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/******************************************************************************
*
* Copyright (C) 2002 Hugo PEREIRA <mailto: hugo.pereira@free.fr>
*
* This is free software; you can redistribute it and/or modify it under the
* terms of the GNU General Public License as published by the Free Software
* Foundation; either version 2 of the License, or (at your option) any later
* version.
*
* This software is distributed in the hope that it will be useful, but WITHOUT
* Any WARRANTY; without even the implied warranty of MERCHANTABILITY or
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License
* for more details.
*
* You should have received a copy of the GNU General Public License along with
* this program. If not, see <http://www.gnu.org/licenses/>.
*
*******************************************************************************/
#include "ApplicationManager.h"
#include "Client.h"
#include "CppUtil.h"
#include "Debug.h"
#include "Util.h"
#include "XmlOptions.h"
#include <QCoreApplication>
#include <algorithm>
namespace Server
{
//_________________________________________
ApplicationManager::ApplicationManager( QObject* parent ):
QObject( parent ),
Counter( "ApplicationManager" ),
host_( QHostAddress::LocalHost ),
port_( 8091 ),
server_( new QTcpServer( this ) ),
serverInitialized_( false ),
client_( new Client( this ) ),
state_( AwaitingReply )
{
Debug::Throw( "ApplicationManager::ApplicationManager.\n" );
setApplicationName( "Generic Application" );
connect( server_, SIGNAL(newConnection()), SLOT(_newConnection()) );
// create new socket
connect( &client_->socket(), SIGNAL(error(QAbstractSocket::SocketError)), SLOT(_error(QAbstractSocket::SocketError)) );
connect( &client_->socket(), SIGNAL(connected()), SLOT(_startTimer()) );
connect( &client_->socket(), SIGNAL(disconnected()), SLOT(_serverConnectionClosed()) );
connect( client_, SIGNAL(commandAvailable(Server::ServerCommand)), SLOT(_process(Server::ServerCommand)) );
if( !XmlOptions::get().contains( "SERVER_HOST" ) )
{ XmlOptions::get().setRaw( "SERVER_HOST", host_.toString(), true ); }
if( !XmlOptions::get().contains( "SERVER_PORT" ) )
{ XmlOptions::get().set<int>( "SERVER_PORT", port_, true ); }
}
//_________________________________________
ApplicationManager::~ApplicationManager()
{}
//_________________________________________
CommandLineParser ApplicationManager::commandLineParser( CommandLineArguments arguments, bool ignoreWarnings )
{
Debug::Throw() << "ApplicationManager::commandLineParser" << endl;
CommandLineParser out;
out.setGroup( CommandLineParser::serverGroupName );
out.registerFlag( CommandLineParser::Tag( "--replace", "-r" ), tr( "replace existing application instance with new one" ) );
out.registerFlag( CommandLineParser::Tag( "--abort", "-q" ), tr( "exit existing instance" ) );
out.registerFlag( "--no-server", tr( "ignore server mode. Run new application instance" ) );
out.registerOption( "--server-host", tr( "string" ), tr( "use specified host for server communication" ) );
out.registerOption( "--server-port", tr( "integer" ), tr( "use specified port for server communication" ) );
if( !arguments.isEmpty() )
{ out.parse( arguments, ignoreWarnings ); }
return out;
}
//_____________________________________________________
void ApplicationManager::initialize( CommandLineArguments arguments )
{
Debug::Throw( "ApplicationManager::init.\n" );
// store arguments
arguments_ = arguments;
// overwrite host from command line arguments
CommandLineParser parser( commandLineParser( arguments_ ) );
if( parser.hasOption( "--server-host" ) )
{
QString host( parser.option( "--server-host" ) );
host_ = QHostAddress( host );
} else host_ = QHostAddress( QString( XmlOptions::get().raw( "SERVER_HOST" ) ) );
// overwrite port from command line arguments
if( parser.hasOption( "--server-port" ) )
{
int port( parser.option( "--server-port" ).toUInt() );
port_ = port;
} else port_ = XmlOptions::get().get<int>( "SERVER_PORT" );
Debug::Throw() << "ApplicationManager::initialize - port: " << port_ << endl;
_initializeClient();
Debug::Throw( "ApplicationManager::init. done.\n" );
}
//_____________________________________________________
void ApplicationManager::setApplicationName( const QString& name )
{
Debug::Throw() << "ApplicationManager::setApplicationName - " << name << endl;
id_ = ApplicationId( name );
id_.setProcessId( QCoreApplication::applicationPid() );
}
//______________________________________________________________
void ApplicationManager::timerEvent(QTimerEvent *event)
{
if (event->timerId() == timer_.timerId() )
{
Debug::Throw( "ApplicationManager::timerEvent.\n" );
timer_.stop();
// the timer is triggered only when the client is connected
// its expiration means it could not recieve acceptation/denial
// from the server it is connected to.
