1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232 233 234 235 236 237 238 239 240 241 242 243 244 245 246 247 248 249 250 251 252 253 254 255 256 257 258 259 260 261 262 263 264 265 266 267 268 269 270 271 272 273 274 275 276 277 278 279 280 281 282 283 284 285 286 287 288 289 290 291 292 293 294 295 296 297 298 299 300 301 302 303 304 305 306 307 308 309 310 311 312 313 314 315 316 317 318 319 320 321 322 323 324 325 326 327 328 329 330 331 332 333 334 335 336 337 338 339 340 341 342 343 344 345 346 347 348 349 350 351 352 353 354 355 356 357 358 359 360 361 362 363 364 365 366 367 368 369 370 371 372 373 374 375 376 377 378 379 380 381 382 383 384 385 386 387 388 389 390 391 392 393 394 395 396 397 398 399 400 401 402 403 404 405 406 407 408 409 410 411 412 413 414 415 416 417 418 419 420 421 422 423 424 425 426 427 428 429 430 431 432 433 434 435 436 437 438 439 440 441 442 443 444 445 446 447 448 449 450 451 452 453 454 455 456 457 458 459 460 461 462 463 464 465 466 467 468 469 470 471 472 473 474 475 476 477 478 479 480 481 482 483 484 485 486 487 488 489 490 491 492 493
|
/*
* Copyright (C) 2007, 2008 Apple Inc. All rights reserved.
* Copyright (C) 2009 Google Inc. All rights reserved.
* Copyright (C) 2009 Torch Mobile, Inc. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions
* are met:
*
* 1. Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* 2. Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* 3. Neither the name of Apple Computer, Inc. ("Apple") nor the names of
* its contributors may be used to endorse or promote products derived
* from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY APPLE AND ITS CONTRIBUTORS "AS IS" AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL APPLE OR ITS CONTRIBUTORS BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
* THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
/*
* There are numerous academic and practical works on how to implement pthread_cond_wait/pthread_cond_signal/pthread_cond_broadcast
* functions on Win32. Here is one example: http://www.cs.wustl.edu/~schmidt/win32-cv-1.html which is widely credited as a 'starting point'
* of modern attempts. There are several more or less proven implementations, one in Boost C++ library (http://www.boost.org) and another
* in pthreads-win32 (http://sourceware.org/pthreads-win32/).
*
* The number of articles and discussions is the evidence of significant difficulties in implementing these primitives correctly.
* The brief search of revisions, ChangeLog entries, discussions in comp.programming.threads and other places clearly documents
* numerous pitfalls and performance problems the authors had to overcome to arrive to the suitable implementations.
* Optimally, WebKit would use one of those supported/tested libraries directly. To roll out our own implementation is impractical,
* if even for the lack of sufficient testing. However, a faithful reproduction of the code from one of the popular supported
* libraries seems to be a good compromise.
*
* The early Boost implementation (http://www.boxbackup.org/trac/browser/box/nick/win/lib/win32/boost_1_32_0/libs/thread/src/condition.cpp?rev=30)
* is identical to pthreads-win32 (http://sourceware.org/cgi-bin/cvsweb.cgi/pthreads/pthread_cond_wait.c?rev=1.10&content-type=text/x-cvsweb-markup&cvsroot=pthreads-win32).
* Current Boost uses yet another (although seemingly equivalent) algorithm which came from their 'thread rewrite' effort.
*
* This file includes timedWait/signal/broadcast implementations translated to WebKit coding style from the latest algorithm by
* Alexander Terekhov and Louis Thomas, as captured here: http://sourceware.org/cgi-bin/cvsweb.cgi/pthreads/pthread_cond_wait.c?rev=1.10&content-type=text/x-cvsweb-markup&cvsroot=pthreads-win32
* It replaces the implementation of their previous algorithm, also documented in the same source above.
* The naming and comments are left very close to original to enable easy cross-check.
*
* The corresponding Pthreads-win32 License is included below, and CONTRIBUTORS file which it refers to is added to
* source directory (as CONTRIBUTORS.pthreads-win32).
