1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232 233 234 235 236 237 238 239 240 241 242 243 244 245 246 247 248 249 250 251 252 253 254 255 256 257 258 259 260 261 262 263 264 265 266 267 268 269 270 271 272 273 274 275 276 277 278 279 280 281 282 283 284 285 286 287 288 289 290 291 292 293 294 295 296 297 298 299 300 301 302 303 304 305 306 307 308 309 310 311 312 313 314 315 316 317 318 319 320 321 322 323 324 325 326 327 328 329 330 331 332 333 334 335 336 337 338 339 340 341 342 343 344 345 346 347 348 349 350 351 352 353 354 355 356 357 358 359 360 361 362 363 364 365 366 367 368 369 370 371 372 373 374 375 376 377 378 379 380 381 382 383 384 385 386 387 388 389 390 391 392 393 394 395 396 397 398 399 400 401 402 403 404 405 406 407 408 409 410 411 412 413 414 415 416 417 418 419 420 421 422 423 424 425 426 427 428 429 430 431 432 433 434 435 436 437 438 439 440 441 442 443 444 445 446 447 448 449 450 451 452 453 454 455 456 457 458 459 460 461 462 463 464 465 466 467 468 469 470 471 472 473 474 475 476 477 478 479 480 481 482 483 484 485 486 487 488 489 490 491 492 493 494 495 496 497 498 499 500 501 502 503 504 505 506 507 508 509 510 511 512 513 514 515 516 517 518 519 520 521 522 523 524 525 526 527 528 529 530 531 532 533 534 535 536 537 538 539 540 541 542 543 544 545 546 547 548 549 550 551 552 553 554 555 556 557 558 559 560 561 562 563 564 565 566 567 568 569 570 571 572 573 574 575 576 577 578 579 580 581 582 583 584 585 586 587 588 589 590 591 592 593 594 595 596 597 598 599 600 601 602 603 604 605 606 607 608 609 610 611 612 613 614 615 616 617 618 619 620 621 622 623 624 625 626 627 628 629 630 631 632 633 634 635 636 637 638 639 640 641 642 643 644 645 646 647 648 649 650 651 652 653 654 655 656 657 658 659 660 661 662 663 664 665 666 667 668 669 670 671 672 673 674 675 676 677 678 679 680 681 682 683 684 685 686 687 688 689 690 691 692 693 694 695 696 697
|
/*
* Copyright (C) 2003, 2006, 2007, 2008, 2009, 2013 Apple Inc. All rights reserved.
* Copyright (C) 2008-2009 Torch Mobile, Inc.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions
* are met:
* 1. Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* 2. Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
*
* THIS SOFTWARE IS PROVIDED BY APPLE INC. ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE INC. OR
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
* OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
* OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
#ifndef GraphicsContext_h
#define GraphicsContext_h
#include "DashArray.h"
#include "FloatRect.h"
#include "FontCascade.h"
#include "Gradient.h"
#include "GraphicsTypes.h"
#include "Image.h"
#include "ImageOrientation.h"
#include "Path.h"
#include "Pattern.h"
#include <wtf/Noncopyable.h>
#if USE(CG)
typedef struct CGContext PlatformGraphicsContext;
#elif USE(CAIRO)
namespace WebCore {
class PlatformContextCairo;
}
typedef WebCore::PlatformContextCairo PlatformGraphicsContext;
#elif PLATFORM(QT)
#include <QPainter>
typedef QPainter PlatformGraphicsContext;
#elif USE(WINGDI)
typedef struct HDC__ PlatformGraphicsContext;
#else
typedef void PlatformGraphicsContext;
#endif
#if PLATFORM(WIN)
#include "DIBPixelData.h"
typedef struct HDC__* HDC;
#if !USE(CG)
// UInt8 is defined in CoreFoundation/CFBase.h
typedef unsigned char UInt8;
#endif
#endif
#if PLATFORM(QT) && OS(WINDOWS)
#include <windows.h>
#endif
namespace WebCore {
