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#ifndef ApplicationManager_h
#define ApplicationManager_h
/******************************************************************************
*
* Copyright (C) 2002 Hugo PEREIRA <mailto: hugo.pereira@free.fr>
*
* This is free software; you can redistribute it and/or modify it under the
* terms of the GNU General Public License as published by the Free Software
* Foundation; either version 2 of the License, or (at your option) any later
* version.
*
* This software is distributed in the hope that it will be useful, but WITHOUT
* Any WARRANTY; without even the implied warranty of MERCHANTABILITY or
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License
* for more details.
*
* You should have received a copy of the GNU General Public License along with
* this program. If not, see <http://www.gnu.org/licenses/>.
*
*******************************************************************************/
#include "Client.h"
#include "CommandLineArguments.h"
#include "CommandLineParser.h"
#include "Counter.h"
#include "ServerCommand.h"
#include <QBasicTimer>
#include <QHostAddress>
#include <QList>
#include <QMap>
#include <QObject>
#include <QPair>
#include <QTcpServer>
#include <QTimerEvent>
namespace Server
{
//* ensures only one instance of an application is running
class ApplicationManager: public QObject, private Base::Counter<ApplicationManager>
{
//* Qt meta object macro
Q_OBJECT
public:
//* constructor
explicit ApplicationManager( QObject* );
//* destructor
~ApplicationManager() override;
//* application name
void setApplicationName( const QString& );
//* commandLine parser
static CommandLineParser commandLineParser( CommandLineArguments = CommandLineArguments(), bool ignoreWarnings = true );
//* application state enumeration
enum State
{
StateUnknown,
AwaitingReply,
Alive,
Dead
};
//* changes application state, emit signal if changed
bool setState( const State& state )
{
if( state == state_ ) return false;
state_ = state;
return true;
}
//* reference to "this" client
Client& client() const
{ return *client_; }
//* retrieve Application ID
const ApplicationId& id() const
{ return id_; }
public Q_SLOTS:
//* (re)initialize server/client connections
void initialize( CommandLineArguments args = CommandLineArguments() );
Q_SIGNALS:
//* emitted when a given command is recieved
void commandRecieved( Server::ServerCommand );
//* emitted when the server is (re)initialized
void initialized();
protected:
//* timer event
void timerEvent( QTimerEvent* ) override;
//* pair of application id and client
using ClientPair = QPair< ApplicationId, Client* >;
//* map of clients
using ClientMap = QMap< ApplicationId, Client* >;
//* list of clients
using ClientList = QList< Client* >;
//* used to retrieve clients for a given state
class SameStateFTor: public Client::SameStateFTor
{
public:
//* constructor
explicit SameStateFTor( QAbstractSocket::SocketState state ):
Client::SameStateFTor( state )
{}
//* predicate
bool operator() ( const ClientPair& pair ) const
{ return Client::SameStateFTor::operator() (pair.second); }
//* predicate
bool operator() ( const Client* client ) const
{ return Client::SameStateFTor::operator() (client); }
};
//* used to retrieve pair with matching client
class SameClientFTor
{
public:
//* constructor
explicit SameClientFTor( Client* client ):
client_( client )
{}
//* predicate
bool operator() ( const ClientPair& pair ) const
{ return pair.second == client_; }
//* predicate
bool operator() ( Client* client ) const
{ return client == client_; }
private:
//* prediction
Client* client_;
};
/** \brief register a client, returns true if application is new.
if forced is set to true, the old cliend, if any, is replaced
*/
ClientMap::iterator _register( const ApplicationId& id, Client* client, bool forced = false );
//* redirect message
void _redirect( ServerCommand, Client* );
//* broadcast a message to all registered clients but the sender (if valid)
void _broadcast( ServerCommand, Client* sender = 0 );
protected Q_SLOTS:
//* a new connection is granted
void _newConnection();
//* a connection was closed
void _serverConnectionClosed();
//* a connection was closed
void _clientConnectionClosed();
//* client recieves errors
void _error( QAbstractSocket::SocketError );
//* redistribute message when a connected client sends one
void _redirect( Server::ServerCommand );
//* reads signal from server
void _process( Server::ServerCommand );
//* start timeout
void _startTimer();
private:
//* initialize client
bool _initializeClient();
//* initialize server
bool _initializeServer();
//* host
QHostAddress host_;
//* port
int port_ = 0;
//* arguments
CommandLineArguments arguments_;
//* Server
QTcpServer* server_ = nullptr;
//* true if initializeServer was called
bool serverInitialized_ = false;
//* Client
Client* client_ = nullptr;
//* list of connected clients
ClientList connectedClients_;
//* maps accepted clients and amount of request
ClientMap acceptedClients_;
//* application name
ApplicationId id_;
//* manager status
State state_ = StateUnknown;
//* reply timeout
QBasicTimer timer_;
};
};
#endif
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