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// Copyright 2018 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#include "gpu/command_buffer/service/image_reader_gl_owner.h"
#include <android/native_window_jni.h>
#include <jni.h>
#include <stdint.h>
#include "base/android/android_hardware_buffer_compat.h"
#include "base/android/android_image_reader_compat.h"
#include "base/android/jni_android.h"
#include "base/android/scoped_hardware_buffer_fence_sync.h"
#include "base/logging.h"
#include "base/memory/ptr_util.h"
#include "base/metrics/histogram_functions.h"
#include "base/metrics/histogram_macros.h"
#include "base/posix/eintr_wrapper.h"
#include "base/synchronization/waitable_event.h"
#include "base/threading/thread_task_runner_handle.h"
#include "gpu/command_buffer/service/abstract_texture.h"
#include "gpu/ipc/common/android/android_image_reader_utils.h"
#include "ui/gl/android/android_surface_control_compat.h"
#include "ui/gl/gl_fence_android_native_fence_sync.h"
#include "ui/gl/gl_utils.h"
#include "ui/gl/scoped_binders.h"
#include "ui/gl/scoped_make_current.h"
namespace gpu {
namespace {
bool IsSurfaceControl(TextureOwner::Mode mode) {
switch (mode) {
case TextureOwner::Mode::kAImageReaderInsecureSurfaceControl:
case TextureOwner::Mode::kAImageReaderSecureSurfaceControl:
return true;
case TextureOwner::Mode::kAImageReaderInsecure:
case TextureOwner::Mode::kAImageReaderInsecureMultithreaded:
return false;
case TextureOwner::Mode::kSurfaceTextureInsecure:
NOTREACHED();
return false;
}
NOTREACHED();
return false;
}
// This should be as small as possible to limit the memory usage.
// ImageReader needs 1 image to mimic the behavior of SurfaceTexture but
// 2 images are required to minimize negative impact on
// smoothness. This is because in case an image is not acquired for some
// reasons, last acquired image should be displayed which is only possible with
// 2 images (1 previously acquired, 1 currently acquired/tried to acquire).
// But some devices supports only 1 image to be acquired. (see
// crbug.com/1051705). For SurfaceControl we need 3 images instead of 2 since 1
// frame (and hence image associated with it) will be with system compositor and
// 2 frames will be in flight. For multi-threaded compositor, when AImageReader
// is supported, we need 3 images in order to skip texture copy. 1 frame with
// display compositor, 1 frame in flight and 1 frame being prepared by the
// renderer.
uint32_t NumRequiredMaxImages(TextureOwner::Mode mode) {
if (IsSurfaceControl(mode) ||
mode == TextureOwner::Mode::kAImageReaderInsecureMultithreaded) {
DCHECK(!base::android::AndroidImageReader::LimitAImageReaderMaxSizeToOne());
return 3;
}
return base::android::AndroidImageReader::LimitAImageReaderMaxSizeToOne() ? 1
: 2;
}
} // namespace
// This class is safe to be created/destroyed on different threads. This is made
// sure by destruction happening on correct thread. This class is not thread
// safe to be used concurrently on multiple thraeads.
class ImageReaderGLOwner::ScopedHardwareBufferImpl
: public base::android::ScopedHardwareBufferFenceSync {
public:
ScopedHardwareBufferImpl(base::WeakPtr<ImageReaderGLOwner> texture_owner,
AImage* image,
base::android::ScopedHardwareBufferHandle handle,
base::ScopedFD fence_fd)
: base::android::ScopedHardwareBufferFenceSync(std::move(handle),
std::move(fence_fd),
base::ScopedFD(),
true /* is_video */),
texture_owner_(std::move(texture_owner)),
image_(image),
task_runner_(base::ThreadTaskRunnerHandle::Get()) {
DCHECK(image_);
texture_owner_->RegisterRefOnImage(image_);
}
~ScopedHardwareBufferImpl() override {
if (task_runner_->RunsTasksInCurrentSequence()) {
if (texture_owner_) {
texture_owner_->ReleaseRefOnImage(image_, std::move(read_fence_));
}
} else {
task_runner_->PostTask(
FROM_HERE,
base::BindOnce(&gpu::ImageReaderGLOwner::ReleaseRefOnImage,
texture_owner_, image_, std::move(read_fence_)));
}
}
void SetReadFence(base::ScopedFD fence_fd, bool has_context) final {
// Client can call this method multiple times for a hardware buffer. Hence
// all the client provided sync_fd should be merged. Eg: BeginReadAccess()
// can be called multiple times for a SharedImageVideo representation.
