1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164
|
/****************************************************************************
**
** Copyright (C) 2018 The Qt Company Ltd.
** Contact: https://www.qt.io/licensing/
**
** This file is part of the test suite of the Qt Toolkit.
**
** $QT_BEGIN_LICENSE:GPL-EXCEPT$
** Commercial License Usage
** Licensees holding valid commercial Qt licenses may use this file in
** accordance with the commercial license agreement provided with the
** Software or, alternatively, in accordance with the terms contained in
** a written agreement between you and The Qt Company. For licensing terms
** and conditions see https://www.qt.io/terms-conditions. For further
** information use the contact form at https://www.qt.io/contact-us.
**
** GNU General Public License Usage
** Alternatively, this file may be used under the terms of the GNU
** General Public License version 3 as published by the Free Software
** Foundation with exceptions as appearing in the file LICENSE.GPL3-EXCEPT
** included in the packaging of this file. Please review the following
** information to ensure the GNU General Public License requirements will
** be met: https://www.gnu.org/licenses/gpl-3.0.html.
**
** $QT_END_LICENSE$
**
****************************************************************************/
#include <qtest.h>
#include <QtCore/qdir.h>
#include <QtCore/qfile.h>
#include <QtCore/qtextstream.h>
#include <QtScript/qscriptengine.h>
#include <QtScript/qscriptvalue.h>
#include "context2d.h"
#include "environment.h"
#include "qcontext2dcanvas.h"
static QString readFile(const QString &filename)
{
QFile file(filename);
if (!file.open(QFile::ReadOnly))
return QString();
QTextStream stream(&file);
stream.setCodec("UTF-8");
return stream.readAll();
}
class tst_Context2D : public QObject
{
Q_OBJECT
public:
tst_Context2D();
~tst_Context2D();
private slots:
void singleExecution_data();
void singleExecution();
void repeatedExecution_data();
void repeatedExecution();
private:
void newEnvironment();
private:
QDir testsDir;
Environment *m_env;
QContext2DCanvas *m_canvas;
};
tst_Context2D::tst_Context2D()
: m_env(0), m_canvas(0)
{
testsDir = QDir(":/scripts");
if (!testsDir.exists())
qWarning("*** no scripts/ dir!");
}
tst_Context2D::~tst_Context2D()
{
delete m_canvas;
delete m_env;
}
void tst_Context2D::newEnvironment()
{
delete m_canvas;
delete m_env;
m_env = new Environment();
Context2D *context = new Context2D(m_env);
context->setSize(150, 150); // Hard-coded in many of the scripts.
m_canvas = new QContext2DCanvas(context, m_env);
m_canvas->setFixedSize(context->size());
m_canvas->setObjectName("tutorial"); // Acts as the DOM element ID.
m_env->addCanvas(m_canvas);
}
void tst_Context2D::singleExecution_data()
{
QTest::addColumn<QString>("testName");
const QFileInfoList testFileInfos = testsDir.entryInfoList(QStringList() << "*.js", QDir::Files);
for (const QFileInfo &tfi : testFileInfos) {
QString name = tfi.baseName();
QTest::newRow(name.toLatin1().constData()) << name;
}
}
void tst_Context2D::singleExecution()
{
QFETCH(QString, testName);
QString script = readFile(testsDir.absoluteFilePath(testName + ".js"));
QVERIFY(!script.isEmpty());
newEnvironment();
QBENCHMARK {
m_env->evaluate(script, testName);
// Some of the scripts (e.g. plasma.js) merely start a timer and do
// the actual drawing in the timer event. Trigger the timers now to
// ensure that the real work is done.
m_env->triggerTimers();
}
QVERIFY(!m_env->engine()->hasUncaughtException());
}
void tst_Context2D::repeatedExecution_data()
{
// We look for scripts that register an interval timer.
// Such scripts run a function every n milliseconds to update the canvas.
// The benchmark will execute this function repeatedly, which can allow
// us to observe potential effects of profiling-based JIT optimizations.
QTest::addColumn<QString>("testName");
QTest::addColumn<QString>("script");
const QFileInfoList testFileInfos = testsDir.entryInfoList(QStringList() << "*.js", QDir::Files);
for (const QFileInfo &tfi : testFileInfos) {
QString script = readFile(tfi.absoluteFilePath());
QString name = tfi.baseName();
newEnvironment();
m_env->evaluate(script, name);
if (m_env->engine()->hasUncaughtException())
continue;
if (m_env->hasIntervalTimers())
QTest::newRow(name.toLatin1().constData()) << name << script;
}
}
void tst_Context2D::repeatedExecution()
{
QFETCH(QString, testName);
QFETCH(QString, script);
newEnvironment();
m_env->evaluate(script, testName);
QBENCHMARK {
// Trigger the update function repeatedly, effectively
// performing several frames of animation.
for (int i = 0; i < 16; ++i)
m_env->triggerTimers();
}
QVERIFY(!m_env->engine()->hasUncaughtException());
}
QTEST_MAIN(tst_Context2D)
#include "tst_context2d.moc"
|