration - done.\n" );
}
//________________________________________
void MainWindow::_saveConfiguration( void )
{
Debug::Throw( "MainWindow::_saveConfiguration.\n" );
XmlOptions::get().clearSpecialOptions( "USER_NAME" );
for( int index = 0; index < tabWidget_->QTabWidget::count(); ++index )
{
if( JobManagerFrame* frame = qobject_cast<JobManagerFrame*>( tabWidget_->widget( index ) ) )
{ XmlOptions::get().add( "USER_NAME", frame->jobManager().user() ); }
}
}
//___________________________________________________________
void MainWindow::_updateUser( QString user )
{
Debug::Throw() << "MainWindow::_updateUser - " << user << endl;
if( !hasActiveFrame() ) return;
// check whether it is already displayed or not
foreach( JobManagerFrame* frame, Base::KeySet<JobManagerFrame>( this ) )
{
if( user == frame->jobManager().user() )
{
tabWidget_->setCurrentWidget( frame );
return;
}
}
tabWidget_->setTabText( tabWidget_->currentIndex(), user );
activeFrame().setUser( user );
}
//_______________________________________________
void MainWindow::_resume( void )
{ _sendSignal( SIGCONT ); }
//_______________________________________________
void MainWindow::_pause( void )
{ _sendSignal( SIGSTOP ); }
//_______________________________________________
void MainWindow::_kill( void )
{ _sendSignal( SIGKILL ); }
//___________________________________________________________________________________
void MainWindow::_sendSignal( int signal )
{
Debug::Throw( "MainWindow::_sendSignal.\n" );
if( !hasActiveFrame() ) return;
Job::List jobs;
foreach( const Job& job, activeFrame().jobManager().selectedJobs() )
{ if( job.id() > 0 ) jobs.append( job ); }
if( jobs.empty() ) return;
if( !SignalJobsDialog( this, signal, jobs ).exec() ) return;
// create command and append requested signal
JobCommand command( JobCommand::Signal );
command << QString::number( signal );
// add arguments to command
foreach( const Job& job, jobs )
{ if( job.id() > 0 ) command << QString::number( job.id() ); }
if( !command.arguments().isEmpty() )
{
emit commandRequested( command );
emit commandRequested( JobCommand( JobCommand::JobList ) );
}
}
//_______________________________________________
void MainWindow::_record( void )
{
Debug::Throw( "MainWindow::_record.\n" );
if( !hasActiveFrame() ) return;
// get frame and selected jobs
JobManager &frame( activeFrame().jobManager() );
Job::List jobs( frame.selectedJobs() );
if( jobs.empty() )
{
InformationDialog( this, tr( "No selected processes. <Record> canceled." ) ).exec();
return;
}
// get list of associated dialogs
Base::KeySet<JobInformationDialog> dialogs( this );
// store jobs for which no record is found
Job::Set invalid;
// loop over jobs, find matching record
foreach( const Job& job, jobs )
{
// try find matching job
bool found( false );
foreach( JobInformationDialog* dialog, dialogs )
{
if( dialog->record().id() == job.id() )
{
dialog->uniconify();
found = true;
break;
}
}
// move to next job
if( found ) continue;
// get matching job record
JobRecord::List::iterator recordIter( std::find_if( records_.begin(), records_.end(), JobRecord::SameIdFTor( job.id() ) ) );
if( recordIter == records_.end() )
{
if( toggleRecordAction_->isChecked() )
{
invalid.insert( job );
continue;
} else recordIter = records_.insert( records_.end(), JobRecord( job ) );
}
// create a new JobInformationDialog
JobInformationDialog *dialog = new JobInformationDialog( this );
dialog->setJob( job, *recordIter );
Base::Key::associate( this, dialog );
// window title
const QString buffer = QString( tr( "Process %1 (%2) - Top" ) ).arg( job.id() ).arg( job.longName().isEmpty() ? job.name():job.longName() );
dialog->setWindowTitle( buffer );
dialog->centerOnPointer();
// connection
if( !toggleRecordAction_->isChecked() )