#if USE(WINGDI)
class SharedBitmap;
class Font;
class GlyphBuffer;
#endif
const int cMisspellingLineThickness = 3;
const int cMisspellingLinePatternWidth = 4;
const int cMisspellingLinePatternGapWidth = 1;
class AffineTransform;
class FloatRoundedRect;
class Gradient;
class GraphicsContextPlatformPrivate;
class ImageBuffer;
class IntRect;
class RoundedRect;
class URL;
class GraphicsContext3D;
class TextRun;
class TransformationMatrix;
enum TextDrawingMode {
TextModeFill = 1 << 0,
TextModeStroke = 1 << 1,
#if ENABLE(LETTERPRESS)
TextModeLetterpress = 1 << 2,
#endif
};
typedef unsigned TextDrawingModeFlags;
enum StrokeStyle {
NoStroke,
SolidStroke,
DottedStroke,
DashedStroke,
DoubleStroke,
WavyStroke,
};
namespace DisplayList {
class Recorder;
}
struct GraphicsContextState {
GraphicsContextState()
: shouldAntialias(true)
, shouldSmoothFonts(true)
, antialiasedFontDilationEnabled(true)
, shouldSubpixelQuantizeFonts(true)
, shadowsIgnoreTransforms(false)
#if USE(CG)
// Core Graphics incorrectly renders shadows with radius > 8px (<rdar://problem/8103442>),
// but we need to preserve this buggy behavior for canvas and -webkit-box-shadow.
, shadowsUseLegacyRadius(false)
#endif
, drawLuminanceMask(false)
{
}
enum Change : uint32_t {
NoChange = 0,
StrokeGradientChange = 1 << 1,
StrokePatternChange = 1 << 2,
FillGradientChange = 1 << 3,
FillPatternChange = 1 << 4,
StrokeThicknessChange = 1 << 5,
StrokeColorChange = 1 << 6,
StrokeStyleChange = 1 << 7,
FillColorChange = 1 << 8,
FillRuleChange = 1 << 9,
ShadowChange = 1 << 10,
ShadowColorChange = 1 << 11,
ShadowsIgnoreTransformsChange = 1 << 12,
AlphaChange = 1 << 13,
CompositeOperationChange = 1 << 14,
BlendModeChange = 1 << 15,
TextDrawingModeChange = 1 << 16,
ShouldAntialiasChange = 1 << 17,
ShouldSmoothFontsChange = 1 << 18,
AntialiasedFontDilationEnabledChange = 1 << 19,
ShouldSubpixelQuantizeFontsChange = 1 << 20,
DrawLuminanceMaskChange = 1 << 21,
ImageInterpolationQualityChange = 1 << 22,
};
typedef uint32_t StateChangeFlags;
RefPtr<Gradient> strokeGradient;
RefPtr<Pattern> strokePattern;
RefPtr<Gradient> fillGradient;
RefPtr<Pattern> fillPattern;
FloatSize shadowOffset;
float strokeThickness { 0 };
float shadowBlur { 0 };
TextDrawingModeFlags textDrawingMode { TextModeFill };
Color strokeColor { Color::black };
Color fillColor { Color::black };
Color shadowColor;
StrokeStyle strokeStyle { SolidStroke };
WindRule fillRule { RULE_NONZERO };
float alpha { 1 };
CompositeOperator compositeOperator { CompositeSourceOver };
BlendMode blendMode { BlendModeNormal };
InterpolationQuality imageInterpolationQuality { InterpolationDefault };
bool shouldAntialias : 1;
bool shouldSmoothFonts : 1;
bool antialiasedFontDilationEnabled : 1;
bool shouldSubpixelQuantizeFonts : 1;
bool shadowsIgnoreTransforms : 1;
#if USE(CG)
bool shadowsUseLegacyRadius : 1;
#endif
bool drawLuminanceMask : 1;
};
struct ImagePaintingOptions {
ImagePaintingOptions(CompositeOperator compositeOperator = CompositeSourceOver, BlendMode blendMode = BlendModeNormal, ImageOrientationDescription orientationDescription = ImageOrientationDescription(), InterpolationQuality interpolationQuality = InterpolationDefault)
: m_compositeOperator(compositeOperator)
, m_blendMode(blendMode)
, m_orientationDescription(orientationDescription)
, m_interpolationQuality(interpolationQuality)
{
}