// the application is then set to Alive
if( state_ == AwaitingReply && setState( Alive ) )
{ emit commandRecieved( ServerCommand( id_, ServerCommand::Accepted ) ); }
}
return QObject::timerEvent( event );
}
//_____________________________________________________
ApplicationManager::ClientMap::iterator ApplicationManager::_register( const ApplicationId& id, Client* client, bool forced )
{
Debug::Throw( "ApplicationManager::_register.\n" );
if( forced ) return acceptedClients_.insert( id, client );
else {
ClientMap::iterator iter( acceptedClients_.find( id ) );
SameClientFTor sameClientFTor( client );
if( iter == acceptedClients_.end() && std::find_if( acceptedClients_.begin(), acceptedClients_.end(), sameClientFTor ) == acceptedClients_.end() )
{
return acceptedClients_.insert( id, client );
} else return iter;
}
}
//_____________________________________________________
void ApplicationManager::_redirect( ServerCommand command, Client* sender )
{
Debug::Throw() << "ApplicationManager::_redirect -"
<< " application:" << command.id().name()
<< " command: " << command.commandName()
<< endl;
CommandLineParser parser( commandLineParser( command.arguments() ) );
switch( command.command() )
{
case ServerCommand::Unlock:
{
// unlock request. Clear list of registered applications
acceptedClients_.clear();
return;
}
case ServerCommand::Request:
{
// server request
// get existing client
ClientMap::iterator clientIterator( _register( command.id(), sender ) );
if( clientIterator == acceptedClients_.end() ) return;
Client* existingClient( clientIterator.value() );
if( sender == existingClient )
{
if( parser.hasFlag( "--abort" ) )
{
// abort existing client
sender->sendCommand( ServerCommand( command.id(), ServerCommand::Denied ) );
_broadcast( ServerCommand( command.id(), ServerCommand::Identify ), sender );
_register( command.id(), sender, true );
} else {
// tell client it is accepted
sender->sendCommand( ServerCommand( command.id(), ServerCommand::Accepted ) );
_broadcast( ServerCommand( command.id(), ServerCommand::Identify ), sender );
}
} else if( parser.hasFlag( "--replace" ) ) {
// tell existing client to die
ServerCommand abortCommand( command.id(), ServerCommand::Abort );
existingClient->sendCommand( abortCommand );
_broadcast( ServerCommand( command.id(), ServerCommand::Killed ), existingClient );
// tell new client it is accepted
sender->sendCommand( ServerCommand( command.id(), ServerCommand::Accepted ) );
_broadcast( ServerCommand( command.id(), ServerCommand::Identify ), sender );
_register( command.id(), sender, true );
// update iterator pid
const_cast<ApplicationId*>( &clientIterator.key() )->setProcessId( command.id().processId() );
} else if( parser.hasFlag( "--abort" ) ) {
// tell existing client to die
ServerCommand abortCommand( command.id(), ServerCommand::Abort );
existingClient->sendCommand( abortCommand );
_broadcast( ServerCommand( command.id(), ServerCommand::Killed ), existingClient );
// tell new client it is denied too
sender->sendCommand( ServerCommand( command.id(), ServerCommand::Denied ) );
_broadcast( ServerCommand( command.id(), ServerCommand::Identify ), sender );
_register( command.id(), sender, true );
} else {
// tell existing client to raise itself
ServerCommand raiseCommand( command.id(), ServerCommand::Raise );
raiseCommand.setArguments( command.arguments() );
existingClient->sendCommand( raiseCommand );
}
return;
}
case ServerCommand::Alive:
{
// client exist and is alive. Deny current
_broadcast( ServerCommand( command.id(), ServerCommand::Denied ) );
return;
}
case ServerCommand::Identify:
{
// identify the server
sender->sendCommand( ServerCommand( id_, ServerCommand::IdentifyServer ) );
/*
identification request. Loop over registered clients
send the associated Identity to the sender
*/
for( auto&& it=acceptedClients_.begin(); it!=acceptedClients_.end(); it++ )
{ sender->sendCommand( ServerCommand( it.key(), ServerCommand::Identify ) ); }
return;
}
default:
{
// redirect unrecognized message to all clients but the sender
_broadcast( command, sender );
return;
}
}
}
//_____________________________________________________
void ApplicationManager::_broadcast( ServerCommand command, Client* sender )
{
Debug::Throw() << "ApplicationManager::_Broadcast - id: " << command.id().name() << " command: " << command.commandName() << endl;
for( auto& client:connectedClients_ )
{ if( client != sender ) client->sendCommand( command ); }
}
//_____________________________________________________
void ApplicationManager::_newConnection()
{
Debug::Throw( "ApplicationManager::_newConnection.\n" );
while( server_->hasPendingConnections() )
{
// create client from pending connection
Client *client( new Client( this, server_->nextPendingConnection() ) );
connect( client, SIGNAL(commandAvailable(Server::ServerCommand)), SLOT(_redirect(Server::ServerCommand)) );
connect( &client->socket(), SIGNAL(disconnected()), SLOT(_clientConnectionClosed()) );
