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/*
* Copyright (C) 2013 Apple Inc. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions
* are met:
* 1. Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* 2. Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
*
* THIS SOFTWARE IS PROVIDED BY APPLE INC. AND ITS CONTRIBUTORS ``AS IS''
* AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO,
* THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE INC. OR ITS CONTRIBUTORS
* BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
* CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
* SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
* INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
* CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
* ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF
* THE POSSIBILITY OF SUCH DAMAGE.
*/
#ifndef NeverDestroyed_h
#define NeverDestroyed_h
#include <wtf/Alignment.h>
#include <wtf/Noncopyable.h>
#include <wtf/StdLibExtras.h>
#include <wtf/TypeTraits.h>
// NeverDestroyed is a smart pointer like class who ensures that the destructor
// for the given object is never called, but doesn't use the heap to allocate it.
// It's useful for static local variables, and can be used like so:
//
// MySharedGlobal& mySharedGlobal()
// {
// static NeverDestroyed<MySharedGlobal> myGlobal("Hello", 42);
// return myGlobal;
// }
//
namespace WTF {
template<typename T> class NeverDestroyed {
WTF_MAKE_NONCOPYABLE(NeverDestroyed);
public:
#if COMPILER_SUPPORTS(CXX_VARIADIC_TEMPLATES)
template<typename... Args>
NeverDestroyed(Args&&... args)
{
new (asPtr()) T(std::forward<Args>(args)...);
}
#else
NeverDestroyed()
{
new (NotNull, asPtr()) T;
}
template<typename P1>
NeverDestroyed(const P1& p1)
{
new (NotNull, asPtr()) T(p1);
}
#endif
operator T&() { return *asPtr(); }
private:
#if COMPILER_SUPPORTS(CXX_RVALUE_REFERENCES)
NeverDestroyed(NeverDestroyed&&) WTF_DELETED_FUNCTION;
NeverDestroyed& operator=(NeverDestroyed&&) WTF_DELETED_FUNCTION;
#endif
typedef typename WTF::RemoveConst<T>::Type *PointerType;
PointerType asPtr() { return reinterpret_cast<PointerType>(&m_storage); }
// FIXME: Investigate whether we should allocate a hunk of virtual memory
// and hand out chunks of it to NeverDestroyed instead, to reduce fragmentation.
AlignedBuffer<sizeof(T), WTF_ALIGN_OF(T)> m_storage;
};
} // namespace WTF;
using WTF::NeverDestroyed;
#endif // NeverDestroyed_h
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