read_fence_ = gl::MergeFDs(std::move(read_fence_), std::move(fence_fd));
}
private:
base::ScopedFD read_fence_;
base::WeakPtr<ImageReaderGLOwner> texture_owner_;
AImage* image_;
scoped_refptr<base::SingleThreadTaskRunner> task_runner_;
};
ImageReaderGLOwner::ImageReaderGLOwner(
std::unique_ptr<gles2::AbstractTexture> texture,
Mode mode)
: TextureOwner(false /* binds_texture_on_image_update */,
std::move(texture)),
loader_(base::android::AndroidImageReader::GetInstance()),
context_(gl::GLContext::GetCurrent()),
surface_(gl::GLSurface::GetCurrent()) {
DCHECK(context_);
DCHECK(surface_);
// Set the width, height and format to some default value. This parameters
// are/maybe overriden by the producer sending buffers to this imageReader's
// Surface.
int32_t width = 1, height = 1;
max_images_ = NumRequiredMaxImages(mode);
AIMAGE_FORMATS format = mode == Mode::kAImageReaderSecureSurfaceControl
? AIMAGE_FORMAT_PRIVATE
: AIMAGE_FORMAT_YUV_420_888;
AImageReader* reader = nullptr;
// The usage flag below should be used when the buffer will be read from by
// the GPU as a texture.
uint64_t usage = mode == Mode::kAImageReaderSecureSurfaceControl
? AHARDWAREBUFFER_USAGE_PROTECTED_CONTENT
: AHARDWAREBUFFER_USAGE_GPU_SAMPLED_IMAGE;
if (IsSurfaceControl(mode))
usage |= AHARDWAREBUFFER_USAGE_COMPOSER_OVERLAY;
// Create a new reader for images of the desired size and format.
media_status_t return_code = loader_.AImageReader_newWithUsage(
width, height, format, usage, max_images_, &reader);
if (return_code != AMEDIA_OK) {
LOG(ERROR) << " Image reader creation failed.";
if (return_code == AMEDIA_ERROR_INVALID_PARAMETER)
LOG(ERROR) << "Either reader is null, or one or more of width, height, "
"format, maxImages arguments is not supported";
else
LOG(ERROR) << "unknown error";
return;
}
DCHECK(reader);
image_reader_ = reader;
// Create a new Image Listner.
listener_ = std::make_unique<AImageReader_ImageListener>();
// Passing |this| is safe here since we stop listening to new images in the
// destructor and set the ImageListener to null.
listener_->context = reinterpret_cast<void*>(this);
listener_->onImageAvailable = &ImageReaderGLOwner::OnFrameAvailable;
// Set the onImageAvailable listener of this image reader.
if (loader_.AImageReader_setImageListener(image_reader_, listener_.get()) !=
AMEDIA_OK) {
LOG(ERROR) << " Failed to register AImageReader listener";
return;
}
}
ImageReaderGLOwner::~ImageReaderGLOwner() {
DCHECK_CALLED_ON_VALID_THREAD(thread_checker_);
// Clear the texture before we return, so that it can OnTextureDestroyed() if
// it hasn't already. This will do nothing if it has already been destroyed.
