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/******************************************************************************
*
* Copyright (C) 2002 Hugo PEREIRA <mailto: hugo.pereira@free.fr>
*
* This is free software; you can redistribute it and/or modify it under the
* terms of the GNU General Public License as published by the Free Software
* Foundation; either version 2 of the License, or (at your option) any later
* version.
*
* This software is distributed in the hope that it will be useful, but WITHOUT
* Any WARRANTY; without even the implied warranty of MERCHANTABILITY or
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License
* for more details.
*
* You should have received a copy of the GNU General Public License along with
* this program. If not, see <http://www.gnu.org/licenses/>.
*
*******************************************************************************/
#include "Menu.h"
#include "Debug.h"
#include "DebugMenu.h"
#include "IconNames.h"
#include "IconEngine.h"
#include "Application.h"
#include "MainWindow.h"
#include "Singleton.h"
#include "JobInformationDialog.h"
#include "XmlOptions.h"
#include <QMenu>
//__________________________________________________
Menu::Menu( QWidget* parent ):
QMenuBar( parent ),
Counter( "Menu" )
{
Debug::Throw( "Menu::Menu\n" );
// generic menu
QMenu *menu;
// application and top widget
Application& application( *static_cast<Application*>(Singleton::get().application()) );
MainWindow& mainWindow( *static_cast<MainWindow*>(topLevelWidget()) );
// file menu
menu = addMenu( tr( "File" ) );
menu->addAction( &mainWindow.addFrameAction() );
menu->addAction( &mainWindow.removeFrameAction() );
menu->addAction( &mainWindow.updateAction() );
menu->addSeparator();
menu->addAction( &application.closeAction() );
// windows menu
windowsMenu_ = addMenu( tr( "Windows" ) );
connect( windowsMenu_, SIGNAL(aboutToShow()), this, SLOT(_updateWindowsMenu()) );
// Settings menu
menu = addMenu( tr( "Settings" ) );
menu->addAction( &mainWindow.toggleRecordAction() );
menu->addAction( &mainWindow.treeViewAction() );
menu->addAction( &mainWindow.toggleSummaryAction() );
menu->addSeparator();
menu->addAction( &application.configurationAction() );
// create help menu
menu = addMenu( tr( "Help" ) );
menu->addAction( &application.aboutAction() );
menu->addAction( &application.aboutQtAction() );
// debug menu
menu->addSeparator();
DebugMenu *debugMenu( new DebugMenu( menu ) );
menu->addAction( debugMenu->menuAction() );
debugMenu->menuAction()->setVisible( false );
}
//____________________________________________________________________
void Menu::_updateWindowsMenu( void )
{
Debug::Throw( "Menu::_updateWindowsMenu.\n" );
// clear menu
windowsMenu_->clear();
MainWindow& mainWindow( *static_cast<MainWindow*>(topLevelWidget()) );
Base::KeySet<JobInformationDialog> dialogs( &mainWindow );
QAction* action(0);
foreach( JobInformationDialog* dialog, dialogs )
{
const QString buffer = QString( tr( "Job %1" ) ).arg( dialog->record().id() );
windowsMenu_->addAction( action = new QAction( buffer, windowsMenu_ ) );
connect( action, SIGNAL(triggered()), dialog, SLOT(uniconify()) );
}
if( !dialogs.empty() ) windowsMenu_->addSeparator();
// close job dialogs
windowsMenu_->addAction( action = new QAction( IconEngine::get( IconNames::DialogClose ), tr( "Close Process Statistics' Dialogs" ), windowsMenu_ ) );
connect( action, SIGNAL(triggered()), &mainWindow, SLOT(closeJobInformationDialogs()) );
action->setEnabled( !dialogs.empty() );
return;
}
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