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// Copyright 2014 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#include "gpu/command_buffer/service/texture_definition.h"
#include <stdint.h>
#include <list>
#include "base/lazy_instance.h"
#include "base/synchronization/lock.h"
#include "base/threading/thread_local.h"
#include "gpu/command_buffer/service/texture_manager.h"
#include "ui/gl/gl_image.h"
#include "ui/gl/gl_implementation.h"
#include "ui/gl/scoped_binders.h"
#if !defined(OS_MAC)
#include "base/macros.h"
#include "ui/gl/gl_surface_egl.h"
#endif
namespace gpu {
namespace gles2 {
namespace {
class GLImageSync : public gl::GLImage {
public:
explicit GLImageSync(const scoped_refptr<NativeImageBuffer>& buffer,
const gfx::Size& size);
// Implement GLImage.
gfx::Size GetSize() override;
unsigned GetInternalFormat() override;
unsigned GetDataType() override;
BindOrCopy ShouldBindOrCopy() override;
bool BindTexImage(unsigned target) override;
void ReleaseTexImage(unsigned target) override;
bool CopyTexImage(unsigned target) override;
bool CopyTexSubImage(unsigned target,
const gfx::Point& offset,
const gfx::Rect& rect) override;
bool ScheduleOverlayPlane(gfx::AcceleratedWidget widget,
int z_order,
gfx::OverlayTransform transform,
const gfx::Rect& bounds_rect,
const gfx::RectF& crop_rect,
bool enable_blend,
std::unique_ptr<gfx::GpuFence> gpu_fence) override;
void SetColorSpace(const gfx::ColorSpace& color_space) override {}
void Flush() override {}
void OnMemoryDump(base::trace_event::ProcessMemoryDump* pmd,
uint64_t process_tracing_id,
const std::string& dump_name) override;
protected:
~GLImageSync() override;
private:
scoped_refptr<NativeImageBuffer> buffer_;
gfx::Size size_;
DISALLOW_COPY_AND_ASSIGN(GLImageSync);
};
GLImageSync::GLImageSync(const scoped_refptr<NativeImageBuffer>& buffer,
const gfx::Size& size)
: buffer_(buffer), size_(size) {
if (buffer.get())
buffer->AddClient(this);
}
GLImageSync::~GLImageSync() {
if (buffer_.get())
buffer_->RemoveClient(this);
}
gfx::Size GLImageSync::GetSize() {
return size_;
}
unsigned GLImageSync::GetInternalFormat() {
return GL_RGBA;
}
unsigned GLImageSync::GetDataType() {
return GL_UNSIGNED_BYTE;
}
GLImageSync::BindOrCopy GLImageSync::ShouldBindOrCopy() {
return BIND;
}
bool GLImageSync::BindTexImage(unsigned target) {
NOTREACHED();
return false;
}
void GLImageSync::ReleaseTexImage(unsigned target) {
NOTREACHED();
}
bool GLImageSync::CopyTexImage(unsigned target) {
return false;
}
bool GLImageSync::CopyTexSubImage(unsigned target,
const gfx::Point& offset,
const gfx::Rect& rect) {
return false;
}
bool GLImageSync::ScheduleOverlayPlane(
gfx::AcceleratedWidget widget,
int z_order,
gfx::OverlayTransform transform,
const gfx::Rect& bounds_rect,
const gfx::RectF& crop_rect,
bool enable_blend,
std::unique_ptr<gfx::GpuFence> gpu_fence) {
NOTREACHED();
return false;
}
void GLImageSync::OnMemoryDump(base::trace_event::ProcessMemoryDump* pmd,
uint64_t process_tracing_id,
const std::string& dump_name) {
