1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134
|
/*
* Copyright (C) 2013 Apple Inc. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions
* are met:
* 1. Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* 2. Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
*
* THIS SOFTWARE IS PROVIDED BY APPLE INC. ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE INC. OR
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
* OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
* OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
#ifndef WTF_EnumClass_h
#define WTF_EnumClass_h
#include <wtf/Compiler.h>
namespace WTF {
// How to define a type safe enum list using the ENUM_CLASS macros?
// ===============================================================
// To get an enum list like this:
//
// enum class MyEnums {
// Value1,
// Value2,
// ...
// ValueN
// };
//
// ... write this:
//
// ENUM_CLASS(MyEnums) {
// Value1,
// Value2,
// ...
// ValueN
// } ENUM_CLASS_END(MyEnums);
//
// The ENUM_CLASS macros will use C++11's enum class if the compiler supports it.
// Otherwise, it will use the EnumClass template below.
#if COMPILER_SUPPORTS(CXX_STRONG_ENUMS)
#define ENUM_CLASS(__enumName) \
enum class __enumName
#define ENUM_CLASS_END(__enumName)
#else // !COMPILER_SUPPORTS(CXX_STRONG_ENUMS)
// How to define a type safe enum list using the EnumClass template?
// ================================================================
// Definition should be a struct that encapsulates an enum list.
// The enum list should be names Enums.
//
// Here's an example of how to define a type safe enum named MyEnum using
// the EnumClass template:
//
// struct MyEnumDefinition {
// enum Enums {
// ValueDefault,
// Value1,
// ...
// ValueN
// };
// };
// typedef EnumClass<MyEnumDefinition, MyEnumDefinition::ValueDefault> MyEnum;
//
// With that, you can now use MyEnum enum values as follow:
//
// MyEnum value1; // value1 is assigned MyEnum::ValueDefault by default.
// MyEnum value2 = MyEnum::Value1; // value2 is assigned MyEnum::Value1;
template <typename Definition>
class EnumClass : public Definition {
typedef enum Definition::Enums Value;
public:
ALWAYS_INLINE EnumClass() { }
ALWAYS_INLINE EnumClass(Value value) : m_value(value) { }
ALWAYS_INLINE Value value() const { return m_value; }
ALWAYS_INLINE bool operator==(const EnumClass other) { return m_value == other.m_value; }
ALWAYS_INLINE bool operator!=(const EnumClass other) { return m_value != other.m_value; }
ALWAYS_INLINE bool operator<(const EnumClass other) { return m_value < other.m_value; }
ALWAYS_INLINE bool operator<=(const EnumClass other) { return m_value <= other.m_value; }
ALWAYS_INLINE bool operator>(const EnumClass other) { return m_value > other.m_value; }
ALWAYS_INLINE bool operator>=(const EnumClass other) { return m_value >= other.m_value; }
ALWAYS_INLINE bool operator==(const Value value) { return m_value == value; }
ALWAYS_INLINE bool operator!=(const Value value) { return m_value != value; }
ALWAYS_INLINE bool operator<(const Value value) { return m_value < value; }
ALWAYS_INLINE bool operator<=(const Value value) { return m_value <= value; }
ALWAYS_INLINE bool operator>(const Value value) { return m_value > value; }
ALWAYS_INLINE bool operator>=(const Value value) { return m_value >= value; }
ALWAYS_INLINE operator Value() { return m_value; }
private:
Value m_value;
};
#define ENUM_CLASS(__enumName) \
struct __enumName ## Definition { \
enum Enums
#define ENUM_CLASS_END(__enumName) \
; \
}; \
typedef EnumClass< __enumName ## Definition > __enumName
#endif // !COMPILER_SUPPORTS(CXX_STRONG_ENUMS)
} // namespace WTF
#if !COMPILER_SUPPORTS(CXX_STRONG_ENUMS)
using WTF::EnumClass;
#endif
#endif // WTF_EnumClass_h
|