{ connect( dialog, SIGNAL(closed(JobRecord)), SLOT(_recordDialogClosed(JobRecord)) ); }
// connect for later updates
connect( this, SIGNAL(newJobs(Job::Set)), dialog, SLOT(update(Job::Set)) );
dialog->show();
}
// show dialog for invalid jobs
if( !invalid.empty() )
{
QString buffer;
if( invalid.size() == 1 ) buffer = QString( tr( "Process %1 has no record" ) ).arg( invalid.begin()->id() );
else {
buffer = QString( tr( "Following processes have no record:\n" ) );
unsigned int index(0);
foreach( const Job& job, invalid )
{
if( index && !(index%10) ) buffer += "\n";
buffer += QString( " %1" ).arg( job.id() );
++index;
}
}
InformationDialog( this, buffer ).exec();
}
return;
}
//_______________________________________________
void MainWindow::_toggleTreeView( bool value )
{
Debug::Throw( "MainWindow::_toggleTreeView.\n" );
if( hasActiveFrame() && activeFrame().jobManager().toggleTreeView( value ) )
{ XmlOptions::get().set<bool>( "TREE_VIEW", value ); }
}
//_______________________________________________
void MainWindow::_toggleRecordAllJobs( bool state )
{
XmlOptions::get().set<bool>( "RECORD_ALL_JOBS", state );
if( state ) _updateRecords( jobs_ );
else records_.clear();
}
//_______________________________________________
void MainWindow::_toggleUpdate( bool state )
{
Debug::Throw() << "MainWindow::_toggleUpdate - state: " << state << endl;
if( state ) timer_.start( refreshRate_, this );
else timer_.stop();
return;
}
//_______________________________________
void MainWindow::_toggleSummary( bool value )
{
Debug::Throw( "MainWindow::_toggleSummary.\n" );
if( !hasActiveFrame() ) return;
activeFrame().summaryFrame().setVisible( value );
XmlOptions::get().set<bool>( "SHOW_SUMMARY", value );
// clear label
if( value ) statusBar_->label().clear();
}
//_______________________________________
void MainWindow::_activeFrameChanged( int index )
{
Debug::Throw() << "MainWindow::_activeFrameChanged - index: " << index << endl;
Q_ASSERT( index >= 0 );
JobManagerFrame* frame = qobject_cast<JobManagerFrame*>( tabWidget_->widget( index ) );
Q_CHECK_PTR( frame );
// change frame activity and update
_setActiveFrame( *frame );
// update userSelectionFrame so that it displays the correct user name
userFrame_->setUser( frame->jobManager().user() );
// update actions
treeViewAction_->setChecked( frame->jobManager().treeViewEnabled() );
// update title
QString buffer;
if( frame->jobManager().user() != Util::user() ) buffer = QString( "%1 - Top" ).arg( frame->jobManager().user() );
else buffer = "Top";
setWindowTitle( buffer );
}
//_______________________________________
void MainWindow::_addFrame( void )
{
Debug::Throw( "MainWindow::_addFrame.\n" );
// create dialog
NewFrameDialog dialog( this );
// update user selection
UserSet users;
users << Util::user() << UserSet::allUsers();
dialog.userSelectionFrame().updateUsers( users );
dialog.userSelectionFrame().updateUsers( userFrame_->users() );
dialog.userSelectionFrame().setUser( userFrame_->user() );
// adjust focus and map dialog
dialog.userSelectionFrame().comboBox().setFocus();
if( !dialog.centerOnWidget( window() ).exec() ) return;
// get user and add
addFrame( dialog.userSelectionFrame().user() );
}
//_______________________________________
void MainWindow::_removeFrame( void )
{ return _removeFrame( tabWidget_->currentIndex() ); }
//_______________________________________
void MainWindow::_removeFrame( int index )
{
Debug::Throw( "MainWindow::_removeFrame.\n" );
// check counts
unsigned int counts( Base::KeySet<JobManagerFrame>( this ).size() );
Q_ASSERT( counts > 1 && hasActiveFrame() );
// check frame
Q_ASSERT( index >= 0 );
JobManagerFrame* frame = qobject_cast<JobManagerFrame*>( tabWidget_->widget( index ) );
Q_CHECK_PTR( frame );
const QString buffer = QString( tr( "Remove tab '%1' ?" ) ).arg( frame->jobManager().user() );