// TODO(ericrk): Implement GLImage OnMemoryDump. crbug.com/514914
}
#if !defined(OS_MAC)
class NativeImageBufferEGL : public NativeImageBuffer {
public:
static scoped_refptr<NativeImageBufferEGL> Create(GLuint texture_id);
private:
NativeImageBufferEGL(EGLDisplay display, EGLImageKHR image);
~NativeImageBufferEGL() override;
void AddClient(gl::GLImage* client) override;
void RemoveClient(gl::GLImage* client) override;
bool IsClient(gl::GLImage* client) override;
void BindToTexture(GLenum target) const override;
const EGLDisplay egl_display_;
const EGLImageKHR egl_image_;
base::Lock lock_;
struct ClientInfo {
explicit ClientInfo(gl::GLImage* client);
~ClientInfo();
gl::GLImage* client;
bool needs_wait_before_read;
};
std::list<ClientInfo> client_infos_;
gl::GLImage* write_client_;
DISALLOW_COPY_AND_ASSIGN(NativeImageBufferEGL);
};
scoped_refptr<NativeImageBufferEGL> NativeImageBufferEGL::Create(
GLuint texture_id) {
EGLDisplay egl_display = gl::GLSurfaceEGL::GetHardwareDisplay();
EGLContext egl_context = eglGetCurrentContext();
DCHECK_NE(EGL_NO_CONTEXT, egl_context);
DCHECK_NE(EGL_NO_DISPLAY, egl_display);
DCHECK(glIsTexture(texture_id));
DCHECK(gl::g_driver_egl.ext.b_EGL_KHR_image_base &&
gl::g_driver_egl.ext.b_EGL_KHR_gl_texture_2D_image &&
gl::g_current_gl_driver->ext.b_GL_OES_EGL_image);
const EGLint egl_attrib_list[] = {
EGL_GL_TEXTURE_LEVEL_KHR, 0, EGL_IMAGE_PRESERVED_KHR, EGL_TRUE, EGL_NONE};
EGLClientBuffer egl_buffer = reinterpret_cast<EGLClientBuffer>(texture_id);
EGLenum egl_target = EGL_GL_TEXTURE_2D_KHR;
EGLImageKHR egl_image = eglCreateImageKHR(
egl_display, egl_context, egl_target, egl_buffer, egl_attrib_list);
if (egl_image == EGL_NO_IMAGE_KHR) {
LOG(ERROR) << "eglCreateImageKHR for cross-thread sharing failed: 0x"
<< std::hex << eglGetError();
return nullptr;
}
return new NativeImageBufferEGL(egl_display, egl_image);
}
NativeImageBufferEGL::ClientInfo::ClientInfo(gl::GLImage* client)
: client(client), needs_wait_before_read(true) {}
NativeImageBufferEGL::ClientInfo::~ClientInfo() = default;
NativeImageBufferEGL::NativeImageBufferEGL(EGLDisplay display,
EGLImageKHR image)
: NativeImageBuffer(),
egl_display_(display),
egl_image_(image),
write_client_(nullptr) {
DCHECK(egl_display_ != EGL_NO_DISPLAY);
DCHECK(egl_image_ != EGL_NO_IMAGE_KHR);
}
NativeImageBufferEGL::~NativeImageBufferEGL() {
DCHECK(client_infos_.empty());
if (egl_image_ != EGL_NO_IMAGE_KHR)
eglDestroyImageKHR(egl_display_, egl_image_);
}
void NativeImageBufferEGL::AddClient(gl::GLImage* client) {
base::AutoLock lock(lock_);
client_infos_.push_back(ClientInfo(client));
}
void NativeImageBufferEGL::RemoveClient(gl::GLImage* client) {
base::AutoLock lock(lock_);
if (write_client_ == client)
write_client_ = nullptr;
for (std::list<ClientInfo>::iterator it = client_infos_.begin();
it != client_infos_.end();
it++) {
if (it->client == client) {
client_infos_.erase(it);
return;
}
}
NOTREACHED();
}
bool NativeImageBufferEGL::IsClient(gl::GLImage* client) {
base::AutoLock lock(lock_);
