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/*
* Copyright (C) 2014 Igalia S.L.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions
* are met:
* 1. Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* 2. Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
*
* THIS SOFTWARE IS PROVIDED BY APPLE INC. AND ITS CONTRIBUTORS ``AS IS''
* AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO,
* THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE INC. OR ITS CONTRIBUTORS
* BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
* CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
* SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
* INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
* CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
* ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF
* THE POSSIBILITY OF SUCH DAMAGE.
*/
#ifndef ThreadSafeCoordinatedSurface_h
#define ThreadSafeCoordinatedSurface_h
#if USE(COORDINATED_GRAPHICS)
#include <WebCore/CoordinatedSurface.h>
#include <WebCore/ImageBuffer.h>
namespace WebKit {
class ThreadSafeCoordinatedSurface : public WebCore::CoordinatedSurface {
public:
virtual ~ThreadSafeCoordinatedSurface();
// Create a new ThreadSafeCoordinatedSurface and allocate either a GraphicsSurface or a ImageBuffer as backing.
static Ref<ThreadSafeCoordinatedSurface> create(const WebCore::IntSize&, WebCore::CoordinatedSurface::Flags);
virtual void paintToSurface(const WebCore::IntRect&, WebCore::CoordinatedSurface::Client*) override;
virtual void copyToTexture(PassRefPtr<WebCore::BitmapTexture>, const WebCore::IntRect& target, const WebCore::IntPoint& sourceOffset) override;
private:
ThreadSafeCoordinatedSurface(const WebCore::IntSize&, WebCore::CoordinatedSurface::Flags, std::unique_ptr<WebCore::ImageBuffer>);
WebCore::GraphicsContext& beginPaint(const WebCore::IntRect&);
void endPaint();
// Create a ThreadSafeCoordinatedSurface referencing an exisiting ImageBuffer
static Ref<ThreadSafeCoordinatedSurface> create(const WebCore::IntSize&, WebCore::CoordinatedSurface::Flags, std::unique_ptr<WebCore::ImageBuffer>);
std::unique_ptr<WebCore::ImageBuffer> m_imageBuffer;
};
} // namespace WebKit
#endif // USE(COORDINATED_GRAPHICS)
#endif // ThreadSafeCoordinatedSurface_h
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