ImagePaintingOptions(ImageOrientationDescription orientationDescription, InterpolationQuality interpolationQuality = InterpolationDefault, CompositeOperator compositeOperator = CompositeSourceOver, BlendMode blendMode = BlendModeNormal)
: m_compositeOperator(compositeOperator)
, m_blendMode(blendMode)
, m_orientationDescription(orientationDescription)
, m_interpolationQuality(interpolationQuality)
{
}
ImagePaintingOptions(InterpolationQuality interpolationQuality, ImageOrientationDescription orientationDescription = ImageOrientationDescription(), CompositeOperator compositeOperator = CompositeSourceOver, BlendMode blendMode = BlendModeNormal)
: m_compositeOperator(compositeOperator)
, m_blendMode(blendMode)
, m_orientationDescription(orientationDescription)
, m_interpolationQuality(interpolationQuality)
{
}
bool usesDefaultInterpolation() const { return m_interpolationQuality == InterpolationDefault; }
CompositeOperator m_compositeOperator;
BlendMode m_blendMode;
ImageOrientationDescription m_orientationDescription;
InterpolationQuality m_interpolationQuality;
};
struct GraphicsContextStateChange {
GraphicsContextStateChange() = default;
GraphicsContextStateChange(const GraphicsContextState& state, GraphicsContextState::StateChangeFlags flags)
: m_state(state)
, m_changeFlags(flags)
{
}
GraphicsContextState::StateChangeFlags changesFromState(const GraphicsContextState&) const;
void accumulate(const GraphicsContextState&, GraphicsContextState::StateChangeFlags);
void apply(GraphicsContext&) const;
void dump(TextStream&) const;
GraphicsContextState m_state;
GraphicsContextState::StateChangeFlags m_changeFlags { GraphicsContextState::NoChange };
};
TextStream& operator<<(TextStream&, const GraphicsContextStateChange&);
class GraphicsContext {
WTF_MAKE_NONCOPYABLE(GraphicsContext); WTF_MAKE_FAST_ALLOCATED;
public:
WEBCORE_EXPORT GraphicsContext(PlatformGraphicsContext*);
GraphicsContext() = default;
WEBCORE_EXPORT ~GraphicsContext();
enum class NonPaintingReasons {
NoReasons,
UpdatingControlTints
};
GraphicsContext(NonPaintingReasons);
WEBCORE_EXPORT PlatformGraphicsContext* platformContext() const;
bool paintingDisabled() const { return !m_data && !isRecording(); }
bool updatingControlTints() const { return m_nonPaintingReasons == NonPaintingReasons::UpdatingControlTints; }
void setDisplayListRecorder(DisplayList::Recorder* recorder) { m_displayListRecorder = recorder; }
bool isRecording() const { return m_displayListRecorder; }
void setStrokeThickness(float);
float strokeThickness() const { return m_state.strokeThickness; }
void setStrokeStyle(StrokeStyle);
StrokeStyle strokeStyle() const { return m_state.strokeStyle; }
WEBCORE_EXPORT void setStrokeColor(const Color&);
Color strokeColor() const { return m_state.strokeColor; }
void setStrokePattern(Ref<Pattern>&&);
Pattern* strokePattern() const { return m_state.strokePattern.get(); }
void setStrokeGradient(Ref<Gradient>&&);
Gradient* strokeGradient() const { return m_state.strokeGradient.get(); }
void setFillRule(WindRule);
WindRule fillRule() const { return m_state.fillRule; }
WEBCORE_EXPORT void setFillColor(const Color&);
Color fillColor() const { return m_state.fillColor; }
void setFillPattern(Ref<Pattern>&&);
Pattern* fillPattern() const { return m_state.fillPattern.get(); }
WEBCORE_EXPORT void setFillGradient(Ref<Gradient>&&);
Gradient* fillGradient() const { return m_state.fillGradient.get(); }
void setShadowsIgnoreTransforms(bool);
bool shadowsIgnoreTransforms() const { return m_state.shadowsIgnoreTransforms; }
