1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232 233 234 235 236 237 238 239 240 241 242 243 244 245 246 247 248 249
|
/*
* Copyright (C) Research In Motion Limited 2010, 2012. All rights reserved.
* Copyright (C) 2015 Apple Inc. All rights reserved.
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Library General Public
* License as published by the Free Software Foundation; either
* version 2 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Library General Public License for more details.
*
* You should have received a copy of the GNU Library General Public License
* along with this library; see the file COPYING.LIB. If not, write to
* the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor,
* Boston, MA 02110-1301, USA.
*/
#include "config.h"
#include "SVGPathUtilities.h"
#include "Path.h"
#include "PathTraversalState.h"
#include "SVGPathBlender.h"
#include "SVGPathBuilder.h"
#include "SVGPathByteStreamBuilder.h"
#include "SVGPathByteStreamSource.h"
#include "SVGPathConsumer.h"
#include "SVGPathElement.h"
#include "SVGPathParser.h"
#include "SVGPathSegListBuilder.h"
#include "SVGPathSegListSource.h"
#include "SVGPathStringBuilder.h"
#include "SVGPathStringSource.h"
#include "SVGPathTraversalStateBuilder.h"
namespace WebCore {
bool buildPathFromString(const String& d, Path& result)
{
if (d.isEmpty())
return true;
SVGPathBuilder builder(result);
SVGPathStringSource source(d);
return SVGPathParser::parse(source, builder);
}
bool buildSVGPathByteStreamFromSVGPathSegList(const SVGPathSegList& list, SVGPathByteStream& result, PathParsingMode parsingMode)
{
result.clear();
if (list.isEmpty())
return true;
SVGPathSegListSource source(list);
return SVGPathParser::parseToByteStream(source, result, parsingMode);
}
bool appendSVGPathByteStreamFromSVGPathSeg(RefPtr<SVGPathSeg>&& pathSeg, SVGPathByteStream& result, PathParsingMode parsingMode)
{
// FIXME: https://bugs.webkit.org/show_bug.cgi?id=15412 - Implement normalized path segment lists!
ASSERT(parsingMode == UnalteredParsing);
SVGPathSegList appendedItemList(PathSegUnalteredRole);
appendedItemList.append(WTFMove(pathSeg));
SVGPathByteStream appendedByteStream;
SVGPathSegListSource source(appendedItemList);
bool ok = SVGPathParser::parseToByteStream(source, result, parsingMode, false);
if (ok)
result.append(appendedByteStream);
return ok;
}
bool buildPathFromByteStream(const SVGPathByteStream& stream, Path& result)
{
if (stream.isEmpty())
return true;
SVGPathBuilder builder(result);
SVGPathByteStreamSource source(stream);
return SVGPathParser::parse(source, builder);
}
bool buildSVGPathSegListFromByteStream(const SVGPathByteStream& stream, SVGPathElement& element, SVGPathSegList& result, PathParsingMode parsingMode)
{
if (stream.isEmpty())
return true;
SVGPathSegListBuilder builder(element, result, parsingMode == NormalizedParsing ? PathSegNormalizedRole : PathSegUnalteredRole);
SVGPathByteStreamSource source(stream);
return SVGPathParser::parse(source, builder, parsingMode);
}
bool buildStringFromByteStream(const SVGPathByteStream& stream, String& result, PathParsingMode parsingMode)
{
if (stream.isEmpty())
return true;
SVGPathByteStreamSource source(stream);
return SVGPathParser::parseToString(source, result, parsingMode);
}
bool buildStringFromSVGPathSegList(const SVGPathSegList& list, String& result, PathParsingMode parsingMode)
{
result = String();
if (list.isEmpty())
return true;
SVGPathSegListSource source(list);
return SVGPathParser::parseToString(source, result, parsingMode);
}
bool buildSVGPathByteStreamFromString(const String& d, SVGPathByteStream& result, PathParsingMode parsingMode)
{
result.clear();
if (d.isEmpty())
return true;
SVGPathStringSource source(d);
return SVGPathParser::parseToByteStream(source, result, parsingMode);
}
bool canBlendSVGPathByteStreams(const SVGPathByteStream& fromStream, const SVGPathByteStream& toStream)
{
SVGPathByteStreamSource fromSource(fromStream);
SVGPathByteStreamSource toSource(toStream);
return SVGPathBlender::canBlendPaths(fromSource, toSource);
}
bool buildAnimatedSVGPathByteStream(const SVGPathByteStream& fromStream, const SVGPathByteStream& toStream, SVGPathByteStream& result, float progress)
{
ASSERT(&toStream != &result);
result.clear();
if (toStream.isEmpty())
return true;
SVGPathByteStreamBuilder builder(result);
SVGPathByteStreamSource fromSource(fromStream);
SVGPathByteStreamSource toSource(toStream);
return SVGPathBlender::blendAnimatedPath(fromSource, toSource, builder, progress);
}
bool addToSVGPathByteStream(SVGPathByteStream& streamToAppendTo, const SVGPathByteStream& byStream, unsigned repeatCount)
{
// Why return when streamToAppendTo is empty? Don't we still need to append?
