1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159
|
/******************************************************************************
*
* Copyright (C) 2002 Hugo PEREIRA <mailto: hugo.pereira@free.fr>
*
* This is free software; you can redistribute it and/or modify it under the
* terms of the GNU General Public License as published by the Free Software
* Foundation; either version 2 of the License, or (at your option) any later
* version.
*
* This software is distributed in the hope that it will be useful, but WITHOUT
* Any WARRANTY; without even the implied warranty of MERCHANTABILITY or
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License
* for more details.
*
* You should have received a copy of the GNU General Public License along with
* this program. If not, see <http://www.gnu.org/licenses/>.
*
*******************************************************************************/
#include "ColorMenu.h"
#include "BaseIconNames.h"
#include "IconEngine.h"
#include "IconSize.h"
#include <QColorDialog>
#include <QPainter>
//_______________________________________________
ColorMenu::ColorMenu( QWidget* parent ):
QMenu( parent ),
Counter( "ColorMenu" )
{
Debug::Throw( "ColorMenu::ColorMenu.\n" );
connect( this, SIGNAL(triggered(QAction*)), SLOT(_selected(QAction*)) );
connect( this, SIGNAL(aboutToShow()), SLOT(_display()) );
}
//_______________________________________________
Base::Color::Set ColorMenu::colors() const
{
Base::Color::Set out;
for( auto&& iter = colors_.begin(); iter != colors_.end(); ++iter )
{ out.insert( iter.key() ); }
return out;
}
//_______________________________________________
void ColorMenu::add( QColor color )
{
if( color.isValid() && !colors_.contains( Base::Color(color) ) )
{ colors_.insert( Base::Color(color), QBrush() ); }
return;
}
//_______________________________________________
void ColorMenu::paintEvent( QPaintEvent* event )
{
static const int margin = 5;
// default paint
QMenu::paintEvent( event );
// loop over actions associated to existing colors
QPainter painter( this );
painter.setClipRect( event->rect() );
painter.setPen( Qt::NoPen );
for( auto&& iter = actions_.begin(); iter != actions_.end(); ++iter )
{
QRect action_rect( actionGeometry( iter.key() ) );
if( !event->rect().intersects( action_rect ) ) continue;
action_rect.adjust( 2*margin, margin+1, -2*margin-1, -margin );
painter.setBrush( colors_[Base::Color(iter.value())] );
painter.setRenderHints(QPainter::Antialiasing );
painter.drawRoundedRect( action_rect, 4, 4 );
}
painter.end();
}
//_______________________________________________
void ColorMenu::_display()
{
Debug::Throw( "ColorMenu::_display.\n" );
// clear menu
clear();
// new color action
addAction( IconEngine::get( IconNames::Add ), tr( "New" ), this, SLOT(_new()) );
addSeparator();
// default color action
addAction( tr( "Default" ), this, SLOT(_default()) );
// clear actions
actions_.clear();
for( auto&& iter = colors_.begin(); iter != colors_.end(); ++iter )
{
// create pixmap if not done already
if( iter.value() == Qt::NoBrush ) iter.value() = QColor( iter.key() );
// create action
QAction* action = new QAction( this );
actions_.insert( action, iter.key() );
addAction( action );
};
return;
}
//_______________________________________________
void ColorMenu::_new()
{
Debug::Throw( "ColorMenu::_new.\n" );
QColor color( QColorDialog::getColor( Qt::white, this ) );
if( color.isValid() )
{
add( color );
lastColor_ = color;
emit selected( color );
}
}
//_______________________________________________
void ColorMenu::_default()
{
Debug::Throw( "ColorMenu::_default.\n" );
lastColor_ = QColor();
emit selected( QColor() );
}
//_______________________________________________
void ColorMenu::_selected( QAction* action )
{
Debug::Throw( "ColorMenu::_selected.\n" );
ActionMap::const_iterator iter = actions_.find( action );
if( iter != actions_.end() )
{
lastColor_ = iter.value();
emit selected( iter.value() );
}
}
|