if( !QuestionDialog( this, buffer ).centerOnWidget( window() ).exec() ) return;
// change remove action enability
if( counts == 2 )
{ removeFrameAction_->setEnabled( false ); }
// change active frame
const int currentIndex( tabWidget_->currentIndex() );
if( index == currentIndex )
{ tabWidget_->setCurrentIndex( ( index > 0 ) ? index-1:index ); }
// remove
tabWidget_->removeTab( index );
// delete old active frame
frame->deleteLater();
}
//_______________________________________
void MainWindow::_recordDialogClosed( JobRecord record )
{
Debug::Throw( "MainWindow::_recordDialogClosed.\n" );
if( toggleRecordAction_->isChecked() ) return;
records_.erase(
std::remove_if(
records_.begin(),
records_.end(),
JobRecord::SameIdFTor( record.id() ) ),
records_.end() );
return;
}
//____________________________________
void MainWindow::timerEvent( QTimerEvent *event )
{
Debug::Throw( "MainWindow::timerEvent.\n" );
if (event->timerId() == timer_.timerId() )
{
timer_.stop();
emit commandRequested( JobCommand( JobCommand::JobList ) );
}
}
//____________________________________
void MainWindow::closeEvent( QCloseEvent *event )
{
Debug::Throw( "MainWindow::closeEvent.\n" );
_saveConfiguration();
event->accept();
qApp->quit();
}
//________________________________________
void MainWindow::_setActiveFrame( JobManagerFrame& frame )
{
Debug::Throw( "MainWindow::_setActiveFrame.\n" );
if( activeFrame_ == &frame ) return;
activeFrame_ = &frame;
// update actions
updateActions();
}
//________________________________________
JobManagerFrame& MainWindow::_newFrame( void )
{
Debug::Throw( "MainWindow::_newFrame.\n" );
JobManagerFrame* frame( new JobManagerFrame() );
// add actions to list
QMenu* menu = new ContextMenu( &frame->jobManager().list() );
menu->addAction( &frame->jobManager().list().findAction() );
menu->addAction( recordAction_ );
menu->addMenu( signalMenu_ );
connect( frame->jobManager().list().selectionModel(), SIGNAL(selectionChanged (QItemSelection,QItemSelection)), SLOT(updateActions()) );
connect( &frame->jobManager().list(), SIGNAL(activated(QModelIndex)), SLOT(_record()) );
connect( &frame->jobManager().list(), SIGNAL(expanded(QModelIndex)), SLOT(updateActions()) );
connect( &frame->jobManager().list(), SIGNAL(collapsed(QModelIndex)), SLOT(updateActions()) );
frame->jobManager().list().setFocus();
Debug::Throw( "MainWindow::_newFrame - tree view toggle.\n" );
frame->jobManager().toggleTreeView( treeViewAction_->isChecked() );
Base::Key::associate( this, frame );
// update remove action
Debug::Throw( "MainWindow::_newFrame - changing removeFrame action.\n" );
if( Base::KeySet<JobManagerFrame>( this ).size() > 1 )
{ removeFrameAction_->setEnabled( true ); }
// ask for update
Debug::Throw( "MainWindow::_newFrame - requesting job list.\n" );
requestJobList();
return *frame;
}
//________________________________________
void MainWindow::_updateFrames( const Job::Set& jobs )
{
// split against users
using JobSetMap = QMap<QString, Job::Set >;
JobSetMap jobMap;
foreach( const Job& job, jobs )
{ jobMap[job.user()].insert( job ); }
// update all frames
foreach( JobManagerFrame* frame, Base::KeySet<JobManagerFrame>( this ) )
{
if( frame->jobManager().user().isEmpty() || UserSet::isAllUsers( frame->jobManager().user() ) )
{
frame->jobManager().processJobList( jobs );
frame->summaryFrame().updateJobs( frame->jobManager().jobs() );
} else {
QString localUser( frame->jobManager().user().left(8) );
frame->jobManager().processJobList( jobMap[localUser] );
frame->summaryFrame().updateJobs( frame->jobManager().jobs() );
}
}
}
//_______________________________________________
void MainWindow::_updateRecords( Job::Set jobs )
{
// update records with a matching job, erase the other ones.