if (streamToAppendTo.isEmpty() || byStream.isEmpty())
return true;
// Is it OK to make the SVGPathByteStreamBuilder from a stream, and then clear that stream?
SVGPathByteStreamBuilder builder(streamToAppendTo);
SVGPathByteStream fromStreamCopy = streamToAppendTo;
streamToAppendTo.clear();
SVGPathByteStreamSource fromSource(fromStreamCopy);
SVGPathByteStreamSource bySource(byStream);
return SVGPathBlender::addAnimatedPath(fromSource, bySource, builder, repeatCount);
}
bool getSVGPathSegAtLengthFromSVGPathByteStream(const SVGPathByteStream& stream, float length, unsigned& pathSeg)
{
if (stream.isEmpty())
return false;
PathTraversalState traversalState(PathTraversalState::Action::SegmentAtLength);
SVGPathTraversalStateBuilder builder(traversalState, length);
SVGPathByteStreamSource source(stream);
bool ok = SVGPathParser::parse(source, builder);
pathSeg = builder.pathSegmentIndex();
return ok;
}
bool getTotalLengthOfSVGPathByteStream(const SVGPathByteStream& stream, float& totalLength)
{
if (stream.isEmpty())
return false;
PathTraversalState traversalState(PathTraversalState::Action::TotalLength);
SVGPathTraversalStateBuilder builder(traversalState);
SVGPathByteStreamSource source(stream);
bool ok = SVGPathParser::parse(source, builder);
totalLength = builder.totalLength();
return ok;
}
bool getPointAtLengthOfSVGPathByteStream(const SVGPathByteStream& stream, float length, SVGPoint& point)
{
if (stream.isEmpty())
return false;
PathTraversalState traversalState(PathTraversalState::Action::VectorAtLength);
SVGPathTraversalStateBuilder builder(traversalState, length);
SVGPathByteStreamSource source(stream);
bool ok = SVGPathParser::parse(source, builder);
point = builder.currentPoint();
return ok;
}
static void pathIteratorForBuildingString(SVGPathConsumer& consumer, const PathElement& pathElement)
{
switch (pathElement.type) {
case PathElementMoveToPoint:
consumer.moveTo(pathElement.points[0], false, AbsoluteCoordinates);
break;
case PathElementAddLineToPoint:
consumer.lineTo(pathElement.points[0], AbsoluteCoordinates);
break;
case PathElementAddQuadCurveToPoint:
consumer.curveToQuadratic(pathElement.points[0], pathElement.points[1], AbsoluteCoordinates);
break;
case PathElementAddCurveToPoint:
consumer.curveToCubic(pathElement.points[0], pathElement.points[1], pathElement.points[2], AbsoluteCoordinates);
break;
case PathElementCloseSubpath:
consumer.closePath();
break;
default:
ASSERT_NOT_REACHED();
break;
}
}
bool buildStringFromPath(const Path& path, String& string)
{
// Ideally we would have a SVGPathPlatformPathSource, but it's not possible to manually iterate
// a path, only apply a function to all path elements at once.
SVGPathStringBuilder builder;
path.apply([&builder](const PathElement& pathElement) {
pathIteratorForBuildingString(builder, pathElement);
});
string = builder.result();
return true;
}
}
|