WEBCORE_EXPORT void setShouldAntialias(bool);
bool shouldAntialias() const { return m_state.shouldAntialias; }
WEBCORE_EXPORT void setAntialiasedFontDilationEnabled(bool);
bool antialiasedFontDilationEnabled() const { return m_state.antialiasedFontDilationEnabled; }
WEBCORE_EXPORT void setShouldSmoothFonts(bool);
bool shouldSmoothFonts() const { return m_state.shouldSmoothFonts; }
// Normally CG enables subpixel-quantization because it improves the performance of aligning glyphs.
// In some cases we have to disable to to ensure a high-quality output of the glyphs.
void setShouldSubpixelQuantizeFonts(bool);
bool shouldSubpixelQuantizeFonts() const { return m_state.shouldSubpixelQuantizeFonts; }
const GraphicsContextState& state() const { return m_state; }
#if USE(CG) || USE(CAIRO)
WEBCORE_EXPORT void drawNativeImage(PassNativeImagePtr, const FloatSize& selfSize, const FloatRect& destRect, const FloatRect& srcRect, CompositeOperator = CompositeSourceOver, BlendMode = BlendModeNormal, ImageOrientation = DefaultImageOrientation);
#endif
#if USE(CG)
void applyStrokePattern();
void applyFillPattern();
void drawPath(const Path&);
WEBCORE_EXPORT void setIsCALayerContext(bool);
bool isCALayerContext() const;
WEBCORE_EXPORT void setIsAcceleratedContext(bool);
#endif
bool isAcceleratedContext() const;
RenderingMode renderingMode() const { return isAcceleratedContext() ? Accelerated : Unaccelerated; }
WEBCORE_EXPORT void save();
WEBCORE_EXPORT void restore();
// These draw methods will do both stroking and filling.
// FIXME: ...except drawRect(), which fills properly but always strokes
// using a 1-pixel stroke inset from the rect borders (of the correct
// stroke color).
void drawRect(const FloatRect&, float borderThickness = 1);
void drawLine(const FloatPoint&, const FloatPoint&);
void drawEllipse(const FloatRect&);
void drawRaisedEllipse(const FloatRect&, const Color& ellipseColor, const Color& shadowColor);
WEBCORE_EXPORT void fillPath(const Path&);
void strokePath(const Path&);
void fillEllipse(const FloatRect&);
void strokeEllipse(const FloatRect&);
WEBCORE_EXPORT void fillRect(const FloatRect&);
WEBCORE_EXPORT void fillRect(const FloatRect&, const Color&);
void fillRect(const FloatRect&, Gradient&);
void fillRect(const FloatRect&, const Color&, CompositeOperator, BlendMode = BlendModeNormal);
void fillRoundedRect(const FloatRoundedRect&, const Color&, BlendMode = BlendModeNormal);
void fillRectWithRoundedHole(const FloatRect&, const FloatRoundedRect& roundedHoleRect, const Color&);
WEBCORE_EXPORT void clearRect(const FloatRect&);
WEBCORE_EXPORT void strokeRect(const FloatRect&, float lineWidth);
WEBCORE_EXPORT void drawImage(Image&, const FloatPoint& destination, const ImagePaintingOptions& = ImagePaintingOptions());
WEBCORE_EXPORT void drawImage(Image&, const FloatRect& destination, const ImagePaintingOptions& = ImagePaintingOptions());
void drawImage(Image&, const FloatRect& destination, const FloatRect& source, const ImagePaintingOptions& = ImagePaintingOptions());
void drawTiledImage(Image&, const FloatRect& destination, const FloatPoint& source, const FloatSize& tileSize, const FloatSize& spacing, const ImagePaintingOptions& = ImagePaintingOptions());
void drawTiledImage(Image&, const FloatRect& destination, const FloatRect& source, const FloatSize& tileScaleFactor,
Image::TileRule, Image::TileRule, const ImagePaintingOptions& = ImagePaintingOptions());