records_.erase(
std::remove_if(
records_.begin(),
records_.end(),
NoJobFTor( jobs ) ),
records_.end() );
// adds the jobs which have no existing records
if( toggleRecordAction_->isChecked() )
{ foreach( const Job& job, jobs ) records_ << JobRecord( job ); }
};
//________________________________________
void MainWindow::_installActions( void )
{
Debug::Throw( "MainWindow::_installActions.\n" );
addAction( resumeAction_ = new QAction( IconEngine::get( IconNames::Resume ), tr( "Resume" ), this ) );
resumeAction_->setToolTip( tr( "Resume selected processes" ) );
connect( resumeAction_, SIGNAL(triggered()), SLOT(_resume()) );
addAction( pauseAction_ = new QAction( IconEngine::get( IconNames::Pause ), tr( "Suspend" ), this ) );
pauseAction_->setToolTip( tr( "Suspend selected processes" ) );
connect( pauseAction_, SIGNAL(triggered()), SLOT(_pause()) );
addAction( killAction_ = new QAction( IconEngine::get( IconNames::Kill ), tr( "Kill" ), this ) );
killAction_->setToolTip( tr( "Kill selected processes" ) );
connect( killAction_, SIGNAL(triggered()), SLOT(_kill()) );
addAction( recordAction_ = new QAction( IconEngine::get( IconNames::Information ), tr( "Process Statistics" ), this ) );
recordAction_->setToolTip( tr( "Monitor selected processes cpu and memory usage in separate dialog" ) );
connect( recordAction_, SIGNAL(triggered()), SLOT(_record()) );
addAction( toggleRecordAction_ = new QAction( IconEngine::get( IconNames::Information ), tr( "Save Statistics of all Processes" ), this ) );
toggleRecordAction_->setToolTip( tr( "Keep track of all processes cpu and memory usage" ) );
toggleRecordAction_->setCheckable( true );
connect( toggleRecordAction_, SIGNAL(toggled(bool)), SLOT(_toggleRecordAllJobs(bool)) );
addAction( updateAction_ = new QAction( IconEngine::get( IconNames::Reload ), tr( "Reload" ), this ) );
updateAction_->setToolTip( tr( "Update process list" ) );
connect( updateAction_, SIGNAL(triggered()), SLOT(requestJobList()) );
addAction( treeViewAction_ = new QAction( IconEngine::get( IconNames::Tree ), tr( "Show Process Tree" ), this ) );
treeViewAction_->setToolTip(tr( "Show flat list or tree" ) );
treeViewAction_->setCheckable( true );
connect( treeViewAction_, SIGNAL(toggled(bool)), SLOT(_toggleTreeView(bool)) );
addAction( lockAction_ = new QAction( IconEngine::get( IconNames::Lock ), tr( "Lock" ), this ) );
lockAction_->setToolTip( tr( "Lock/unlock process list update" ) );
lockAction_->setCheckable( true );
connect( lockAction_, SIGNAL(toggled(bool)), SLOT(_toggleUpdate(bool)) );
lockAction_->setChecked( true );
addAction( toggleSummaryAction_ = new QAction( tr( "Show Summary Panel" ), this ) );
toggleSummaryAction_->setToolTip( tr( "Show/hide summary pannel" ) );
toggleSummaryAction_->setCheckable( true );
toggleSummaryAction_->setChecked( true );
connect( toggleSummaryAction_, SIGNAL(toggled(bool)), SLOT(_toggleSummary(bool)) );
// add frame
addAction( addFrameAction_ = new QAction( IconEngine::get( IconNames::AddTab ), tr( "Add Tab..." ), this ) );
addFrameAction_->setToolTip( tr( "Add a new tab to display processes of a give user" ) );
addFrameAction_->setShortcut( QKeySequence::AddTab );
connect( addFrameAction_, SIGNAL(triggered()), SLOT(_addFrame()) );
// remove frame
addAction( removeFrameAction_ = new QAction( IconEngine::get( IconNames::RemoveTab ), tr( "Remove Tab" ), this ) );
removeFrameAction_->setToolTip( tr( "Remove current tab" ) );
removeFrameAction_->setShortcut( QKeySequence::Close );
connect( removeFrameAction_, SIGNAL(triggered()), SLOT(_removeFrame()) );
removeFrameAction_->setEnabled( false );
// signals menu
signalMenu_ = new SignalMenu( this );
connect( signalMenu_, SIGNAL(signalRequested(int)), SLOT(_sendSignal(int)) );
}
//_______________________________________________
bool MainWindow::NoJobFTor::operator() ( JobRecord& record )
{
Job::Set::iterator iter( std::find_if( jobs_.begin(), jobs_.end(), Job::SameIdFTor( record.id() ) ) );
if( iter == jobs_.end() ) return true;
else {
record.updateJob( *iter );
jobs_.erase( iter );
return false;
}
}
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