for (std::list<ClientInfo>::iterator it = client_infos_.begin();
it != client_infos_.end();
it++) {
if (it->client == client)
return true;
}
return false;
}
void NativeImageBufferEGL::BindToTexture(GLenum target) const {
DCHECK(egl_image_ != EGL_NO_IMAGE_KHR);
glEGLImageTargetTexture2DOES(target, egl_image_);
DCHECK_EQ(static_cast<EGLint>(EGL_SUCCESS), eglGetError());
DCHECK_EQ(static_cast<GLenum>(GL_NO_ERROR), glGetError());
}
#endif
class NativeImageBufferStub : public NativeImageBuffer {
public:
NativeImageBufferStub() : NativeImageBuffer() {}
private:
~NativeImageBufferStub() override = default;
void AddClient(gl::GLImage* client) override {}
void RemoveClient(gl::GLImage* client) override {}
bool IsClient(gl::GLImage* client) override { return true; }
void BindToTexture(GLenum target) const override {}
DISALLOW_COPY_AND_ASSIGN(NativeImageBufferStub);
};
bool g_avoid_egl_target_texture_reuse = false;
} // anonymous namespace
// static
scoped_refptr<NativeImageBuffer> NativeImageBuffer::Create(GLuint texture_id) {
switch (gl::GetGLImplementation()) {
#if !defined(OS_MAC)
case gl::kGLImplementationEGLGLES2:
case gl::kGLImplementationEGLANGLE:
return NativeImageBufferEGL::Create(texture_id);
#endif
case gl::kGLImplementationMockGL:
case gl::kGLImplementationStubGL:
return new NativeImageBufferStub;
default:
NOTREACHED();
return nullptr;
}
}
// static
void TextureDefinition::AvoidEGLTargetTextureReuse() {
g_avoid_egl_target_texture_reuse = true;
}
TextureDefinition::LevelInfo::LevelInfo()
: target(0),
internal_format(0),
width(0),
height(0),
depth(0),
border(0),
format(0),
type(0) {
}
TextureDefinition::LevelInfo::LevelInfo(GLenum target,
GLenum internal_format,
GLsizei width,
GLsizei height,
GLsizei depth,
GLint border,
GLenum format,
GLenum type,
const gfx::Rect& cleared_rect)
: target(target),
internal_format(internal_format),
width(width),
height(height),
depth(depth),
border(border),
format(format),
type(type),
cleared_rect(cleared_rect) {
}
TextureDefinition::LevelInfo::LevelInfo(const LevelInfo& other) = default;
TextureDefinition::LevelInfo::~LevelInfo() = default;
TextureDefinition::TextureDefinition()
: version_(0),
target_(0),
min_filter_(0),
mag_filter_(0),
wrap_s_(0),
wrap_t_(0),
usage_(0),
immutable_(true),
immutable_storage_(false),
defined_(false) {}
TextureDefinition::TextureDefinition(
Texture* texture,
unsigned int version,
const scoped_refptr<NativeImageBuffer>& image_buffer)
: version_(version),
target_(texture->target()),
image_buffer_(image_buffer),
min_filter_(texture->min_filter()),
mag_filter_(texture->mag_filter()),
wrap_s_(texture->wrap_s()),
wrap_t_(texture->wrap_t()),
usage_(texture->usage()),
immutable_(texture->IsImmutable()),
immutable_storage_(texture->HasImmutableStorage()) {
const Texture::LevelInfo* level = texture->GetLevelInfo(target_, 0);
defined_ = !!level;
DCHECK(!image_buffer_.get() || defined_);
if (!defined_)
return;
if (!image_buffer_.get()) {
// Don't attempt to share textures that have bound images, as it can't work.
