File: InfoBar.qml

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qtpim-opensource-src 5.0~git20201102.f9a8f0fc%2Bdfsg1-6
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/****************************************************************************
**
** Copyright (C) 2017 The Qt Company Ltd.
** Contact: https://www.qt.io/licensing/
**
** This file is part of the examples of the Qt Organizer module.
**
** $QT_BEGIN_LICENSE:GPL-EXCEPT$
** Commercial License Usage
** Licensees holding valid commercial Qt licenses may use this file in
** accordance with the commercial license agreement provided with the
** Software or, alternatively, in accordance with the terms contained in
** a written agreement between you and The Qt Company. For licensing terms
** and conditions see https://www.qt.io/terms-conditions. For further
** information use the contact form at https://www.qt.io/contact-us.
**
** GNU General Public License Usage
** Alternatively, this file may be used under the terms of the GNU
** General Public License version 3 as published by the Free Software
** Foundation with exceptions as appearing in the file LICENSE.GPL3-EXCEPT
** included in the packaging of this file. Please review the following
** information to ensure the GNU General Public License requirements will
** be met: https://www.gnu.org/licenses/gpl-3.0.html.
**
** $QT_END_LICENSE$
**
****************************************************************************/

import QtQuick 2.0

Rectangle {
    Rectangle {
        id: frameRateCounter
        anchors.fill: parent
        property int dummy: 0
        property int fpsCount: 0
        color: "black"

        Text {
            id: fpsText
            color: "white"
            anchors.centerIn: parent
        }

        NumberAnimation on dummy {
            duration: 500
            from: 0
            to: 10000
            loops: Animation.Infinite
        }
        onDummyChanged: ++fpsCount;

        Timer {
            interval: 1000
            repeat: true
            running: true
            onTriggered: {
                fpsText.text = "Frame rate: " + parent.fpsCount + " fps";
                parent.fpsCount = 0;
            }
        }
    }
}