*/
/*
* Pthreads-win32 - POSIX Threads Library for Win32
* Copyright(C) 1998 John E. Bossom
* Copyright(C) 1999,2005 Pthreads-win32 contributors
*
* Contact Email: rpj@callisto.canberra.edu.au
*
* The current list of contributors is contained
* in the file CONTRIBUTORS included with the source
* code distribution. The list can also be seen at the
* following World Wide Web location:
* http://sources.redhat.com/pthreads-win32/contributors.html
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library in the file COPYING.LIB;
* if not, write to the Free Software Foundation, Inc.,
* 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA
*/
#include "config.h"
#include "Threading.h"
#include "MainThread.h"
#if !USE(PTHREADS) && OS(WINDOWS)
#include "ThreadSpecific.h"
#endif
#if !OS(WINCE)
#include <process.h>
#endif
#if HAVE(ERRNO_H)
#include <errno.h>
#else
#define NO_ERRNO
#endif
#include <windows.h>
#include <wtf/CurrentTime.h>
#include <wtf/HashMap.h>
#include <wtf/MathExtras.h>
#include <wtf/RandomNumberSeed.h>
namespace WTF {
// MS_VC_EXCEPTION, THREADNAME_INFO, and setThreadNameInternal all come from <http://msdn.microsoft.com/en-us/library/xcb2z8hs.aspx>.
static const DWORD MS_VC_EXCEPTION = 0x406D1388;
#pragma pack(push, 8)
typedef struct tagTHREADNAME_INFO {
DWORD dwType; // must be 0x1000
LPCSTR szName; // pointer to name (in user addr space)
DWORD dwThreadID; // thread ID (-1=caller thread)
DWORD dwFlags; // reserved for future use, must be zero
} THREADNAME_INFO;
#pragma pack(pop)
void initializeCurrentThreadInternal(const char* szThreadName)
{
THREADNAME_INFO info;
info.dwType = 0x1000;
info.szName = szThreadName;
info.dwThreadID = GetCurrentThreadId();
info.dwFlags = 0;
__try {
RaiseException(MS_VC_EXCEPTION, 0, sizeof(info)/sizeof(ULONG_PTR), reinterpret_cast<ULONG_PTR*>(&info));
} __except (EXCEPTION_CONTINUE_EXECUTION) {
}
}
static Mutex* atomicallyInitializedStaticMutex;
void lockAtomicallyInitializedStaticMutex()
{
ASSERT(atomicallyInitializedStaticMutex);
atomicallyInitializedStaticMutex->lock();
}
void unlockAtomicallyInitializedStaticMutex()
{
atomicallyInitializedStaticMutex->unlock();
}
static ThreadIdentifier mainThreadIdentifier;
static Mutex& threadMapMutex()
{
static Mutex mutex;
return mutex;
}
void initializeThreading()
{
if (!atomicallyInitializedStaticMutex) {
atomicallyInitializedStaticMutex = new Mutex;
threadMapMutex();
initializeRandomNumberGenerator();
initializeMainThread();
mainThreadIdentifier = currentThread();
initializeCurrentThreadInternal("Main Thread");
}
}
static HashMap<DWORD, HANDLE>& threadMap()
{
static HashMap<DWORD, HANDLE> map;
return map;
}
static void storeThreadHandleByIdentifier(DWORD threadID, HANDLE threadHandle)
{
MutexLocker locker(threadMapMutex());
ASSERT(!threadMap().contains(threadID));
threadMap().add(threadID, threadHandle);
}
static HANDLE threadHandleForIdentifier(ThreadIdentifier id)
{
MutexLocker locker(threadMapMutex());
return threadMap().get(id);
}
static void clearThreadHandleForIdentifier(ThreadIdentifier id)
{
MutexLocker locker(threadMapMutex());
ASSERT(threadMap().contains(id));
threadMap().remove(id);
}
struct ThreadFunctionInvocation {
ThreadFunctionInvocation(ThreadFunction function, void* data) : function(function), data(data) {}
ThreadFunction function;
void* data;
};
static unsigned __stdcall wtfThreadEntryPoint(void* param)
{
ThreadFunctionInvocation invocation = *static_cast<ThreadFunctionInvocation*>(param);
delete static_cast<ThreadFunctionInvocation*>(param);
void* result = invocation.function(invocation.data);
#if !USE(PTHREADS) && OS(WINDOWS)
// Do the TLS cleanup.
ThreadSpecificThreadExit();
#endif
return reinterpret_cast<unsigned>(result);
}
ThreadIdentifier createThreadInternal(ThreadFunction entryPoint, void* data, const char* threadName)
{
unsigned threadIdentifier = 0;
ThreadIdentifier threadID = 0;
ThreadFunctionInvocation* invocation = new ThreadFunctionInvocation(entryPoint, data);
#if OS(WINCE)
// This is safe on WINCE, since CRT is in the core and innately multithreaded.
