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/****************************************************************************
**
** Copyright (C) 2012 Digia Plc and/or its subsidiary(-ies).
** Contact: http://www.qt-project.org/legal
**
** This file is part of the QtSensors module of the Qt Toolkit.
**
** $QT_BEGIN_LICENSE:BSD$
** You may use this file under the terms of the BSD license as follows:
**
** "Redistribution and use in source and binary forms, with or without
** modification, are permitted provided that the following conditions are
** met:
** * Redistributions of source code must retain the above copyright
** notice, this list of conditions and the following disclaimer.
** * Redistributions in binary form must reproduce the above copyright
** notice, this list of conditions and the following disclaimer in
** the documentation and/or other materials provided with the
** distribution.
** * Neither the name of Digia Plc and its Subsidiary(-ies) nor the names
** of its contributors may be used to endorse or promote products derived
** from this software without specific prior written permission.
**
**
** THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
** "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
** LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
** A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
** OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
** SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
** LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
** OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE."
**
** $QT_END_LICENSE$
**
****************************************************************************/
import QtQuick 2.1
import QtQuick.Controls 1.0
//! [0]
import QtSensors 5.0
//! [0]
ApplicationWindow {
title: "Accelerate Bubble"
id: mainWindow
width: 320
height: 480
visible: true
//! [1]
Accelerometer {
id: accel
dataRate: 100
//! [1]
//! [2]
active:true
//! [2]
//! [3]
onReadingChanged: {
var newX = (bubble.x + calcRoll(accel.reading.x, accel.reading.y, accel.reading.z) * .1)
var newY = (bubble.y - calcPitch(accel.reading.x, accel.reading.y, accel.reading.z) * .1)
if (isNaN(newX) || isNaN(newY))
return;
if (newX < 0)
newX = 0
if (newX > mainWindow.width - bubble.width)
newX = mainWindow.width - bubble.width
if (newY < 18)
newY = 18
if (newY > mainWindow.height - bubble.height)
newY = mainWindow.height - bubble.height
bubble.x = newX
bubble.y = newY
}
//! [3]
}
function calcPitch(x,y,z) {
return -(Math.atan(y / Math.sqrt(x * x + z * z)) * 57.2957795);
}
function calcRoll(x,y,z) {
return -(Math.atan(x / Math.sqrt(y * y + z * z)) * 57.2957795);
}
Image {
id: bubble
source: "content/Bluebubble.svg"
smooth: true
property real centerX: mainWindow.width / 2
property real centerY: mainWindow.height / 2
property real bubbleCenter: bubble.width / 2
x: centerX - bubbleCenter
y: centerY - bubbleCenter
Behavior on y {
SmoothedAnimation {
easing.type: Easing.Linear
duration: 100
}
}
Behavior on x {
SmoothedAnimation {
easing.type: Easing.Linear
duration: 100
}
}
}
}
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