WEBCORE_EXPORT void drawImageBuffer(ImageBuffer&, const FloatPoint& destination, const ImagePaintingOptions& = ImagePaintingOptions());
void drawImageBuffer(ImageBuffer&, const FloatRect& destination, const ImagePaintingOptions& = ImagePaintingOptions());
void drawImageBuffer(ImageBuffer&, const FloatRect& destination, const FloatRect& source, const ImagePaintingOptions& = ImagePaintingOptions());
void drawPattern(Image&, const FloatRect& srcRect, const AffineTransform&, const FloatPoint& phase, const FloatSize& spacing, CompositeOperator, const FloatRect& destRect, BlendMode = BlendModeNormal);
WEBCORE_EXPORT void drawConsumingImageBuffer(std::unique_ptr<ImageBuffer>, const FloatPoint& destination, const ImagePaintingOptions& = ImagePaintingOptions());
void drawConsumingImageBuffer(std::unique_ptr<ImageBuffer>, const FloatRect& destination, const ImagePaintingOptions& = ImagePaintingOptions());
void drawConsumingImageBuffer(std::unique_ptr<ImageBuffer>, const FloatRect& destination, const FloatRect& source, const ImagePaintingOptions& = ImagePaintingOptions());
WEBCORE_EXPORT void setImageInterpolationQuality(InterpolationQuality);
InterpolationQuality imageInterpolationQuality() const { return m_state.imageInterpolationQuality; }
WEBCORE_EXPORT void clip(const FloatRect&);
void clipRoundedRect(const FloatRoundedRect&);
void clipOut(const FloatRect&);
void clipOutRoundedRect(const FloatRoundedRect&);
void clipPath(const Path&, WindRule = RULE_EVENODD);
void clipToImageBuffer(ImageBuffer&, const FloatRect&);
IntRect clipBounds() const;
void setTextDrawingMode(TextDrawingModeFlags);
TextDrawingModeFlags textDrawingMode() const { return m_state.textDrawingMode; }
float drawText(const FontCascade&, const TextRun&, const FloatPoint&, int from = 0, int to = -1);
void drawGlyphs(const FontCascade&, const Font&, const GlyphBuffer&, int from, int numGlyphs, const FloatPoint&);
void drawEmphasisMarks(const FontCascade&, const TextRun& , const AtomicString& mark, const FloatPoint&, int from = 0, int to = -1);
void drawBidiText(const FontCascade&, const TextRun&, const FloatPoint&, FontCascade::CustomFontNotReadyAction = FontCascade::DoNotPaintIfFontNotReady);
void applyState(const GraphicsContextState&);
enum RoundingMode {
RoundAllSides,
RoundOriginAndDimensions
};
FloatRect roundToDevicePixels(const FloatRect&, RoundingMode = RoundAllSides);
FloatRect computeUnderlineBoundsForText(const FloatPoint&, float width, bool printing);
WEBCORE_EXPORT void drawLineForText(const FloatPoint&, float width, bool printing, bool doubleLines = false);
void drawLinesForText(const FloatPoint&, const DashArray& widths, bool printing, bool doubleLines = false);
enum DocumentMarkerLineStyle {
#if PLATFORM(IOS)
TextCheckingDictationPhraseWithAlternativesLineStyle,
#endif
DocumentMarkerSpellingLineStyle,
DocumentMarkerGrammarLineStyle,
DocumentMarkerAutocorrectionReplacementLineStyle,
DocumentMarkerDictationAlternativesLineStyle
};
static void updateDocumentMarkerResources();
void drawLineForDocumentMarker(const FloatPoint&, float width, DocumentMarkerLineStyle);
WEBCORE_EXPORT void beginTransparencyLayer(float opacity);
WEBCORE_EXPORT void endTransparencyLayer();
bool isInTransparencyLayer() const { return (m_transparencyCount > 0) && supportsTransparencyLayers(); }
WEBCORE_EXPORT void setShadow(const FloatSize&, float blur, const Color&);
// Legacy shadow blur radius is used for canvas, and -webkit-box-shadow.