// On desktop Windows, need to use _beginthreadex (not available on WinCE) if using any CRT functions
HANDLE threadHandle = CreateThread(0, 0, (LPTHREAD_START_ROUTINE)wtfThreadEntryPoint, invocation, 0, (LPDWORD)&threadIdentifier);
#else
HANDLE threadHandle = reinterpret_cast<HANDLE>(_beginthreadex(0, 0, wtfThreadEntryPoint, invocation, 0, &threadIdentifier));
#endif
if (!threadHandle) {
#if OS(WINCE)
LOG_ERROR("Failed to create thread at entry point %p with data %p: %ld", entryPoint, data, ::GetLastError());
#elif defined(NO_ERRNO)
LOG_ERROR("Failed to create thread at entry point %p with data %p.", entryPoint, data);
#else
LOG_ERROR("Failed to create thread at entry point %p with data %p: %ld", entryPoint, data, errno);
#endif
return 0;
}
threadID = static_cast<ThreadIdentifier>(threadIdentifier);
storeThreadHandleByIdentifier(threadIdentifier, threadHandle);
return threadID;
}
int waitForThreadCompletion(ThreadIdentifier threadID, void** result)
{
ASSERT(threadID);
HANDLE threadHandle = threadHandleForIdentifier(threadID);
if (!threadHandle)
LOG_ERROR("ThreadIdentifier %u did not correspond to an active thread when trying to quit", threadID);
DWORD joinResult = WaitForSingleObject(threadHandle, INFINITE);
if (joinResult == WAIT_FAILED)
LOG_ERROR("ThreadIdentifier %u was found to be deadlocked trying to quit", threadID);
CloseHandle(threadHandle);
clearThreadHandleForIdentifier(threadID);
return joinResult;
}
void detachThread(ThreadIdentifier threadID)
{
ASSERT(threadID);
HANDLE threadHandle = threadHandleForIdentifier(threadID);
if (threadHandle)
CloseHandle(threadHandle);
clearThreadHandleForIdentifier(threadID);
}
ThreadIdentifier currentThread()
{
return static_cast<ThreadIdentifier>(GetCurrentThreadId());
}
bool isMainThread()
{
return currentThread() == mainThreadIdentifier;
}
Mutex::Mutex()
{
m_mutex.m_recursionCount = 0;
InitializeCriticalSection(&m_mutex.m_internalMutex);
}
Mutex::~Mutex()
{
DeleteCriticalSection(&m_mutex.m_internalMutex);
}
void Mutex::lock()
{
EnterCriticalSection(&m_mutex.m_internalMutex);
++m_mutex.m_recursionCount;
}
bool Mutex::tryLock()
{
// This method is modeled after the behavior of pthread_mutex_trylock,
// which will return an error if the lock is already owned by the
// current thread. Since the primitive Win32 'TryEnterCriticalSection'
// treats this as a successful case, it changes the behavior of several
// tests in WebKit that check to see if the current thread already
// owned this mutex (see e.g., IconDatabase::getOrCreateIconRecord)
DWORD result = TryEnterCriticalSection(&m_mutex.m_internalMutex);
if (result != 0) { // We got the lock
// If this thread already had the lock, we must unlock and
// return false so that we mimic the behavior of POSIX's
// pthread_mutex_trylock:
if (m_mutex.m_recursionCount > 0) {
LeaveCriticalSection(&m_mutex.m_internalMutex);
return false;
}
++m_mutex.m_recursionCount;
return true;
}
return false;
}
void Mutex::unlock()
{
--m_mutex.m_recursionCount;
LeaveCriticalSection(&m_mutex.m_internalMutex);
}
bool PlatformCondition::timedWait(PlatformMutex& mutex, DWORD durationMilliseconds)
{
// Enter the wait state.
DWORD res = WaitForSingleObject(m_blockLock, INFINITE);
ASSERT(res == WAIT_OBJECT_0);
++m_waitersBlocked;
res = ReleaseSemaphore(m_blockLock, 1, 0);
ASSERT(res);
LeaveCriticalSection(&mutex.m_internalMutex);
// Main wait - use timeout.
bool timedOut = (WaitForSingleObject(m_blockQueue, durationMilliseconds) == WAIT_TIMEOUT);
res = WaitForSingleObject(m_unblockLock, INFINITE);
ASSERT(res == WAIT_OBJECT_0);
int signalsLeft = m_waitersToUnblock;
if (m_waitersToUnblock)
--m_waitersToUnblock;
else if (++m_waitersGone == (INT_MAX / 2)) { // timeout/canceled or spurious semaphore
// timeout or spurious wakeup occured, normalize the m_waitersGone count
// this may occur if many calls to wait with a timeout are made and
// no call to notify_* is made
res = WaitForSingleObject(m_blockLock, INFINITE);
ASSERT(res == WAIT_OBJECT_0);
m_waitersBlocked -= m_waitersGone;
res = ReleaseSemaphore(m_blockLock, 1, 0);
ASSERT(res);
m_waitersGone = 0;
}
res = ReleaseMutex(m_unblockLock);
ASSERT(res);
if (signalsLeft == 1) {
res = ReleaseSemaphore(m_blockLock, 1, 0); // Open the gate.
