File: validating_abstract_texture_impl.cc

package info (click to toggle)
qtwebengine-opensource-src 5.15.19%2Bdfsg2-2
  • links: PTS, VCS
  • area: main
  • in suites: forky, sid
  • size: 2,115,252 kB
  • sloc: cpp: 13,170,464; ansic: 4,254,581; javascript: 1,917,440; python: 554,859; asm: 532,901; xml: 496,623; java: 151,702; objc: 80,776; perl: 73,361; sh: 71,244; cs: 30,383; makefile: 21,992; yacc: 9,125; tcl: 8,500; php: 5,896; sql: 5,518; pascal: 4,510; lex: 2,884; lisp: 2,727; ruby: 559; awk: 200; sed: 40
file content (161 lines) | stat: -rw-r--r-- 5,131 bytes parent folder | download | duplicates (6)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
// Copyright 2018 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.

#include "gpu/command_buffer/service/validating_abstract_texture_impl.h"

#include "gpu/command_buffer/service/context_group.h"
#include "gpu/command_buffer/service/error_state.h"
#include "gpu/command_buffer/service/texture_manager.h"
#include "ui/gl/gl_context.h"
#include "ui/gl/scoped_binders.h"
#include "ui/gl/scoped_make_current.h"

namespace gpu {
namespace gles2 {

ValidatingAbstractTextureImpl::ValidatingAbstractTextureImpl(
    scoped_refptr<TextureRef> texture_ref,
    DecoderContext* decoder_context,
    DestructionCB destruction_cb)
    : texture_ref_(std::move(texture_ref)),
      decoder_context_(decoder_context),
      destruction_cb_(std::move(destruction_cb)) {}

ValidatingAbstractTextureImpl::~ValidatingAbstractTextureImpl() {
  if (cleanup_cb_) {
    DCHECK(texture_ref_);
    std::move(cleanup_cb_).Run(this);
  }

  if (destruction_cb_)
    std::move(destruction_cb_).Run(this, std::move(texture_ref_));

  DCHECK(!texture_ref_);
}

TextureBase* ValidatingAbstractTextureImpl::GetTextureBase() const {
  if (!texture_ref_)
    return nullptr;
  return texture_ref_->texture();
}

void ValidatingAbstractTextureImpl::SetParameteri(GLenum pname, GLint param) {
  if (!texture_ref_)
    return;

  gl::ScopedTextureBinder binder(texture_ref_->texture()->target(),
                                 service_id());
  GetTextureManager()->SetParameteri(__func__, GetErrorState(),
                                     texture_ref_.get(), pname, param);
}

void ValidatingAbstractTextureImpl::BindImage(gl::GLImage* image,
                                              bool client_managed) {
  if (!texture_ref_)
    return;

  const GLuint target = texture_ref_->texture()->target();
  const GLint level = 0;

  // If there is a decoder-managed image bound, release it.
  if (decoder_managed_image_) {
    Texture::ImageState image_state;
    gl::GLImage* current_image =
        texture_ref_->texture()->GetLevelImage(target, 0, &image_state);
    if (current_image && image_state == Texture::BOUND)
      current_image->ReleaseTexImage(target);
  }

  // Configure the new image.
  decoder_managed_image_ = image && !client_managed;
  Texture::ImageState state = image && client_managed
                                  ? Texture::ImageState::BOUND
                                  : Texture::ImageState::UNBOUND;
  GetTextureManager()->SetLevelImage(texture_ref_.get(), target, level, image,
                                     state);
  GetTextureManager()->SetLevelCleared(texture_ref_.get(), target, level,
                                       image);
}

void ValidatingAbstractTextureImpl::BindStreamTextureImage(gl::GLImage* image,
                                                           GLuint service_id) {
  DCHECK(image);
  DCHECK(!decoder_managed_image_);

  if (!texture_ref_)
    return;

  const GLint level = 0;
  const GLuint target = texture_ref_->texture()->target();

  // We set the state to UNBOUND, so that CopyTexImage is called.
  GetTextureManager()->SetLevelStreamTextureImage(
      texture_ref_.get(), target, level, image, Texture::ImageState::UNBOUND,
      service_id);
  SetCleared();
}

gl::GLImage* ValidatingAbstractTextureImpl::GetImage() const {
  if (!texture_ref_)
    return nullptr;

  const GLuint target = texture_ref_->texture()->target();
  const GLint level = 0;
  return texture_ref_->texture()->GetLevelImage(target, level, nullptr);
}

void ValidatingAbstractTextureImpl::SetCleared() {
  if (!texture_ref_)
    return;

  const GLint level = 0;
  GetTextureManager()->SetLevelCleared(
      texture_ref_.get(), texture_ref_->texture()->target(), level, true);
}

void ValidatingAbstractTextureImpl::SetCleanupCallback(CleanupCallback cb) {
  cleanup_cb_ = std::move(cb);
}

TextureManager* ValidatingAbstractTextureImpl::GetTextureManager() const {
  DCHECK(decoder_context_);
  return GetContextGroup()->texture_manager();
}

ContextGroup* ValidatingAbstractTextureImpl::GetContextGroup() const {
  DCHECK(decoder_context_);
  return decoder_context_->GetContextGroup();
}

ErrorState* ValidatingAbstractTextureImpl::GetErrorState() const {
  DCHECK(decoder_context_);
  return decoder_context_->GetErrorState();
}

void ValidatingAbstractTextureImpl::OnDecoderWillDestroy(bool have_context) {
  // If we don't have a context, then notify the TextureRef not to delete itself
  // if this is the last reference.
  destruction_cb_ = DestructionCB();
  decoder_context_ = nullptr;

  // If we already got rid of the texture ref, then there's nothing to do.
  if (!texture_ref_)
    return;

  if (cleanup_cb_)
    std::move(cleanup_cb_).Run(this);

  // If we have no context, then notify the TextureRef in case it's the last
  // ref to the texture.
  if (!have_context)
    texture_ref_->ForceContextLost();
  texture_ref_ = nullptr;
}

TextureRef* ValidatingAbstractTextureImpl::GetTextureRefForTesting() {
  return texture_ref_.get();
}

}  // namespace gles2
}  // namespace gpu