// It has different treatment of radii > 8px.
void setLegacyShadow(const FloatSize&, float blur, const Color&);
WEBCORE_EXPORT void clearShadow();
bool getShadow(FloatSize&, float&, Color&) const;
bool hasVisibleShadow() const { return m_state.shadowColor.isValid() && m_state.shadowColor.alpha(); }
bool hasShadow() const { return hasVisibleShadow() && (m_state.shadowBlur || m_state.shadowOffset.width() || m_state.shadowOffset.height()); }
bool hasBlurredShadow() const { return hasVisibleShadow() && m_state.shadowBlur; }
#if PLATFORM(QT) || USE(CAIRO)
bool mustUseShadowBlur() const;
#endif
void drawFocusRing(const Vector<FloatRect>&, float width, float offset, const Color&);
void drawFocusRing(const Path&, float width, float offset, const Color&);
#if PLATFORM(MAC)
void drawFocusRing(const Vector<FloatRect>&, float offset, double timeOffset, bool& needsRedraw);
#endif
void setLineCap(LineCap);
void setLineDash(const DashArray&, float dashOffset);
void setLineJoin(LineJoin);
void setMiterLimit(float);
void setAlpha(float);
float alpha() const { return m_state.alpha; }
WEBCORE_EXPORT void setCompositeOperation(CompositeOperator, BlendMode = BlendModeNormal);
CompositeOperator compositeOperation() const { return m_state.compositeOperator; }
BlendMode blendModeOperation() const { return m_state.blendMode; }
void setDrawLuminanceMask(bool);
bool drawLuminanceMask() const { return m_state.drawLuminanceMask; }
// This clip function is used only by <canvas> code. It allows
// implementations to handle clipping on the canvas differently since
// the discipline is different.
void canvasClip(const Path&, WindRule = RULE_EVENODD);
void clipOut(const Path&);
WEBCORE_EXPORT void scale(const FloatSize&);
void rotate(float angleInRadians);
void translate(const FloatSize& size) { translate(size.width(), size.height()); }
WEBCORE_EXPORT void translate(float x, float y);
void setURLForRect(const URL&, const IntRect&);
void concatCTM(const AffineTransform&);
void setCTM(const AffineTransform&);
enum IncludeDeviceScale { DefinitelyIncludeDeviceScale, PossiblyIncludeDeviceScale };
AffineTransform getCTM(IncludeDeviceScale includeScale = PossiblyIncludeDeviceScale) const;
#if ENABLE(3D_TRANSFORMS) && USE(TEXTURE_MAPPER)
// This is needed when using accelerated-compositing in software mode, like in TextureMapper.
void concat3DTransform(const TransformationMatrix&);
void set3DTransform(const TransformationMatrix&);
TransformationMatrix get3DTransform() const;
#endif
// Create an image buffer compatible with this context, with suitable resolution
// for drawing into the buffer and then into this context.
std::unique_ptr<ImageBuffer> createCompatibleBuffer(const FloatSize&, bool hasAlpha = true) const;
bool isCompatibleWithBuffer(ImageBuffer&) const;
// This function applies the device scale factor to the context, making the context capable of
// acting as a base-level context for a HiDPI environment.
