1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232 233 234 235
|
/*
* Copyright (C) 2006-2011, 2015 Apple Inc. All rights reserved.
* Copyright (C) 2008 Nokia Corporation and/or its subsidiary(-ies)
* Copyright (C) 2008, 2009 Torch Mobile Inc. All rights reserved. (http://www.torchmobile.com/)
* Copyright (C) 2008 Alp Toker <alp@atoker.com>
* Copyright (C) Research In Motion Limited 2009. All rights reserved.
* Copyright (C) 2011 Kris Jordan <krisjordan@gmail.com>
* Copyright (C) 2011 Google Inc. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions
* are met:
*
* 1. Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* 2. Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* 3. Neither the name of Apple Inc. ("Apple") nor the names of
* its contributors may be used to endorse or promote products derived
* from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY APPLE AND ITS CONTRIBUTORS "AS IS" AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL APPLE OR ITS CONTRIBUTORS BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
* THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
#include "config.h"
#include "IconController.h"
#include "Document.h"
#include "DocumentLoader.h"
#include "ElementChildIterator.h"
#include "FrameLoader.h"
#include "FrameLoaderClient.h"
#include "HTMLHeadElement.h"
#include "HTMLLinkElement.h"
#include "IconDatabase.h"
#include "IconLoader.h"
#include "Logging.h"
#include "MainFrame.h"
#include "Page.h"
#include "Settings.h"
#include <wtf/text/CString.h>
namespace WebCore {
IconController::IconController(Frame& frame)
: m_frame(frame)
{
}
IconController::~IconController()
{
}
static URL iconFromLinkElements(Frame& frame)
{
// This function returns the first icon with a mime type.
// If no icon with mime type exists, the last icon is returned.
// It may make more sense to always return the last icon,
// but this implementation is consistent with previous behavior.
URL result;
auto* document = frame.document();
if (!document)
return result;
auto* head = document->head();
if (!head)
return result;
for (auto& linkElement : childrenOfType<HTMLLinkElement>(*head)) {
if (!(linkElement.iconType() & Favicon))
continue;
if (linkElement.href().isEmpty())
continue;
result = linkElement.href();
if (!linkElement.type().isEmpty())
break;
}
return result;
}
URL IconController::url()
{
if (!m_frame.isMainFrame())
return URL();
auto icon = iconFromLinkElements(m_frame);
if (!icon.isEmpty())
return icon;
icon = m_frame.document()->completeURL(ASCIILiteral("/favicon.ico"));
if (icon.protocolIsInHTTPFamily()) {
// FIXME: Not sure we need to remove credentials like this.
// However this preserves behavior this code path has historically had.
icon.setUser(String());
icon.setPass(String());
return icon;
}
return URL();
}
void IconController::commitToDatabase(const URL& icon)
{
LOG(IconDatabase, "Committing iconURL %s to database for pageURLs %s and %s", icon.string().ascii().data(), m_frame.document()->url().string().ascii().data(), m_frame.loader().initialRequest().url().string().ascii().data());
iconDatabase().setIconURLForPageURL(icon.string(), m_frame.document()->url().string());
iconDatabase().setIconURLForPageURL(icon.string(), m_frame.loader().initialRequest().url().string());
}
void IconController::startLoader()
{
// FIXME: We kick off the icon loader when the frame is done receiving its main resource.
// But we should instead do it when we're done parsing the head element.
if (!m_frame.isMainFrame())
return;
if (!iconDatabase().isEnabled())
return;
ASSERT(!m_frame.tree().parent());
if (!documentCanHaveIcon(m_frame.document()->url()))
return;
URL iconURL = url();
if (iconURL.isEmpty())
return;
// People who want to avoid loading images generally want to avoid loading all images, unless an exception has been made for site icons.
// Now that we've accounted for URL mapping, avoid starting the network load if images aren't set to display automatically.
if (!m_frame.settings().loadsImagesAutomatically() && !m_frame.settings().loadsSiteIconsIgnoringImageLoadingSetting())
return;
// If we're reloading the page, always start the icon load now.
// FIXME: How can this condition ever be true?
if (m_frame.loader().loadType() == FrameLoadType::Reload && m_frame.loader().loadType() == FrameLoadType::ReloadFromOrigin) {
continueLoadWithDecision(IconLoadYes);
return;
}
if (iconDatabase().supportsAsynchronousMode()) {
// FIXME (<rdar://problem/9168605>) - We should support in-memory-only private browsing icons in asynchronous icon database mode.
if (m_frame.page() && m_frame.page()->usesEphemeralSession())
return;
m_frame.loader().documentLoader()->getIconLoadDecisionForIconURL(iconURL.string());
// Commit the icon url mapping to the database just in case we don't end up loading later.
commitToDatabase(iconURL);
return;
}
IconLoadDecision decision = iconDatabase().synchronousLoadDecisionForIconURL(iconURL.string(), m_frame.loader().documentLoader());
if (decision == IconLoadUnknown) {
// In this case, we may end up loading the icon later, but we still want to commit the icon url mapping to the database
// just in case we don't end up loading later - if we commit the mapping a second time after the load, that's no big deal
// We also tell the client to register for the notification that the icon is received now so it isn't missed in case the
// icon is later read in from disk
LOG(IconDatabase, "IconController %p might load icon %s later", this, iconURL.string().utf8().data());
m_waitingForLoadDecision = true;
m_frame.loader().client().registerForIconNotification();
commitToDatabase(iconURL);
return;
}
continueLoadWithDecision(decision);
}
void IconController::stopLoader()
{
if (m_iconLoader)
m_iconLoader->stopLoading();
}
// Callback for the old-style synchronous IconDatabase interface.
void IconController::loadDecisionReceived(IconLoadDecision iconLoadDecision)
{
if (!m_waitingForLoadDecision)
return;
LOG(IconDatabase, "IconController %p was told a load decision is available for its icon", this);
continueLoadWithDecision(iconLoadDecision);
m_waitingForLoadDecision = false;
}
void IconController::continueLoadWithDecision(IconLoadDecision iconLoadDecision)
{
ASSERT(iconLoadDecision != IconLoadUnknown);
if (iconLoadDecision == IconLoadNo) {
URL iconURL = url();
if (iconURL.isEmpty())
return;
LOG(IconDatabase, "IconController::startLoader() - Told not to load this icon, committing iconURL %s to database for pageURL mapping", iconURL.string().utf8().data());
commitToDatabase(iconURL);
if (iconDatabase().supportsAsynchronousMode()) {
m_frame.loader().documentLoader()->getIconDataForIconURL(iconURL.string());
return;
}
// We were told not to load this icon - that means this icon is already known by the database
// If the icon data hasn't been read in from disk yet, kick off the read of the icon from the database to make sure someone
// has done it. This is after registering for the notification so the WebView can call the appropriate delegate method.
// Otherwise if the icon data *is* available, notify the delegate
if (!iconDatabase().synchronousIconDataKnownForIconURL(iconURL.string())) {
LOG(IconDatabase, "Told not to load icon %s but icon data is not yet available - registering for notification and requesting load from disk", iconURL.string().ascii().data());
m_frame.loader().client().registerForIconNotification();
iconDatabase().synchronousIconForPageURL(m_frame.document()->url().string(), IntSize(0, 0));
iconDatabase().synchronousIconForPageURL(m_frame.loader().initialRequest().url().string(), IntSize(0, 0));
} else
m_frame.loader().client().dispatchDidReceiveIcon();
return;
}
if (!m_iconLoader)
m_iconLoader = std::make_unique<IconLoader>(m_frame);
m_iconLoader->startLoading();
}
}
|