ClearAbstractTexture();
DCHECK_EQ(image_refs_.size(), 0u);
}
void ImageReaderGLOwner::OnTextureDestroyed(gles2::AbstractTexture*) {
// The AbstractTexture is being destroyed. This can happen if, for example,
// the video decoder's gl context is lost. Remember that the platform texture
// might not be gone; it's possible for the gl decoder (and AbstractTexture)
// to be destroyed via, e.g., renderer crash, but the platform texture is
// still shared with some other gl context.
// This should only be called once. Note that even during construction,
// there's a check that |image_reader_| is constructed. Otherwise, errors
// during init might cause us to get here without an image reader.
DCHECK(image_reader_);
// Now we can stop listening to new images.
loader_.AImageReader_setImageListener(image_reader_, nullptr);
// Delete all images before closing the associated image reader.
for (auto& image_ref : image_refs_)
loader_.AImage_delete(image_ref.first);
// Delete the image reader.
loader_.AImageReader_delete(image_reader_);
image_reader_ = nullptr;
// Clean up the ImageRefs which should now be a no-op since there is no valid
// |image_reader_|.
image_refs_.clear();
current_image_ref_.reset();
}
void ImageReaderGLOwner::SetFrameAvailableCallback(
const base::RepeatingClosure& frame_available_cb) {
DCHECK(!frame_available_cb_);
frame_available_cb_ = std::move(frame_available_cb);
}
gl::ScopedJavaSurface ImageReaderGLOwner::CreateJavaSurface() const {
// If we've already lost the texture, then do nothing.
if (!image_reader_) {
DLOG(ERROR) << "Already lost texture / image reader";
return gl::ScopedJavaSurface::AcquireExternalSurface(nullptr);
}
// Get the android native window from the image reader.
ANativeWindow* window = nullptr;
if (loader_.AImageReader_getWindow(image_reader_, &window) != AMEDIA_OK) {
DLOG(ERROR) << "unable to get a window from image reader.";
return gl::ScopedJavaSurface::AcquireExternalSurface(nullptr);
}
// Get the java surface object from the Android native window.
JNIEnv* env = base::android::AttachCurrentThread();
jobject j_surface = loader_.ANativeWindow_toSurface(env, window);
DCHECK(j_surface);
// Get the scoped java surface that is owned externally.
return gl::ScopedJavaSurface::AcquireExternalSurface(j_surface);
}
void ImageReaderGLOwner::UpdateTexImage() {
DCHECK_CALLED_ON_VALID_THREAD(thread_checker_);
// If we've lost the texture, then do nothing.
if (!texture())
return;
DCHECK(image_reader_);
// Acquire the latest image asynchronously. We must release the current image
// before acquiring a new one if the ImageReader was initialized with one
// outstanding image at max.
if (max_images_ == 1)
current_image_ref_.reset();
AImage* image = nullptr;
int acquire_fence_fd = -1;
media_status_t return_code = AMEDIA_OK;
DCHECK_GT(max_images_, static_cast<int32_t>(image_refs_.size()));
if (max_images_ - image_refs_.size() < 2) {
// acquireNextImageAsync is required here since as per the spec calling
// AImageReader_acquireLatestImage with less than two images of margin, that
// is (maxImages - currentAcquiredImages < 2) will not discard as expected.
// We always have currentAcquiredImages as 1 since we delete a previous
// image only after acquiring a new image.
return_code = loader_.AImageReader_acquireNextImageAsync(
image_reader_, &image, &acquire_fence_fd);
} else {
return_code = loader_.AImageReader_acquireLatestImageAsync(
image_reader_, &image, &acquire_fence_fd);
}
// TODO(http://crbug.com/846050).