WEBCORE_EXPORT void applyDeviceScaleFactor(float);
void platformApplyDeviceScaleFactor(float);
#if OS(WINDOWS)
HDC getWindowsContext(const IntRect&, bool supportAlphaBlend, bool mayCreateBitmap); // The passed in rect is used to create a bitmap for compositing inside transparency layers.
void releaseWindowsContext(HDC, const IntRect&, bool supportAlphaBlend, bool mayCreateBitmap); // The passed in HDC should be the one handed back by getWindowsContext.
HDC hdc() const;
#if PLATFORM(WIN)
#if USE(WINGDI)
void setBitmap(PassRefPtr<SharedBitmap>);
const AffineTransform& affineTransform() const;
AffineTransform& affineTransform();
void resetAffineTransform();
void fillRect(const FloatRect&, const Gradient*);
void drawText(const Font&, const GlyphBuffer&, int from, int numGlyphs, const FloatPoint&);
void drawFrameControl(const IntRect& rect, unsigned type, unsigned state);
void drawFocusRect(const IntRect& rect);
void paintTextField(const IntRect& rect, unsigned state);
void drawBitmap(SharedBitmap*, const IntRect& dstRect, const IntRect& srcRect, CompositeOperator, BlendMode);
void drawBitmapPattern(SharedBitmap*, const FloatRect& tileRectIn, const AffineTransform& patternTransform, const FloatPoint& phase, CompositeOperator, const FloatRect& destRect, const IntSize& origSourceSize);
void drawIcon(HICON icon, const IntRect& dstRect, UINT flags);
void drawRoundCorner(bool newClip, RECT clipRect, RECT rectWin, HDC dc, int width, int height);
#else
GraphicsContext(HDC, bool hasAlpha = false); // FIXME: To be removed.
// When set to true, child windows should be rendered into this context
// rather than allowing them just to render to the screen. Defaults to
// false.
// FIXME: This is a layering violation. GraphicsContext shouldn't know
// what a "window" is. It would be much more appropriate for this flag
// to be passed as a parameter alongside the GraphicsContext, but doing
// that would require lots of changes in cross-platform code that we
// aren't sure we want to make.
void setShouldIncludeChildWindows(bool);
bool shouldIncludeChildWindows() const;
class WindowsBitmap {
WTF_MAKE_NONCOPYABLE(WindowsBitmap);
public:
WindowsBitmap(HDC, const IntSize&);
~WindowsBitmap();
HDC hdc() const { return m_hdc; }
UInt8* buffer() const { return m_pixelData.buffer(); }
unsigned bufferLength() const { return m_pixelData.bufferLength(); }
const IntSize& size() const { return m_pixelData.size(); }
unsigned bytesPerRow() const { return m_pixelData.bytesPerRow(); }
unsigned short bitsPerPixel() const { return m_pixelData.bitsPerPixel(); }
const DIBPixelData& windowsDIB() const { return m_pixelData; }
private:
HDC m_hdc;
HBITMAP m_bitmap;
DIBPixelData m_pixelData;
};
std::unique_ptr<WindowsBitmap> createWindowsBitmap(const IntSize&);
// The bitmap should be non-premultiplied.
