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#ifndef TreeModel_h
#define TreeModel_h
/******************************************************************************
*
* Copyright (C) 2002 Hugo PEREIRA <mailto: hugo.pereira@free.fr>
*
* This is free software; you can redistribute it and/or modify it under the
* terms of the GNU General Public License as published by the Free Software
* Foundation; either version 2 of the License, or (at your option) any later
* version.
*
* This software is distributed in the hope that it will be useful, but WITHOUT
* Any WARRANTY; without even the implied warranty of MERCHANTABILITY or
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License
* for more details.
*
* You should have received a copy of the GNU General Public License along with
* this program. If not, see <http://www.gnu.org/licenses/>.
*
*******************************************************************************/
#include "Debug.h"
#include "ItemModel.h"
#include "TreeItem.h"
#include <QList>
//* generic class to store structure in a model
template<class T> class TreeModel : public ItemModel
{
public:
//* value type
using ValueType = T;
//* reference
using Reference = T&;
//* reference
using ConstReference = const T&;
//* pointer
using Pointer = T*;
//* list of values
using List = QList<ValueType>;
//* iterator
using ListIterator = QListIterator<ValueType>;
//* item
using Item = TreeItem<T>;
//* constructor
TreeModel(QObject *parent = nullptr):
ItemModel( parent ),
root_( map_ )
{}
//*@name accessors
//@{
//* flags
Qt::ItemFlags flags(const QModelIndex &index) const override
{
if (!index.isValid()) return 0;
return Qt::ItemIsEnabled | Qt::ItemIsSelectable;
}
//* unique index for given row, column and parent index
QModelIndex index(int row, int column, const QModelIndex &parent = QModelIndex()) const override
{
// check if index is valid
if( !hasIndex( row, column, parent ) ) return QModelIndex();
// fid parent item
const Item& parentItem = parent.isValid() ? _find( parent.internalId() ) : root_;
// return new index if matching child is found, or invalid index
return (row < (int)parentItem.childCount()) ?
createIndex( row, column, parentItem.child(row).id() ):
QModelIndex();
}
//* index of parent
QModelIndex parent(const QModelIndex &index) const override
{
// check index validity
if (!index.isValid()) return QModelIndex();
// retrieve associated job item
const Item& childItem( _find(index.internalId() ) );
// if no parent return invalid index
if( !( childItem.hasParent() && childItem.parent().hasParent() ) ) return QModelIndex();
// if parent is root return invalid index
const Item& parentItem( childItem.parent() );
const Item& grandParentItem( parentItem.parent() );
// find parent position in list of grand parent
int row(0);
for( ; row < grandParentItem.childCount(); row++ )
{ if( &parentItem == &grandParentItem.child(row) ) return createIndex( row, 0, parentItem.id() ); }
// not found
return QModelIndex();
}
//* number of rows below given index
int rowCount(const QModelIndex &parent = QModelIndex()) const override
{
// check column
if (parent.column() > 0) return 0;
// store parent Job
const Item& parentItem = parent.isValid() ? _find( parent.internalId() ) : root_;
return parentItem.childCount();
}
//* return index associated to a given value, starting from parent [recursive]
QModelIndex index( ConstReference value, const QModelIndex& parent = QModelIndex() ) const
{
// return parent index if job match
if( parent.isValid() && _find( parent.internalId() ).get() == value ) return parent;
// get rows associated to parent and loop over rows
for( int row=0; row<rowCount( parent ); row++ )
{
// get child index
QModelIndex found( index( value, index( row, 0, parent ) ) );
if( found.isValid() ) return found;
}
// value not found. return invalid index
return QModelIndex();
}
//* return all values [recursive]
List children( const QModelIndex& parent = QModelIndex() ) const
{
// retrieve parent item
const Item& parentItem = parent.isValid() ? _find( parent.internalId() ) : root_;
return parentItem.childValues();
}
//* return all values [recursive]
List children( ConstReference value ) const
{
const QModelIndex& index( this->index( value ) );
return index.isValid() ? children( index ):List();
}
//* return value associated to given model index
ValueType get( const QModelIndex& index ) const
{
if( !index.isValid() ) return ValueType();
else return _find( index.internalId() ).get();
}
//* return all values matching index list
List get( const QModelIndexList& indexes ) const
{
List out;
for( const auto& index:indexes )
{ if( index.isValid() ) out << get( index ); }
return out;
}
//* get list of internal selected items
QModelIndexList selectedIndexes() const override
{
QModelIndexList out;
for( const auto& value:selectedItems_ )
{
QModelIndex index( this->index( value ) );
if( index.isValid() ) out << index;
}
return out;
}
//* restore currentIndex
QModelIndex currentIndex() const override
{ return hasCurrentItem_ ? this->index( currentItem_ ) : QModelIndex(); }
//* true if expended indexes are supported
bool supportsExpandedIndexes() const override
{ return true; }
//* get list of internal selected items
QModelIndexList expandedIndexes() const override
{