// Need to add some better error handling if below error occurs. Currently we
// just return if error occurs.
switch (return_code) {
case AMEDIA_ERROR_INVALID_PARAMETER:
LOG(ERROR) << " Image is null";
base::UmaHistogramSparse("Media.AImageReaderGLOwner.AcquireImageResult",
return_code);
return;
case AMEDIA_IMGREADER_MAX_IMAGES_ACQUIRED:
LOG(ERROR)
<< "number of concurrently acquired images has reached the limit";
base::UmaHistogramSparse("Media.AImageReaderGLOwner.AcquireImageResult",
return_code);
return;
case AMEDIA_IMGREADER_NO_BUFFER_AVAILABLE:
LOG(ERROR) << "no buffers currently available in the reader queue";
base::UmaHistogramSparse("Media.AImageReaderGLOwner.AcquireImageResult",
return_code);
return;
case AMEDIA_ERROR_UNKNOWN:
LOG(ERROR) << "method fails for some other reasons";
base::UmaHistogramSparse("Media.AImageReaderGLOwner.AcquireImageResult",
return_code);
return;
case AMEDIA_OK:
// Method call succeeded.
break;
default:
// No other error code should be returned.
NOTREACHED();
return;
}
base::ScopedFD scoped_acquire_fence_fd(acquire_fence_fd);
// If there is no new image simply return. At this point previous image will
// still be bound to the texture.
if (!image) {
return;
}
// Make the newly acquired image as current image.
current_image_ref_.emplace(this, image, std::move(scoped_acquire_fence_fd));
}
void ImageReaderGLOwner::EnsureTexImageBound() {
if (current_image_ref_)
current_image_ref_->EnsureBound();
}
std::unique_ptr<base::android::ScopedHardwareBufferFenceSync>
ImageReaderGLOwner::GetAHardwareBuffer() {
if (!current_image_ref_)
return nullptr;
AHardwareBuffer* buffer = nullptr;
loader_.AImage_getHardwareBuffer(current_image_ref_->image(), &buffer);
if (!buffer)
return nullptr;
return std::make_unique<ScopedHardwareBufferImpl>(
weak_factory_.GetWeakPtr(), current_image_ref_->image(),
base::android::ScopedHardwareBufferHandle::Create(buffer),
current_image_ref_->GetReadyFence());
}
gfx::Rect ImageReaderGLOwner::GetCropRect() {
if (!current_image_ref_)
return gfx::Rect();
// Note that to query the crop rectangle, we don't need to wait for the
// AImage to be ready by checking the associated image ready fence.
AImageCropRect crop_rect;
media_status_t return_code =
loader_.AImage_getCropRect(current_image_ref_->image(), &crop_rect);
if (return_code != AMEDIA_OK) {
DLOG(ERROR) << "Error querying crop rectangle from the image : "
<< return_code;
return gfx::Rect();
}
DCHECK_GE(crop_rect.right, crop_rect.left);
DCHECK_GE(crop_rect.bottom, crop_rect.top);
return gfx::Rect(crop_rect.left, crop_rect.top,
crop_rect.right - crop_rect.left,
crop_rect.bottom - crop_rect.top);
}
void ImageReaderGLOwner::RegisterRefOnImage(AImage* image) {
DCHECK(image_reader_);
// Add a ref that the caller will release.
image_refs_[image].count++;
}
void ImageReaderGLOwner::ReleaseRefOnImage(AImage* image,
base::ScopedFD fence_fd) {
// During cleanup on losing the texture, all images are synchronously released
// and the |image_reader_| is destroyed.
if (!image_reader_)
return;
auto it = image_refs_.find(image);
DCHECK(it != image_refs_.end());
auto& image_ref = it->second;
DCHECK_GT(image_ref.count, 0u);
image_ref.count--;
image_ref.release_fence_fd =
gl::MergeFDs(std::move(image_ref.release_fence_fd), std::move(fence_fd));
if (image_ref.count > 0)
return;
if (image_ref.release_fence_fd.is_valid()) {
loader_.AImage_deleteAsync(image,
std::move(image_ref.release_fence_fd.release()));
} else {
loader_.AImage_delete(image);
}
image_refs_.erase(it);
}
void ImageReaderGLOwner::ReleaseBackBuffers() {
DCHECK_CALLED_ON_VALID_THREAD(thread_checker_);
// ReleaseBackBuffers() call is not required with image reader.
