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/*
Copyright (C) 2010 Nokia Corporation and/or its subsidiary(-ies)
This library is free software; you can redistribute it and/or
modify it under the terms of the GNU Library General Public
License as published by the Free Software Foundation; either
version 2 of the License, or (at your option) any later version.
This library is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
Library General Public License for more details.
You should have received a copy of the GNU Library General Public License
along with this library; see the file COPYING.LIB. If not, write to
the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor,
Boston, MA 02110-1301, USA.
*/
#include "config.h"
#include "TextureMapper.h"
#include "BitmapTexturePool.h"
#include "FilterOperations.h"
#include "GraphicsLayer.h"
#include "TextureMapperImageBuffer.h"
#include "Timer.h"
#include <wtf/CurrentTime.h>
namespace WebCore {
PassRefPtr<BitmapTexture> TextureMapper::acquireTextureFromPool(const IntSize& size, const BitmapTexture::Flags flags)
{
RefPtr<BitmapTexture> selectedTexture = m_texturePool->acquireTexture(size, flags);
selectedTexture->reset(size, flags);
return selectedTexture.release();
}
std::unique_ptr<TextureMapper> TextureMapper::create(AccelerationMode mode)
{
if (mode == SoftwareMode)
return std::make_unique<TextureMapperImageBuffer>();
return platformCreateAccelerated();
}
TextureMapper::TextureMapper(AccelerationMode accelerationMode)
: m_context(0)
, m_interpolationQuality(InterpolationDefault)
, m_textDrawingMode(TextModeFill)
, m_accelerationMode(accelerationMode)
, m_isMaskMode(false)
, m_wrapMode(StretchWrap)
{ }
TextureMapper::~TextureMapper()
{ }
} // namespace
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