QModelIndexList out;
for( const auto& value:expandedItems_ )
{
QModelIndex index( this->index( value ) );
if( index.isValid() ) out << index;
}
return out;
}
//* root item
const Item& root() const
{ return root_; }
//@}
//*@name modifiers
//@{
//* clear internal list selected items
void clearSelectedIndexes() override
{ selectedItems_.clear(); }
//* set selected indexes
void setSelectedIndexes( const QModelIndexList& indexes ) override
{
selectedItems_.clear();
for( const auto& index:indexes )
{ if( index.isValid() ) selectedItems_ << get( index ); }
}
//* store index internal selection state
void setIndexSelected( const QModelIndex& index, bool value ) override
{
if( !index.isValid() ) return;
if( value ) selectedItems_ << get( index );
else { selectedItems_.removeAll( get( index ) ); }
}
//* current index;
void clearCurrentIndex() override
{ hasCurrentItem_ = false; }
//* store current index
void setCurrentIndex( const QModelIndex& index ) override
{
if( index.isValid() )
{
hasCurrentItem_ = true;
currentItem_ = get( index );
} else hasCurrentItem_ = false;
}
//* clear internal list of expanded items
void clearExpandedIndexes() override
{ expandedItems_.clear(); }
//* set selected indexes
void setExpandedIndexes( const QModelIndexList& indexes ) override
{
expandedItems_.clear();
for( const auto& index:indexes )
{ if( index.isValid() ) expandedItems_ << get( index ); }
}
//* store index internal selection state
void setIndexExpanded( const QModelIndex& index, bool value ) override
{
if( !index.isValid() ) return;
if( value ) expandedItems_ << get( index );
else { expandedItems_.removeAll( get( index ) ); }
}
//* add values
void add( ConstReference value )
{ add( List() << value ); }
//* add values
void add( List values )
{
// check if not empty
// this avoids sending useless signals
if( values.empty() ) return;
emit layoutAboutToBeChanged();
root_.update( values );
_add( root_, values );
_sort();
emit layoutChanged();
return;
}
//* replace
bool replace( ConstReference first, ConstReference second )
{
Item* item( root_.find( first ) );
if( item )
{
item->set( second );
return true;
} else return false;
};
//* update values
/**
items that are not found in list are removed
items that are found are updated
*/
void set( List values )
{
// check if not empty
if( values.empty() ) clear();
else {
emit layoutAboutToBeChanged();
// sort values if requested
if( sortValues_ )
{ std::sort( values.begin(), values.end() ); }
root_.set( values );
_add( root_, values );
_sort();
emit layoutChanged();
}
return;
}
//* update values
/**
items that are not found in list are removed
items that are found are updated
*/
void set( ConstReference value, List values )
{
// find item matching value
Item* item( root_.find( value ) );
if( !item ) return;
emit layoutAboutToBeChanged();
if( values.empty() ) item->clear();
else {
// sort values if requested
if( sortValues_ )
{ std::sort( values.begin(), values.end() ); }
item->set( values );
_add( *item, values );
_sort();
}
emit layoutChanged();
}
//* remove
void remove( ConstReference value )
{ remove( List() << value ); }
//* remove
void remove( List values )
{
// check if not empty
// this avoids sending useless signals
if( values.empty() ) return;
emit layoutAboutToBeChanged();
_remove( root_, values );
_resetTree();
emit layoutChanged();
return;
}
//* reset tree
void resetTree()
{
emit layoutAboutToBeChanged();
_resetTree();
emit layoutChanged();
}
//* clear
void clear()
{
emit layoutAboutToBeChanged();
map_.clear();
root_ = Item( map_ );
emit layoutChanged();
}
//* sort values
void setSortValues( bool value )
{ sortValues_ = value; }
//@}
protected:
//* root item
Item& _root()
{ return root_; }
//* add
void _add( Item& item, List values )
{
for( const auto& value:values )
{ item.add( value ); }
}
//* find item matching id
const Item& _find( typename Item::Id id ) const
{
typename Item::Map::const_iterator iter( map_.find( id ) );
return iter == map_.end() ? root_:*iter.value();
}
//* remove, without update
void _remove( Item& parent, List& values )
{
// remove all values from selection
for( const auto& value:values )
{ selectedItems_.removeAll( value ); }
// remove children that are found in list, and remove from list
for( int row = 0; row < parent.childCount(); )
{
int found( values.indexOf( parent.child(row).get() ) );
if( found >= 0 )
{
parent.remove( row );
values.removeAt( found );
} else ++row;
}
// do the same starting from children, if there are remaining items to remove
if( !values.isEmpty() )
{
for( int row = 0; row < parent.childCount(); ++row )
{ _remove( parent.child(row), values ); }
}
}
//* reset tree
/** private version, with no signal emitted */
void _resetTree()
{
List children( TreeModel::children() );
map_.clear();
root_ = Item( map_ );
_add( root_, children );
_sort();
}
private:
//* item map
/** used to allow fast mapping between index and value */
typename Item::Map map_;
//* root item
Item root_;
//* selection
List selectedItems_;
//* expanded indexes
List expandedItems_;
//* true if values should be sorted when retrieved
bool sortValues_ = true;
//* true if current item is valid
bool hasCurrentItem_ = false;
//* current item
ValueType currentItem_;
};
#endif
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