connectedClients_ << client;
}
}
//_____________________________________________________
void ApplicationManager::_serverConnectionClosed()
{
Debug::Throw( "ApplicationManager::_serverConnectionClosed - lost connection to server.\n" );
serverInitialized_ = false;
initialize();
}
//_____________________________________________________
void ApplicationManager::_clientConnectionClosed()
{
Debug::Throw( "ApplicationManager::_clientConnectionClosed - client has disconnected.\n" );
// look for disconnected clients in client map
{
ClientMap::iterator iter;
while( ( iter = std::find_if( acceptedClients_.begin(), acceptedClients_.end(), SameStateFTor( QAbstractSocket::UnconnectedState ) ) ) != acceptedClients_.end() )
{
// broadcast client as dead
_broadcast( ServerCommand( iter.key(), ServerCommand::Killed ), iter.value() );
// erase from map of accepted clients
acceptedClients_.erase( iter );
}
}
// look for disconnected clients in connected clients list
{
ClientList::iterator iter;
while( ( iter = std::find_if( connectedClients_.begin(), connectedClients_.end(), SameStateFTor( QAbstractSocket::UnconnectedState ) ) ) != connectedClients_.end() )
{
(*iter)->deleteLater();
connectedClients_.erase( iter );
}
}
return;
}
//_____________________________________________________
void ApplicationManager::_error( QAbstractSocket::SocketError error )
{
Debug::Throw() << "ApplicationManager::_error - error:" << client_->socket().errorString() << endl;
if( error == QAbstractSocket::ConnectionRefusedError )
{
// stop timeout signal
timer_.stop();
// do nothing if client has already been denied connection
if( state_ == Dead ) return;
// try initialize server
if( !serverInitialized_ )
{
_initializeServer();
_initializeClient();
} else if( setState( Alive ) ) {
emit commandRecieved( ServerCommand( id_, ServerCommand::Accepted ) );
}
} else {
Debug::Throw() << "ApplicationManager::_error - unhandled error:" << client_->socket().errorString() << endl;
}
return;
}
//_____________________________________________________
void ApplicationManager::_redirect( ServerCommand command )
{
Debug::Throw( "Application::_redirect.\n" );
ClientList::iterator iter( std::find_if( connectedClients_.begin(), connectedClients_.end(), Client::SameIdFTor( command.clientId() ) ) );
Q_ASSERT( iter != connectedClients_.end() );
_redirect( command, *iter );
return;
}
//_____________________________________________________
void ApplicationManager::_process( ServerCommand command )
{
Debug::Throw() << "ApplicationManager::_process -"
<< " app:" << command.id().name()
<< " command: " << command.commandName()
<< endl;
Q_ASSERT( client_->id() == command.clientId() );
// check command id is valid
if( !command.id().isValid() ) return;
// check id match
if( !( command.id() == id() ) ) return;
switch( command.command() )
{
case ServerCommand::Raise:
if( state_ == Alive )
{
client_->sendCommand( ServerCommand( id_, ServerCommand::Alive ) );
emit commandRecieved( command );
return;
} else break;
case ServerCommand::Denied:
if( state_ == AwaitingReply )
{
timer_.stop();
if( setState( Dead ) ) emit commandRecieved( command );
return;
} else break;
case ServerCommand::Abort:
if( state_ == Alive )
{
timer_.stop();
if( setState( Dead ) ) emit commandRecieved( command );
return;
} else break;
case ServerCommand::Accepted:
if( state_ == AwaitingReply )
{
timer_.stop();
if( setState( Alive ) ) emit commandRecieved( command );
return;
} else break;
default:
{
emit commandRecieved( command );
break;
}
}
}
//__________________________________________________________________________
bool ApplicationManager::_initializeServer()
{
Debug::Throw( "ApplicationManager::_initializeServer.\n" );
serverInitialized_ = true;
// connect server to port
return server_->listen( host_, port_ );
}
//__________________________________________________________________________
bool ApplicationManager::_initializeClient()
{
Debug::Throw( "ApplicationManager::_initializeClient.\n" );
Debug::Throw() << "ApplicationManager::_initializeClient - connecting to host: " << host_.toString() << " port: " << port_ << endl;
// connect client to port
client_->socket().abort();
client_->socket().connectToHost( host_, port_ );
// emit initialization signal
emit initialized();
setState( AwaitingReply );
// create request command
ServerCommand command( id_, ServerCommand::Request );
// add command line arguments if any
command.setArguments( arguments_ );
// send request command
client_->sendCommand( command );
return true;
}
//__________________________________________________________________________
void ApplicationManager::_startTimer()
{
// time out delay (for existing server to reply)
// one should really start the timer only when the client is connected
int timeout_delay( XmlOptions::get().contains( "SERVER_TIMEOUT_DELAY" ) ? XmlOptions::get().get<int>( "SERVER_TIMEOUT_DELAY" ) : 2000 );
timer_.start( timeout_delay, this );
}
}
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