void drawWindowsBitmap(WindowsBitmap*, const IntPoint&);
#endif
#else // PLATFORM(WIN)
bool shouldIncludeChildWindows() const { return false; }
#endif // PLATFORM(WIN)
#endif // OS(WINDOWS)
#if PLATFORM(QT)
void pushTransparencyLayerInternal(const QRect&, qreal, QPixmap&);
void popTransparencyLayerInternal();
void takeOwnershipOfPlatformContext();
#endif
#if USE(CAIRO)
GraphicsContext(cairo_t*);
#endif
static void adjustLineToPixelBoundaries(FloatPoint& p1, FloatPoint& p2, float strokeWidth, StrokeStyle);
private:
void platformInit(PlatformGraphicsContext*);
void platformDestroy();
#if PLATFORM(WIN) && !USE(WINGDI)
void platformInit(HDC, bool hasAlpha = false);
#endif
void savePlatformState();
void restorePlatformState();
void setPlatformTextDrawingMode(TextDrawingModeFlags);
void setPlatformStrokeColor(const Color&);
void setPlatformStrokeStyle(StrokeStyle);
void setPlatformStrokeThickness(float);
void setPlatformFillColor(const Color&);
void setPlatformShouldAntialias(bool);
void setPlatformShouldSmoothFonts(bool);
void setPlatformImageInterpolationQuality(InterpolationQuality);
void setPlatformShadow(const FloatSize&, float blur, const Color&);
void clearPlatformShadow();
void setPlatformAlpha(float);
void setPlatformCompositeOperation(CompositeOperator, BlendMode = BlendModeNormal);
void beginPlatformTransparencyLayer(float opacity);
void endPlatformTransparencyLayer();
static bool supportsTransparencyLayers();
void fillEllipseAsPath(const FloatRect&);
void strokeEllipseAsPath(const FloatRect&);
void platformFillEllipse(const FloatRect&);
void platformStrokeEllipse(const FloatRect&);
void platformFillRoundedRect(const FloatRoundedRect&, const Color&);
FloatRect computeLineBoundsAndAntialiasingModeForText(const FloatPoint&, float width, bool printing, Color&);
GraphicsContextPlatformPrivate* m_data { nullptr };
DisplayList::Recorder* m_displayListRecorder { nullptr };
GraphicsContextState m_state;
Vector<GraphicsContextState, 1> m_stack;
const NonPaintingReasons m_nonPaintingReasons { NonPaintingReasons::NoReasons };
unsigned m_transparencyCount { 0 };
};
class GraphicsContextStateSaver {
WTF_MAKE_FAST_ALLOCATED;
public:
GraphicsContextStateSaver(GraphicsContext& context, bool saveAndRestore = true)
: m_context(context)
, m_saveAndRestore(saveAndRestore)
{
if (m_saveAndRestore)
m_context.save();
}
~GraphicsContextStateSaver()
{
if (m_saveAndRestore)
m_context.restore();
}
void save()
{
ASSERT(!m_saveAndRestore);
m_context.save();
m_saveAndRestore = true;
}
void restore()
{
ASSERT(m_saveAndRestore);
m_context.restore();
m_saveAndRestore = false;
}
GraphicsContext* context() const { return &m_context; }
private:
GraphicsContext& m_context;
bool m_saveAndRestore;
};
class InterpolationQualityMaintainer {
public:
explicit InterpolationQualityMaintainer(GraphicsContext& graphicsContext, InterpolationQuality interpolationQualityToUse)
: m_graphicsContext(graphicsContext)
, m_currentInterpolationQuality(graphicsContext.imageInterpolationQuality())
, m_interpolationQualityChanged(interpolationQualityToUse != InterpolationDefault && m_currentInterpolationQuality != interpolationQualityToUse)
{
if (m_interpolationQualityChanged)
m_graphicsContext.setImageInterpolationQuality(interpolationQualityToUse);
}
explicit InterpolationQualityMaintainer(GraphicsContext& graphicsContext, Optional<InterpolationQuality> interpolationQuality)
: InterpolationQualityMaintainer(graphicsContext, interpolationQuality ? interpolationQuality.value() : graphicsContext.imageInterpolationQuality())
{
}
~InterpolationQualityMaintainer()
{
if (m_interpolationQualityChanged)
m_graphicsContext.setImageInterpolationQuality(m_currentInterpolationQuality);
}
private:
GraphicsContext& m_graphicsContext;
InterpolationQuality m_currentInterpolationQuality;
bool m_interpolationQualityChanged;
};
} // namespace WebCore
#endif // GraphicsContext_h
|