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/*
* Copyright (C) 2011, 2012 Igalia, S.L.
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
*/
#include "config.h"
#include "GLContextGLX.h"
#if USE(GLX)
#include "GraphicsContext3D.h"
#include "OpenGLShims.h"
#include "PlatformDisplayX11.h"
#include <GL/glx.h>
#include <cairo.h>
#if ENABLE(ACCELERATED_2D_CANVAS)
#include <cairo-gl.h>
#endif
namespace WebCore {
std::unique_ptr<GLContextGLX> GLContextGLX::createWindowContext(XID window, GLContext* sharingContext)
{
Display* display = downcast<PlatformDisplayX11>(PlatformDisplay::sharedDisplay()).native();
XWindowAttributes attributes;
if (!XGetWindowAttributes(display, window, &attributes))
return nullptr;
XVisualInfo visualInfo;
visualInfo.visualid = XVisualIDFromVisual(attributes.visual);
int numReturned = 0;
XUniquePtr<XVisualInfo> visualInfoList(XGetVisualInfo(display, VisualIDMask, &visualInfo, &numReturned));
GLXContext glxSharingContext = sharingContext ? static_cast<GLContextGLX*>(sharingContext)->m_context.get() : nullptr;
XUniqueGLXContext context(glXCreateContext(display, visualInfoList.get(), glxSharingContext, True));
if (!context)
return nullptr;
return std::make_unique<GLContextGLX>(WTFMove(context), window);
}
std::unique_ptr<GLContextGLX> GLContextGLX::createPbufferContext(GLXContext sharingContext)
{
static const int fbConfigAttributes[] = {
GLX_DRAWABLE_TYPE, GLX_PBUFFER_BIT,
GLX_RENDER_TYPE, GLX_RGBA_BIT,
GLX_RED_SIZE, 1,
GLX_GREEN_SIZE, 1,
GLX_BLUE_SIZE, 1,
GLX_ALPHA_SIZE, 1,
GLX_DOUBLEBUFFER, GL_FALSE,
0
};
int returnedElements;
Display* display = downcast<PlatformDisplayX11>(PlatformDisplay::sharedDisplay()).native();
XUniquePtr<GLXFBConfig> configs(glXChooseFBConfig(display, 0, fbConfigAttributes, &returnedElements));
if (!returnedElements)
return nullptr;
// We will be rendering to a texture, so our pbuffer does not need to be large.
static const int pbufferAttributes[] = { GLX_PBUFFER_WIDTH, 1, GLX_PBUFFER_HEIGHT, 1, 0 };
XUniqueGLXPbuffer pbuffer(glXCreatePbuffer(display, configs.get()[0], pbufferAttributes));
if (!pbuffer)
return nullptr;
XUniqueGLXContext context(glXCreateNewContext(display, configs.get()[0], GLX_RGBA_TYPE, sharingContext, GL_TRUE));
if (!context)
return nullptr;
return std::make_unique<GLContextGLX>(WTFMove(context), WTFMove(pbuffer));
}
std::unique_ptr<GLContextGLX> GLContextGLX::createPixmapContext(GLXContext sharingContext)
{
static int visualAttributes[] = {
GLX_RGBA,
GLX_RED_SIZE, 1,
GLX_GREEN_SIZE, 1,
GLX_BLUE_SIZE, 1,
GLX_ALPHA_SIZE, 1,
0
};
Display* display = downcast<PlatformDisplayX11>(PlatformDisplay::sharedDisplay()).native();
XUniquePtr<XVisualInfo> visualInfo(glXChooseVisual(display, DefaultScreen(display), visualAttributes));
if (!visualInfo)
return nullptr;
XUniqueGLXContext context(glXCreateContext(display, visualInfo.get(), sharingContext, GL_TRUE));
if (!context)
return nullptr;
XUniquePixmap pixmap(XCreatePixmap(display, DefaultRootWindow(display), 1, 1, visualInfo->depth));
if (!pixmap)
return nullptr;
XUniqueGLXPixmap glxPixmap(glXCreateGLXPixmap(display, visualInfo.get(), pixmap.get()));
if (!glxPixmap)
return nullptr;
return std::make_unique<GLContextGLX>(WTFMove(context), WTFMove(pixmap), WTFMove(glxPixmap));
}