}
gl::GLContext* ImageReaderGLOwner::GetContext() const {
DCHECK_CALLED_ON_VALID_THREAD(thread_checker_);
return context_.get();
}
gl::GLSurface* ImageReaderGLOwner::GetSurface() const {
DCHECK_CALLED_ON_VALID_THREAD(thread_checker_);
return surface_.get();
}
// This callback function will be called when there is a new image available
// for in the image reader's queue.
void ImageReaderGLOwner::OnFrameAvailable(void* context, AImageReader* reader) {
ImageReaderGLOwner* image_reader_ptr =
reinterpret_cast<ImageReaderGLOwner*>(context);
// It is safe to run this callback on any thread.
image_reader_ptr->frame_available_cb_.Run();
}
bool ImageReaderGLOwner::GetCodedSizeAndVisibleRect(
gfx::Size rotated_visible_size,
gfx::Size* coded_size,
gfx::Rect* visible_rect) {
DCHECK(visible_rect);
DCHECK(coded_size);
AHardwareBuffer* buffer = nullptr;
if (current_image_ref_) {
loader_.AImage_getHardwareBuffer(current_image_ref_->image(), &buffer);
if (!buffer) {
DLOG(ERROR) << "Unable to get an AHardwareBuffer from the image";
}
}
if (!buffer) {
*coded_size = gfx::Size();
*visible_rect = gfx::Rect();
return false;
}
// Get the buffer descriptor. Note that for querying the buffer descriptor, we
// do not need to wait on the AHB to be ready.
AHardwareBuffer_Desc desc;
base::AndroidHardwareBufferCompat::GetInstance().Describe(buffer, &desc);
*visible_rect = GetCropRect();
*coded_size = gfx::Size(desc.width, desc.height);
return true;
}
ImageReaderGLOwner::ImageRef::ImageRef() = default;
ImageReaderGLOwner::ImageRef::~ImageRef() = default;
ImageReaderGLOwner::ImageRef::ImageRef(ImageRef&& other) = default;
ImageReaderGLOwner::ImageRef& ImageReaderGLOwner::ImageRef::operator=(
ImageRef&& other) = default;
ImageReaderGLOwner::ScopedCurrentImageRef::ScopedCurrentImageRef(
ImageReaderGLOwner* texture_owner,
AImage* image,
base::ScopedFD ready_fence)
: texture_owner_(texture_owner),
image_(image),
ready_fence_(std::move(ready_fence)) {
DCHECK(image_);
texture_owner_->RegisterRefOnImage(image_);
}
ImageReaderGLOwner::ScopedCurrentImageRef::~ScopedCurrentImageRef() {
base::ScopedFD release_fence;
// If there is no |image_reader_|, we are in tear down so no fence is
// required.
if (image_bound_ && texture_owner_->image_reader_)
release_fence = CreateEglFenceAndExportFd();
else
release_fence = std::move(ready_fence_);
texture_owner_->ReleaseRefOnImage(image_, std::move(release_fence));
}
base::ScopedFD ImageReaderGLOwner::ScopedCurrentImageRef::GetReadyFence()
const {
return base::ScopedFD(HANDLE_EINTR(dup(ready_fence_.get())));
}
void ImageReaderGLOwner::ScopedCurrentImageRef::EnsureBound() {
if (image_bound_)
return;
// Insert an EGL fence and make server wait for image to be available.
if (!InsertEglFenceAndWait(GetReadyFence()))
return;
// Create EGL image from the AImage and bind it to the texture.
if (!CreateAndBindEglImage(image_, texture_owner_->GetTextureId(),
&texture_owner_->loader_))
return;
image_bound_ = true;
}
} // namespace gpu
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