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/****************************************************************************
**
** Copyright (C) 2013 Digia Plc and/or its subsidiary(-ies).
** Contact: http://www.qt-project.org/legal
**
** This file is part of the test suite of the Qt Toolkit.
**
** $QT_BEGIN_LICENSE:LGPL$
** Commercial License Usage
** Licensees holding valid commercial Qt licenses may use this file in
** accordance with the commercial license agreement provided with the
** Software or, alternatively, in accordance with the terms contained in
** a written agreement between you and Digia. For licensing terms and
** conditions see http://qt.digia.com/licensing. For further information
** use the contact form at http://qt.digia.com/contact-us.
**
** GNU Lesser General Public License Usage
** Alternatively, this file may be used under the terms of the GNU Lesser
** General Public License version 2.1 as published by the Free Software
** Foundation and appearing in the file LICENSE.LGPL included in the
** packaging of this file. Please review the following information to
** ensure the GNU Lesser General Public License version 2.1 requirements
** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html.
**
** In addition, as a special exception, Digia gives you certain additional
** rights. These rights are described in the Digia Qt LGPL Exception
** version 1.1, included in the file LGPL_EXCEPTION.txt in this package.
**
** GNU General Public License Usage
** Alternatively, this file may be used under the terms of the GNU
** General Public License version 3.0 as published by the Free Software
** Foundation and appearing in the file LICENSE.GPL included in the
** packaging of this file. Please review the following information to
** ensure the GNU General Public License version 3.0 requirements will be
** met: http://www.gnu.org/copyleft/gpl.html.
**
**
** $QT_END_LICENSE$
**
****************************************************************************/
import QtQuick 1.0
import Qt.labs.shaders 1.0
Item {
id: blendModeTest
property real blendItemHeight: 60
anchors.fill: parent;
Rectangle {
width: parent.width / 6
height: parent.height
color: "black"
}
Rectangle {
x: parent.width/6 * 1
width: parent.width / 6
height: parent.height
color: "white"
}
Rectangle {
x: parent.width/6 * 2
width: parent.width / 6
height: parent.height
color: "gray"
}
Rectangle {
x: parent.width/6 * 3
width: parent.width / 6
height: parent.height
color: "red"
}
Rectangle {
x: parent.width/6 * 4
width: parent.width / 6
height: parent.height
color: "green"
}
Rectangle {
x: parent.width/6 * 5
width: parent.width / 6
height: parent.height
color: "blue"
}
Image {
anchors.fill: parent;
source: "image.png"
}
Rectangle {
id: first
anchors.top: parent.top
anchors.topMargin: 60
width: parent.width
height: blendModeTest.blendItemHeight
color: "#8000ff00"
Text {
anchors.bottom: parent.bottom
anchors.bottomMargin: 5
text: " Rectangle color #8000ff00"
color: "white"
}
}
Rectangle {
id: second
anchors.top: first.bottom
anchors.topMargin: 5
width: parent.width
height: blendModeTest.blendItemHeight
color: "#ff00ff00"
opacity: 0.5
Text {
anchors.bottom: parent.bottom
anchors.bottomMargin: 5
text: " Rectangle color #ff00ff00, opacity 0.5"
color: "white"
}
}
ShaderEffectItem {
id: effect
anchors.top: second.bottom
anchors.topMargin: 5
width: parent.width
height: blendModeTest.blendItemHeight
fragmentShader: "
varying highp vec2 qt_TexCoord0;
void main() {
gl_FragColor = vec4(0.0, 1.0, 0.0, 0.5);
}
"
Text {
anchors.bottom: parent.bottom
anchors.bottomMargin: 5
text: " ShaderEffectItem gl_FragColor=vec4(0.0, 1.0, 0.0, 0.5)"
color: "white"
}
}
ShaderEffectItem {
id: effect2
anchors.top: effect.bottom
anchors.topMargin: 5
width: parent.width
height: blendModeTest.blendItemHeight
fragmentShader: "
varying highp vec2 qt_TexCoord0;
void main() {
gl_FragColor = vec4(0.0, 0.5, 0.0, 0.5);
}
"
Text {
anchors.bottom: parent.bottom
anchors.bottomMargin: 5
text: " ShaderEffectItem gl_FragColor=vec4(0.0, 0.5, 0.0, 0.5)"
color: "white"
}
}
Image {
id: image1
source: "green_image_transparent.png"
anchors.top: effect2.bottom
anchors.topMargin: 5
width: parent.width
height: blendModeTest.blendItemHeight
}
Text {
anchors.bottom: image1.bottom
anchors.bottomMargin: 5
text: " Image, green and 50% alpha"
color: "white"
}
ShaderEffectItem {
id: effect3
property variant source: ShaderEffectSource {
sourceItem: image1
hideSource: false
}
anchors.top: image1.bottom
anchors.topMargin: 5
width: parent.width
height: blendModeTest.blendItemHeight
Text {
anchors.bottom: parent.bottom
anchors.bottomMargin: 5
text: " ShaderEffectItem, source item green 50% alpha."
color: "white"
}
}
ShaderEffectItem {
id: effect4
property variant source: ShaderEffectSource {
sourceItem: Image { source: "green_image_transparent.png" }
hideSource: true
}
anchors.top: effect3.bottom
anchors.topMargin: 5
width: parent.width
height: blendModeTest.blendItemHeight
Text {
anchors.bottom: parent.bottom
anchors.bottomMargin: 5
text: " ShaderEffectItem, source image green 50% alpha."
color: "white"
}
}
Rectangle {
id: greenRect2
anchors.top: effect4.bottom
anchors.topMargin: 5
width: parent.width
height: blendModeTest.blendItemHeight
opacity: 0.5
color: "green"
}
ShaderEffectItem {
id: effect5
property variant source: ShaderEffectSource { sourceItem: greenRect2; hideSource: true }
anchors.top: effect4.bottom
anchors.topMargin: 5
width: parent.width
height: blendModeTest.blendItemHeight
Text {
anchors.bottom: parent.bottom
anchors.bottomMargin: 5
text: " ShaderEffectItem, source item green rect with 0.5 opacity."
color: "white"
}
}
Timer {
running: true
interval: 2000
repeat: true
onTriggered: {
}
}
Rectangle {
width: parent.width
height: 40
color: "#cc000000"
Text {
id: label
anchors.centerIn: parent
text: "Blending test"
color: "white"
font.bold: true
}
}
}
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