ASSERT(res);
}
EnterCriticalSection (&mutex.m_internalMutex);
return !timedOut;
}
void PlatformCondition::signal(bool unblockAll)
{
unsigned signalsToIssue = 0;
DWORD res = WaitForSingleObject(m_unblockLock, INFINITE);
ASSERT(res == WAIT_OBJECT_0);
if (m_waitersToUnblock) { // the gate is already closed
if (!m_waitersBlocked) { // no-op
res = ReleaseMutex(m_unblockLock);
ASSERT(res);
return;
}
if (unblockAll) {
signalsToIssue = m_waitersBlocked;
m_waitersToUnblock += m_waitersBlocked;
m_waitersBlocked = 0;
} else {
signalsToIssue = 1;
++m_waitersToUnblock;
--m_waitersBlocked;
}
} else if (m_waitersBlocked > m_waitersGone) {
res = WaitForSingleObject(m_blockLock, INFINITE); // Close the gate.
ASSERT(res == WAIT_OBJECT_0);
if (m_waitersGone != 0) {
m_waitersBlocked -= m_waitersGone;
m_waitersGone = 0;
}
if (unblockAll) {
signalsToIssue = m_waitersBlocked;
m_waitersToUnblock = m_waitersBlocked;
m_waitersBlocked = 0;
} else {
signalsToIssue = 1;
m_waitersToUnblock = 1;
--m_waitersBlocked;
}
} else { // No-op.
res = ReleaseMutex(m_unblockLock);
ASSERT(res);
return;
}
res = ReleaseMutex(m_unblockLock);
ASSERT(res);
if (signalsToIssue) {
res = ReleaseSemaphore(m_blockQueue, signalsToIssue, 0);
ASSERT(res);
}
}
static const long MaxSemaphoreCount = static_cast<long>(~0UL >> 1);
ThreadCondition::ThreadCondition()
{
m_condition.m_waitersGone = 0;
m_condition.m_waitersBlocked = 0;
m_condition.m_waitersToUnblock = 0;
m_condition.m_blockLock = CreateSemaphore(0, 1, 1, 0);
m_condition.m_blockQueue = CreateSemaphore(0, 0, MaxSemaphoreCount, 0);
m_condition.m_unblockLock = CreateMutex(0, 0, 0);
if (!m_condition.m_blockLock || !m_condition.m_blockQueue || !m_condition.m_unblockLock) {
if (m_condition.m_blockLock)
CloseHandle(m_condition.m_blockLock);
if (m_condition.m_blockQueue)
CloseHandle(m_condition.m_blockQueue);
if (m_condition.m_unblockLock)
CloseHandle(m_condition.m_unblockLock);
}
}
ThreadCondition::~ThreadCondition()
{
CloseHandle(m_condition.m_blockLock);
CloseHandle(m_condition.m_blockQueue);
CloseHandle(m_condition.m_unblockLock);
}
void ThreadCondition::wait(Mutex& mutex)
{
m_condition.timedWait(mutex.impl(), INFINITE);
}
bool ThreadCondition::timedWait(Mutex& mutex, double absoluteTime)
{
double currentTime = WTF::currentTime();
// Time is in the past - return immediately.
if (absoluteTime < currentTime)
return false;
// Time is too far in the future (and would overflow unsigned long) - wait forever.
if (absoluteTime - currentTime > static_cast<double>(INT_MAX) / 1000.0) {
wait(mutex);
return true;
}
double intervalMilliseconds = (absoluteTime - currentTime) * 1000.0;
return m_condition.timedWait(mutex.impl(), static_cast<unsigned long>(intervalMilliseconds));
}
void ThreadCondition::signal()
{
m_condition.signal(false); // Unblock only 1 thread.
}
void ThreadCondition::broadcast()
{
m_condition.signal(true); // Unblock all threads.
}
} // namespace WTF
|