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/*
* Copyright (C) 2007, 2008, 2010, 2014 Apple Inc. All rights reserved.
* Copyright (C) 2007 Justin Haygood (jhaygood@reaktix.com)
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions
* are met:
*
* 1. Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* 2. Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* 3. Neither the name of Apple Inc. ("Apple") nor the names of
* its contributors may be used to endorse or promote products derived
* from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY APPLE AND ITS CONTRIBUTORS "AS IS" AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL APPLE OR ITS CONTRIBUTORS BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
* THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
#ifndef Threading_h
#define Threading_h
// FIXME: Not sure why there are so many includes here.
// Is this intended to be convenience so that others don't have to include the individual files?
// Nothing in this header depends on Assertions, Atomics, Locker, Noncopyable, ThreadSafeRefCounted, or ThreadingPrimitives.
#include <functional>
#include <stdint.h>
#include <wtf/Assertions.h>
#include <wtf/Atomics.h>
#include <wtf/Locker.h>
#include <wtf/Noncopyable.h>
#include <wtf/ThreadSafeRefCounted.h>
#include <wtf/ThreadingPrimitives.h>
namespace WTF {
typedef uint32_t ThreadIdentifier;
typedef void (*ThreadFunction)(void* argument);
// This function must be called from the main thread. It is safe to call it repeatedly.
// Darwin is an exception to this rule: it is OK to call it from any thread, the only
// requirement is that the calls are not reentrant.
WTF_EXPORT_PRIVATE void initializeThreading();
// Returns 0 if thread creation failed.
// The thread name must be a literal since on some platforms it's passed in to the thread.
WTF_EXPORT_PRIVATE ThreadIdentifier createThread(const char* threadName, std::function<void()>);
// Mark the current thread as requiring UI responsiveness.
WTF_EXPORT_PRIVATE void setCurrentThreadIsUserInteractive();
WTF_EXPORT_PRIVATE void setCurrentThreadIsUserInitiated();
WTF_EXPORT_PRIVATE ThreadIdentifier currentThread();
WTF_EXPORT_PRIVATE void changeThreadPriority(ThreadIdentifier, int);
WTF_EXPORT_PRIVATE int waitForThreadCompletion(ThreadIdentifier);
WTF_EXPORT_PRIVATE void detachThread(ThreadIdentifier);
// Deprecated function-pointer-based thread creation.
WTF_EXPORT_PRIVATE ThreadIdentifier createThread(ThreadFunction, void*, const char* threadName);
// Internal platform-specific createThread implementation.
ThreadIdentifier createThreadInternal(ThreadFunction, void*, const char* threadName);
// Called in the thread during initialization.
// Helpful for platforms where the thread name must be set from within the thread.
void initializeCurrentThreadInternal(const char* threadName);
} // namespace WTF
using WTF::ThreadIdentifier;
using WTF::createThread;
using WTF::currentThread;
using WTF::changeThreadPriority;
using WTF::detachThread;
using WTF::waitForThreadCompletion;
#endif // Threading_h
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