std::unique_ptr<GLContextGLX> GLContextGLX::createContext(XID window, GLContext* sharingContext)
{
static bool initialized = false;
static bool success = true;
if (!initialized) {
success = initializeOpenGLShims();
initialized = true;
}
if (!success)
return nullptr;
GLXContext glxSharingContext = sharingContext ? static_cast<GLContextGLX*>(sharingContext)->m_context.get() : nullptr;
auto context = window ? createWindowContext(window, sharingContext) : nullptr;
if (!context)
context = createPbufferContext(glxSharingContext);
if (!context)
context = createPixmapContext(glxSharingContext);
if (!context)
return nullptr;
return context;
}
GLContextGLX::GLContextGLX(XUniqueGLXContext&& context, XID window)
: m_context(WTFMove(context))
, m_window(window)
{
}
GLContextGLX::GLContextGLX(XUniqueGLXContext&& context, XUniqueGLXPbuffer&& pbuffer)
: m_context(WTFMove(context))
, m_pbuffer(WTFMove(pbuffer))
{
}
GLContextGLX::GLContextGLX(XUniqueGLXContext&& context, XUniquePixmap&& pixmap, XUniqueGLXPixmap&& glxPixmap)
: m_context(WTFMove(context))
, m_pixmap(WTFMove(pixmap))
, m_glxPixmap(WTFMove(glxPixmap))
{
}
GLContextGLX::~GLContextGLX()
{
if (m_cairoDevice)
cairo_device_destroy(m_cairoDevice);
if (m_context) {
// This may be necessary to prevent crashes with NVidia's closed source drivers. Originally
// from Mozilla's 3D canvas implementation at: http://bitbucket.org/ilmari/canvas3d/
Display* display = downcast<PlatformDisplayX11>(PlatformDisplay::sharedDisplay()).native();
glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, 0);
glXMakeCurrent(display, None, None);
}
}
bool GLContextGLX::canRenderToDefaultFramebuffer()
{
return m_window;
}
IntSize GLContextGLX::defaultFrameBufferSize()
{
if (!canRenderToDefaultFramebuffer() || !m_window)
return IntSize();
int x, y;
Window rootWindow;
unsigned int width, height, borderWidth, depth;
Display* display = downcast<PlatformDisplayX11>(PlatformDisplay::sharedDisplay()).native();
if (!XGetGeometry(display, m_window, &rootWindow, &x, &y, &width, &height, &borderWidth, &depth))
return IntSize();
return IntSize(width, height);
}
bool GLContextGLX::makeContextCurrent()
{
ASSERT(m_context && (m_window || m_pbuffer || m_glxPixmap));
GLContext::makeContextCurrent();
if (glXGetCurrentContext() == m_context.get())
return true;
Display* display = downcast<PlatformDisplayX11>(PlatformDisplay::sharedDisplay()).native();
if (m_window)
return glXMakeCurrent(display, m_window, m_context.get());
if (m_pbuffer)
return glXMakeCurrent(display, m_pbuffer.get(), m_context.get());
return ::glXMakeCurrent(display, m_glxPixmap.get(), m_context.get());
}
void GLContextGLX::swapBuffers()
{
if (m_window)
glXSwapBuffers(downcast<PlatformDisplayX11>(PlatformDisplay::sharedDisplay()).native(), m_window);
}
void GLContextGLX::waitNative()
{
glXWaitX();
}
cairo_device_t* GLContextGLX::cairoDevice()
{
if (m_cairoDevice)
return m_cairoDevice;
#if ENABLE(ACCELERATED_2D_CANVAS) && CAIRO_HAS_GLX_FUNCTIONS
m_cairoDevice = cairo_glx_device_create(downcast<PlatformDisplayX11>(PlatformDisplay::sharedDisplay()).native(), m_context.get());
#endif
return m_cairoDevice;
}
#if ENABLE(GRAPHICS_CONTEXT_3D)
PlatformGraphicsContext3D GLContextGLX::platformContext()
{
return m_context.get();
}
#endif
} // namespace WebCore
#endif // USE(GLX)
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