if (level->image)
return;
image_buffer_ = NativeImageBuffer::Create(texture->service_id());
DCHECK(image_buffer_.get());
}
if (image_buffer_.get()) {
scoped_refptr<gl::GLImage> gl_image(
new GLImageSync(image_buffer_, gfx::Size(level->width, level->height)));
texture->SetLevelImage(target_, 0, gl_image.get(), Texture::BOUND);
}
level_info_ = LevelInfo(level->target, level->internal_format, level->width,
level->height, level->depth, level->border,
level->format, level->type, level->cleared_rect);
}
TextureDefinition::TextureDefinition(const TextureDefinition& other) = default;
TextureDefinition::~TextureDefinition() = default;
Texture* TextureDefinition::CreateTexture() const {
if (!target_)
return nullptr;
GLuint texture_id;
glGenTextures(1, &texture_id);
Texture* texture(new Texture(texture_id));
UpdateTextureInternal(texture);
return texture;
}
void TextureDefinition::UpdateTextureInternal(Texture* texture) const {
gl::ScopedTextureBinder texture_binder(target_, texture->service_id());
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, min_filter_);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, mag_filter_);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, wrap_s_);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, wrap_t_);
if (image_buffer_.get()) {
gl::GLImage* existing_image = texture->GetLevelImage(target_, 0);
// Don't need to re-bind if already bound before.
if (!existing_image || !image_buffer_->IsClient(existing_image)) {
image_buffer_->BindToTexture(target_);
}
}
texture->face_infos_.resize(1);
texture->face_infos_[0].level_infos.resize(1);
if (defined_) {
texture->SetLevelInfo(level_info_.target, 0,
level_info_.internal_format, level_info_.width,
level_info_.height, level_info_.depth,
level_info_.border, level_info_.format,
level_info_.type, level_info_.cleared_rect);
texture->face_infos_[0].level_infos.resize(
std::max(1, texture->face_infos_[0].num_mip_levels));
}
if (image_buffer_.get()) {
texture->SetLevelImage(
target_, 0,
new GLImageSync(image_buffer_,
gfx::Size(level_info_.width, level_info_.height)),
Texture::BOUND);
}
texture->target_ = target_;
texture->SetImmutable(immutable_, immutable_storage_);
texture->sampler_state_.min_filter = min_filter_;
texture->sampler_state_.mag_filter = mag_filter_;
texture->sampler_state_.wrap_s = wrap_s_;
texture->sampler_state_.wrap_t = wrap_t_;
texture->usage_ = usage_;
}
void TextureDefinition::UpdateTexture(Texture* texture) const {
GLuint old_service_id = 0u;
if (image_buffer_.get() && g_avoid_egl_target_texture_reuse) {
GLuint service_id = 0u;
glGenTextures(1, &service_id);
old_service_id = texture->service_id();
texture->SetServiceId(service_id);
DCHECK_EQ(static_cast<GLenum>(GL_TEXTURE_2D), target_);
GLint bound_id = 0;
glGetIntegerv(GL_TEXTURE_BINDING_2D, &bound_id);
if (bound_id == static_cast<GLint>(old_service_id)) {
glBindTexture(target_, service_id);
}
texture->SetLevelImage(target_, 0, nullptr, Texture::UNBOUND);
}
UpdateTextureInternal(texture);
if (old_service_id) {
glDeleteTextures(1, &old_service_id);
}
}
bool TextureDefinition::Matches(const Texture* texture) const {
DCHECK(target_ == texture->target());
if (texture->sampler_state_.min_filter != min_filter_ ||
texture->sampler_state_.mag_filter != mag_filter_ ||
texture->sampler_state_.wrap_s != wrap_s_ ||
texture->sampler_state_.wrap_t != wrap_t_ ||
texture->SafeToRenderFrom() != SafeToRenderFrom()) {
return false;
}
// Texture became defined.
if (!image_buffer_.get() && texture->IsDefined())
return false;
// All structural changes should have orphaned the texture.
if (image_buffer_.get() && !texture->GetLevelImage(texture->target(), 0))
return false;
return true;
}
bool TextureDefinition::SafeToRenderFrom() const {
return level_info_.cleared_rect.Contains(
gfx::Rect(level_info_.width, level_info_.height));
}
} // namespace gles2
} // namespace gpu
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