1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135
|
=begin
**
** Copyright (C) 2004-2005 Trolltech AS. All rights reserved.
**
** This file is part of the example classes of the Qt Toolkit.
**
** This file may be used under the terms of the GNU General Public
** License version 2.0 as published by the Free Software Foundation
** and appearing in the file LICENSE.GPL included in the packaging of
** this file. Please review the following information to ensure GNU
** General Public Licensing requirements will be met:
** http://www.trolltech.com/products/qt/opensource.html
**
** If you are unsure which license is appropriate for your use, please
** review the following information:
** http://www.trolltech.com/products/qt/licensing.html or contact the
** sales department at sales@trolltech.com.
**
** This file is provided AS IS with NO WARRANTY OF ANY KIND, INCLUDING THE
** WARRANTY OF DESIGN, MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE.
**
** Translated to QtRuby by Richard Dale
=end
class TetrixPiece
NoShape = 0
ZShape = 1
SShape = 2
LineShape = 3
TShape = 4
SquareShape = 5
LShape = 6
MirroredLShape = 7
def initialize()
@coordsTable = [
[ [ 0, 0 ], [ 0, 0 ], [ 0, 0 ], [ 0, 0 ] ],
[ [ 0, -1 ], [ 0, 0 ], [ -1, 0 ], [ -1, 1 ] ],
[ [ 0, -1 ], [ 0, 0 ], [ 1, 0 ], [ 1, 1 ] ],
[ [ 0, -1 ], [ 0, 0 ], [ 0, 1 ], [ 0, 2 ] ],
[ [ -1, 0 ], [ 0, 0 ], [ 1, 0 ], [ 0, 1 ] ],
[ [ 0, 0 ], [ 1, 0 ], [ 0, 1 ], [ 1, 1 ] ],
[ [ -1, -1 ], [ 0, -1 ], [ 0, 0 ], [ 0, 1 ] ],
[ [ 1, -1 ], [ 0, -1 ], [ 0, 0 ], [ 0, 1 ] ] ]
@coords = [[0, 0], [0, 0], [0, 0], [0, 0]]
self.shape = NoShape
end
def shape() return @pieceShape end
def x(index) return @coords[index][0] end
def y(index) return @coords[index][1] end
def setX(index, x) @coords[index][0] = x end
def setY(index, y) @coords[index][1] = y end
def setRandomShape()
self.shape = Kernel.rand(7) + 1
end
def shape=(shape)
(0...4).each do |i|
(0...2).each do |j|
@coords[i][j] = @coordsTable[shape][i][j]
end
end
@pieceShape = shape
end
def pieceShape=(shape)
@pieceShape = shape
end
def minX()
min = @coords[0][0]
(1...4).each do |i|
min = [min, @coords[i][0]].min
end
return min
end
def maxX()
max = @coords[0][0]
(1...4).each do |i|
max = [max, @coords[i][0]].max
end
return max
end
def minY()
min = @coords[0][1]
(1...4).each do |i|
min = [min, @coords[i][1]].min
end
return min
end
def maxY()
max = @coords[0][1]
(1...4).each do |i|
max = [max, @coords[i][1]].max
end
return max
end
def rotatedLeft()
if @pieceShape == SquareShape
return self
end
result = TetrixPiece.new
result.pieceShape = @pieceShape
(0...4).each do |i|
result.setX(i, y(i))
result.setY(i, -x(i))
end
return result
end
def rotatedRight()
if @pieceShape == SquareShape
return self
end
result = TetrixPiece.new
result.pieceShape = @pieceShape
(0...4).each do |i|
result.setX(i, -y(i))
result.setY(i, x(i))
end
return result
end
end
|