1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154
|
#ifndef BusyWidget_h
#define BusyWidget_h
/******************************************************************************
*
* Copyright (C) 2002 Hugo PEREIRA <mailto: hugo.pereira@free.fr>
*
* This is free software; you can redistribute it and/or modify it under the
* terms of the GNU General Public License as published by the Free Software
* Foundation; either version 2 of the License, or (at your option) any later
* version.
*
* This software is distributed in the hope that it will be useful, but WITHOUT
* Any WARRANTY; without even the implied warranty of MERCHANTABILITY or
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License
* for more details.
*
* You should have received a copy of the GNU General Public License along with
* this program. If not, see <http://www.gnu.org/licenses/>.
*
*******************************************************************************/
#include "Counter.h"
#include <QBasicTimer>
#include <QTimerEvent>
#include <QPropertyAnimation>
#include <QWidget>
#include <QPaintEvent>
#include <QPainterPath>
class BusyWidget: public QWidget, private Base::Counter<BusyWidget>
{
Q_OBJECT
Q_PROPERTY( qreal angle READ angle WRITE setAngle )
Q_PROPERTY( qreal opacity READ opacity WRITE setOpacity )
public:
//* position
enum class Location
{
Center,
TopLeft,
TopRight,
BottomLeft,
BottomRight
};
//* constructor
explicit BusyWidget( QWidget* = nullptr, Location = Location::Center );
//*@name accessors
//@{
//* angle
qreal angle() const
{ return angle_; }
//* opacity
int opacity() const
{ return opacity_; }
//* size
QSize minimumSizeHint() const override
{ return QSize( 2*radius_+border_, 2*radius_+border_ ); }
//* size
QSize sizeHint() const override
{ return minimumSizeHint(); }
//@}
//*@name modifiers
//@{
//* delay
void setDelay( int value )
{ delay_ = value; }
//* angle
void setAngle( qreal value )
{
if( angle_ == value ) return;
angle_ = value;
update();
}
//* opacity
void setOpacity( int );
//@}
//* event filter
bool eventFilter( QObject*, QEvent* ) override;
public Q_SLOTS:
//* start
void start();
//* stop
void stop();
protected:
//* paint event
void paintEvent( QPaintEvent* ) override;
//* timer event
void timerEvent( QTimerEvent* ) override;
//* adjust position based on parent
void _adjustPosition();
private:
//* animation
QPropertyAnimation* animation_ = nullptr;
//* basic time
QBasicTimer timer_;
//* painter path
QPainterPath path_;
//* location
Location location_ = Location::Center;
//* delay
int delay_ = 200;
//* radius
int radius_ = 18;
//* thickness
int thickness_ = 5;
//* border
int border_ = 2;
//* margin
int margin_ = 10;
//* angle
qreal angle_ = 0;
//* opacity
int opacity_ = 0;
};
#endif
|